Search found 7 matches

by sirOrangJuice
Thu Sep 05, 2019 10:39 am
Forum: Minor issues
Topic: [kovarex] [0.17.60] Items degroup between splitters
Replies: 9
Views: 4648

Re: [0.17.60] Items degroup between splitters

You should probably keep in mind that "the same time" vs at different times is not necessarily going to be visible to a human. It doesn't take much to be 1/60th of a second offset, and that'd give dramatically different behaviour. This is why all items are released simultaneously using a ...
by sirOrangJuice
Wed Aug 21, 2019 9:43 am
Forum: Minor issues
Topic: [kovarex] [0.17.60] Items degroup between splitters
Replies: 9
Views: 4648

Re: [0.17.60] Items degroup between splitters

No. Since the items all arrive at the same time, I would expect them to pass through the splitters undisturbed. Instead the first copper and iron plate get ahead when passing through the first splitter.
by sirOrangJuice
Thu Aug 01, 2019 2:02 pm
Forum: Minor issues
Topic: [kovarex] [0.17.1] Item jumping forward on belt.
Replies: 13
Views: 7091

Re: [0.17.1] Item jumping forward on belt.

This does not depend on the belts being in a circle.
The behavior is identical if the belt feeds into a chest after the fast splitter.
by sirOrangJuice
Wed Jul 31, 2019 10:50 am
Forum: Minor issues
Topic: [kovarex] [0.17.60] Items degroup between splitters
Replies: 9
Views: 4648

[kovarex] [0.17.60] Items degroup between splitters

Groups of items break up when going though splitters positioned like this: =======[===< ===[===[===< ===[=======< Blueprint: 0eNrtml9vozgQwL+Ln2GFbcCQh/sipxUi4LbWEYOMqbZb5bufgWyTJdCM5yL1Iu1L28Twm/F47PnjvpN9M8jOKG3J7p2oqtU92f39Tnr1rMtm/M6+dZLsiLLyQAKiy8P4Sf7ojOz70JpS911rbLiXjSXHgChdyx9kR4/BTUjfNqUJu1...
by sirOrangJuice
Wed Jul 31, 2019 10:37 am
Forum: Won't fix.
Topic: [0.17.60] splitter affected by (de)construstion of adjacent belt
Replies: 2
Views: 1229

[0.17.60] splitter affected by (de)construstion of adjacent belt

The behavior of splitters is affected by a belt being built beside it. Building beside the splitter changes the order of items on lines and can create gaps. At 0:18 the effect is even more pronounced, mixing different items Blueprint: 0eNrtml9vozgQwL+Ln2GFbcCQh/sipxUi4LbWEYOMqbZb5bufgWyTJdCM5yL1Iu1L...
by sirOrangJuice
Wed Feb 27, 2019 2:09 pm
Forum: Minor issues
Topic: [kovarex] [0.17.1] Item jumping forward on belt.
Replies: 13
Views: 7091

[kovarex] [0.17.1] Item jumping forward on belt.

Items can still jump forward when entering a new belt segment. The item jumps forward on the belt highlighted with hazard concrete, just before the red splitter. item creeping forward.gif I found several topics were similar effects are reported. https://forums.factorio.com/viewtopic.php?f=7&t=57...

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