Search found 6 matches
- Tue Oct 29, 2024 6:32 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.11] Interrupt wildcard used to match station name without item inventory presence
- Replies: 6
- Views: 681
Re: [kovarex] [2.0.11] Interrupt wildcard used to match station name without item inventory presence
I was also trying to use this for an interrupt system that checked if both an "In" and "Out" station were available for a wildcard before starting a delivery run and was pretty disappointed when it didn't work, so I hope this gets implemented.
- Fri Oct 30, 2020 5:27 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86969
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
From the FFF it sounds like the main menu backgrounds will be little scenes, where after each one is done it starts a new one? Have you considered doing scenes that just loop infinitely? That seems like it would be much less visually noisy and appropriate for a main menu background. That's what I wa...
- Fri Apr 06, 2018 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Train-side stop disabling and a toggle for station skipping.
- Replies: 10
- Views: 5649
Re: Train-side stop disabling and a toggle for station skipping.
What's the point of a "depot" in which empty trains "wait until they are needed"? Just stack your trains at the dropoff. The empty inventory condition does that, and full trains also double as a buffer that way rather than uselessly "waiting until they are needed". A t...
- Thu Apr 05, 2018 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Train-side stop disabling and a toggle for station skipping.
- Replies: 10
- Views: 5649
Train-side stop disabling and a toggle for station skipping.
TL;DR Trains would benefit from the ability to disable stations in the schedule based on train-side data, also a toggle to wait for disabled stations instead of skipping them. What ? Currently we can disable train stations based on circuit network conditions on the station side. In addition to this...
- Sun Feb 22, 2015 4:20 pm
- Forum: Ideas and Suggestions
- Topic: Autoplacement Fine Control
- Replies: 4
- Views: 2446
Re: Autoplacement Fine Control
Well yeah, but I usually want to set up stuff like this long before I get drones.SHiRKiT wrote:1. Make robots
2. Create a huge blueprint
3. Repeat
Being able to equally space things quickly and easily seems like a very helpful kind of feature in a game based on automating away boring tasks.
- Fri Feb 20, 2015 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Autoplacement Fine Control
- Replies: 4
- Views: 2446
Autoplacement Fine Control
I love to put huge numbers of turrets behind my walls but often find myself wanting to space them evenly, but doing so manually take significantly longer than just autoplacement. I would love to be able to set the autoplacement (click and hold to place things) to skip a set number of tiles. For exam...