Search found 42 matches

by barbary
Tue Oct 29, 2019 5:24 pm
Forum: General discussion
Topic: Can you heat water anymore?
Replies: 4
Views: 987

Re: Can you heat water anymore?

Your worried about making cups of tea aren't you.

I have the same problem my kettle just broke. :-(
by barbary
Wed Aug 07, 2019 6:15 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.52] Biters have just given up on attacking
Replies: 10
Views: 1392

Re: [Oxyd] [0.17.52] Biters have just given up on attacking

It seems generally to be a fix. I am now being attacked all be it not as often as I was pre 0.17.59. However hello UPS I have missed you. 12 UPS has become 26 UPS still missing the days of 0.17.43 where I was running at 30+ UPS. I did have to run the console command above to get this but it has stay...
by barbary
Sun Aug 04, 2019 1:35 am
Forum: Releases
Topic: Version 0.17.62
Replies: 21
Views: 6677

Re: Version 0.17.62

steinio wrote:
Sat Aug 03, 2019 8:28 am
Waiting for .69
NICE

will there be a 0.17.420 :-)
by barbary
Sun Jul 28, 2019 12:06 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.59] UPS drop after .59
Replies: 12
Views: 988

Re: [Oxyd] [0.17.59] UPS drop after .59

I have also seen a drop of around 8UPS when moving from 0.17.54 to 0.17.59. I am under near constant attack so maybe I am seeing the same bug.

The loss of 8 UPS is almost exactly what I gained from moving from 0.17.43 to 0.17.54.
by barbary
Sun Jul 28, 2019 12:01 am
Forum: Not a bug
Topic: [Oxyd] [0.17.59] Intermittent UPS drop on Biter path finding
Replies: 7
Views: 530

Re: [0.17.59] Intermittent UPS drop on Biter path finding

I have found that I get a near Permanente drop of 8 ups when I moved from 0.17.54 to 0.17.59. How ever I am under near constant bitter attack so maybe it's the same bug. The 8 UPS I have lost is almost exactly the same amount I gained when I moved from 0.17.43 to 0.17.54.
by barbary
Sat Jul 27, 2019 11:58 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 12884

Re: Version 0.17.59

enterisys wrote:
Thu Jul 25, 2019 7:01 pm
y0 lost some UPS
I've lost about 8UPS moving to this build almost exactly the same amount gained moving to 0.17.54. Did you report this as a bug or have heard anything?
by barbary
Thu Apr 18, 2019 7:47 am
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

This is fixed now I have the new save game and it all seems to be working.

Thank you
by barbary
Thu Apr 11, 2019 5:13 pm
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

Rseding91 wrote:
Thu Apr 11, 2019 11:06 am
So, if you can let me know which save you want me to fix please let me know.
This one please it's bang up to date.

https://www.dropbox.com/s/80z65kfnuapj1 ... v.zip?dl=0
by barbary
Wed Apr 10, 2019 10:42 am
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

Removing the accumulator in your save would cause the same issue. If you have no idea how it got into that state I can modify the save while it's loading to fix the accumulator and get you a fixed save. Do you really not have any other versions of that save? I always find it strange when people onl...
by barbary
Wed Apr 10, 2019 7:52 am
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

Re: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

Your save has 2 accumulators with identical unit numbers - something which is never supposed to be possible (because it is meant to be a unique identifier for player-owned entiites). I notice from the log file that it was created at or before version 0.15.37 - do you have any of the previous workin...
by barbary
Fri Apr 05, 2019 9:04 am
Forum: Duplicates
Topic: [0.17.25] Crash when loading save game from 0.17.12
Replies: 1
Views: 179

[0.17.25] Crash when loading save game from 0.17.12

Game crashes after progress bar reaches 100% before entering game world when loading save game from 0.17.12 You have taken 0.17.12 away from steam but every version I can access crashes at this point. (A nice man on reddit pointed out 0.17.12 is still on the website) Log files factorio-current.zip S...
by barbary
Fri Apr 05, 2019 9:01 am
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

Re: [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

Is this bug fixed? You have taken away 0.17.12 on steam and now I can't play because it crashes when I load a save game from 0.17.12. (A nice man on reddit pointed out 0.17.12 is still on the website) New post for current version crash https://forums.factorio.com/viewtopic.php?f=7&t=69056&p=420201#p...
by barbary
Thu Mar 28, 2019 10:11 am
Forum: 1 / 0 magic
Topic: [Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner
Replies: 9
Views: 640

[Rseding91] [0.17.21] Crash loading 0.17.12 save - AccumulatorGroup::removeOwner

Crashes after progress bar hits 100% before entering game world.

Log
factorio-current.zip
(165.69 KiB) Downloaded 19 times
Save Game
https://www.dropbox.com/s/kh4c64re74ccw ... 2.zip?dl=0
by barbary
Tue Mar 12, 2019 5:58 am
Forum: Technical Help
Topic: [0.17.11] Crash when loading save game from 0.17.7
Replies: 0
Views: 90

[0.17.11] Crash when loading save game from 0.17.7

The game crashed after progress bar reached 100% and before it entered the game world.

log
factorio-current.zip
(480.57 KiB) Downloaded 9 times
save game
https://www.dropbox.com/s/a8pwg105nug4r ... e.zip?dl=0


Could be a repeat of this crash report
viewtopic.php?f=49&t=67215
by barbary
Sat Mar 09, 2019 12:41 pm
Forum: Technical Help
Topic: [0.17.9] Crash when lodaing save game from 0.17.7
Replies: 0
Views: 113

[0.17.9] Crash when lodaing save game from 0.17.7

Game crashed after load progress bar reached 100% before entering game.

log
factorio-current.zip
(480.29 KiB) Downloaded 10 times
save game
https://www.dropbox.com/s/1wtcwhpl0qnx8 ... 2.zip?dl=0
by barbary
Fri Mar 08, 2019 6:07 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.3] Train leaves disabled station
Replies: 30
Views: 5305

Re: [kovarex] [0.17.3] Train leaves disabled station

I wasn't sure whether it is a feature or a bug, but after reading through, the decision is to revert it to the 0.16 behaviour: - Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we ...
by barbary
Thu Mar 07, 2019 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.3] Train leaves disabled station
Replies: 30
Views: 5305

Re: [kovarex] [0.17.3] Train leaves disabled station

I have just loaded my 0.16 map into 0.17.7 and have this bug and it's killing me. I have a 8 stations named 0Copper Plate Unload. 4 of them are set to be disabled if a Train is in the station. Something happened in the game and all the trains sitting waiting to unload (or in the middle of unloading)...
by barbary
Thu Mar 07, 2019 7:56 am
Forum: Balancing
Topic: [0.17.0] Laser turret damage research lost after loading map in 17
Replies: 17
Views: 1130

Re: [0.17.0] Laser turret damage research lost after loading map in 17

Klonan wrote:
Tue Feb 26, 2019 8:01 pm
Can be considered a balancing issue
Could be but shouldn't be. It's represents more than 50 million in research lost.

Also you haven't done this with projectile damage that stays at the same level I had 17 I still have 17 after upgrading. So why to lasers get this treatment.
by barbary
Thu Mar 07, 2019 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.17.5] mining productivity migration script too generous
Replies: 15
Views: 1835

Re: [0.17.5] mining productivity migration script too generous

Thanks for the report Unfortunately, I don't see anyway to fix your save game now, I guess you will survive with the extra productivity. The script is fixed in the next release for those who follow in your footsteps Fixed how? What is going to happen to our mining bonus. I'm on Level 2886 am I abou...
by barbary
Thu Mar 07, 2019 7:43 am
Forum: Balancing
Topic: [0.17.0] Laser turret damage research lost after loading map in 17
Replies: 17
Views: 1130

Re: [0.17.0] Laser turret damage research lost after loading map in 17

I'd just write this off as one of those "things change in major versions" thing... just research it again. It will take about 24 days IRL to research it again. So that's not that helpful. The issue there is, and I ran into this myself when trying to migrate some of my own researches, you can't migr...

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