Search found 13 matches

by Opsse
Sun Jan 31, 2021 10:35 pm
Forum: Questions, reviews and ratings
Topic: Additional information for blueprint
Replies: 0
Views: 808

Additional information for blueprint

Hi, I'm looking for a mod that provide additional information about blueprints content. Like: maximum electrical consumption, ideal production, production/W, production/m² ... https://i.ibb.co/jwzvLfs/Untitled.png Do you know any mode doing something similar? (I found nothing like that in the mod po...
by Opsse
Tue Jun 18, 2019 3:08 pm
Forum: Balancing
Topic: Biter AI pathing makes game too easy.
Replies: 21
Views: 11725

Re: Biter AI pathing makes game too easy.

I understand why you want smarter biters, but I'm not sure this would be fun.
A very smart biters swarm could target strategic electric poles or intentionally block trains to destroy them, which can make the game very frustrating. This is not the kind of difficulty the game want to offer.
by Opsse
Sun Jun 16, 2019 2:04 pm
Forum: Technical Help
Topic: [0.17.49] How to improve the UPS on a megabase
Replies: 7
Views: 2526

Re: [0.17.49] How to improve the UPS on a megabase

Thank you for the answers. Hey, I ran a profiler against your save just for fun. What is this profiler? Can I test it by myself? Half of the time spent in the circuit network things is related to circuit controlled gates. Is it normal? Why this circuit eat so much the UPS? Maybe this part of the gam...
by Opsse
Sun Jun 16, 2019 9:11 am
Forum: Technical Help
Topic: [0.17.49] How to improve the UPS on a megabase
Replies: 7
Views: 2526

Re: [0.17.49] How to improve the UPS on a megabase

Hi, I'm the one who play with him, here is my computer : Processor : INTEL Core i5 4690 - 6Mo - HD Graphics 4600 - LGA1150 - 0,022µ - BOX Graphic Card : MSI GeFORCE GTX 970 Gaming 4G - 4Go GDDR5 - PCIe 3.0 x16 - 3xmini-DP, DVI (HDCP), mini-HDMI SSD : SAMSUNG Serie 860 EVO. I'm around 45 FPS/UPS (eve...
by Opsse
Thu Jun 06, 2019 12:17 pm
Forum: Not a bug
Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Replies: 12
Views: 6114

Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.

This is, in my opinion, a very annoying limitation and should be fixed. Plus, this is inconsistent with the inserter behaviours which works fine in the same situation.
by Opsse
Tue Mar 19, 2019 12:37 pm
Forum: Gameplay Help
Topic: Upgrade planner modules
Replies: 7
Views: 3849

Re: Upgrade planner modules

I created a suggestion post here: /viewtopic.php?f=6&t=68089
by Opsse
Tue Mar 19, 2019 12:35 pm
Forum: Implemented in 2.0
Topic: Upgrade planner for no module to module
Replies: 17
Views: 17605

Upgrade planner for no module to module

TL;DR Improve the current upgrade planner to allow the action "no module" -> "a specific module" What ? As discussed in this topic , it could be very useful to have the possibility to add a module from scratch with an upgrade planner. The only 2 ways to do it in the vanilla game...
by Opsse
Fri Mar 08, 2019 3:51 pm
Forum: Ideas and Suggestions
Topic: Gun turret range
Replies: 14
Views: 8028

Re: Gun turret range

anyway you will soon be struggling to keep up with the biters when you stick to gun turrets only. I prefer gun turrets and have never felt this kind of struggling, except when I have been lazy and gave advance to enemies by neglecting the development of defense. But I certainly except that game wit...
by Opsse
Thu Mar 07, 2019 9:23 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
Replies: 3
Views: 1237

Re: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory

I agree, I had the same issue recently. In my opinion blueprint deletion should be an explicite action of the user, even if not named.
by Opsse
Thu Mar 07, 2019 9:16 am
Forum: Ideas and Suggestions
Topic: Personal Ammo Limit
Replies: 2
Views: 1457

Re: Personal Ammo Limit

I agree with MoleOnDope, too complicated for saving only 180 ammo.
by Opsse
Mon Mar 04, 2019 1:24 pm
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 6786

Re: [0.17.4] Show Progress of Partially Researched Tech

And a "pause" icon could be better than the current cross.

Something like this :
Image
by Opsse
Mon Mar 04, 2019 12:50 pm
Forum: Implemented Suggestions
Topic: Saved research progress should be shown before continuing research
Replies: 18
Views: 6786

Re: [0.17.4] Show Progress of Partially Researched Tech

I agree, visual feedback is important to make it clear that the progression is not lost.
by Opsse
Wed Feb 27, 2019 9:15 am
Forum: Gameplay Help
Topic: [0.17.1] Shortcut toolbar buttons cannot be enabled
Replies: 5
Views: 2691

Re: [0.17.1] Shortcut toolbar buttons cannot be enabled

It is intended that they are unlocked as the game progresses, and the relevant technologies are researched I started a new game in 0.17 with a friend (I host it). His shortcut are unlocked but not mine. Do you have an idea why? I can provide more information if needed for debug. I also think that s...

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