Search found 13 matches
- Sun Jan 31, 2021 10:35 pm
- Forum: Questions, reviews and ratings
- Topic: Additional information for blueprint
- Replies: 0
- Views: 808
Additional information for blueprint
Hi, I'm looking for a mod that provide additional information about blueprints content. Like: maximum electrical consumption, ideal production, production/W, production/m² ... https://i.ibb.co/jwzvLfs/Untitled.png Do you know any mode doing something similar? (I found nothing like that in the mod po...
- Tue Jun 18, 2019 3:08 pm
- Forum: Balancing
- Topic: Biter AI pathing makes game too easy.
- Replies: 21
- Views: 11725
Re: Biter AI pathing makes game too easy.
I understand why you want smarter biters, but I'm not sure this would be fun.
A very smart biters swarm could target strategic electric poles or intentionally block trains to destroy them, which can make the game very frustrating. This is not the kind of difficulty the game want to offer.
A very smart biters swarm could target strategic electric poles or intentionally block trains to destroy them, which can make the game very frustrating. This is not the kind of difficulty the game want to offer.
- Sun Jun 16, 2019 2:04 pm
- Forum: Technical Help
- Topic: [0.17.49] How to improve the UPS on a megabase
- Replies: 7
- Views: 2526
Re: [0.17.49] How to improve the UPS on a megabase
Thank you for the answers. Hey, I ran a profiler against your save just for fun. What is this profiler? Can I test it by myself? Half of the time spent in the circuit network things is related to circuit controlled gates. Is it normal? Why this circuit eat so much the UPS? Maybe this part of the gam...
- Sun Jun 16, 2019 9:11 am
- Forum: Technical Help
- Topic: [0.17.49] How to improve the UPS on a megabase
- Replies: 7
- Views: 2526
Re: [0.17.49] How to improve the UPS on a megabase
Hi, I'm the one who play with him, here is my computer : Processor : INTEL Core i5 4690 - 6Mo - HD Graphics 4600 - LGA1150 - 0,022µ - BOX Graphic Card : MSI GeFORCE GTX 970 Gaming 4G - 4Go GDDR5 - PCIe 3.0 x16 - 3xmini-DP, DVI (HDCP), mini-HDMI SSD : SAMSUNG Serie 860 EVO. I'm around 45 FPS/UPS (eve...
- Thu Jun 06, 2019 12:17 pm
- Forum: Not a bug
- Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
- Replies: 12
- Views: 6114
Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
This is, in my opinion, a very annoying limitation and should be fixed. Plus, this is inconsistent with the inserter behaviours which works fine in the same situation.
- Tue Mar 19, 2019 12:37 pm
- Forum: Gameplay Help
- Topic: Upgrade planner modules
- Replies: 7
- Views: 3849
Re: Upgrade planner modules
I created a suggestion post here: /viewtopic.php?f=6&t=68089
- Tue Mar 19, 2019 12:35 pm
- Forum: Implemented in 2.0
- Topic: Upgrade planner for no module to module
- Replies: 17
- Views: 17605
Upgrade planner for no module to module
TL;DR Improve the current upgrade planner to allow the action "no module" -> "a specific module" What ? As discussed in this topic , it could be very useful to have the possibility to add a module from scratch with an upgrade planner. The only 2 ways to do it in the vanilla game...
- Fri Mar 08, 2019 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Gun turret range
- Replies: 14
- Views: 8028
Re: Gun turret range
anyway you will soon be struggling to keep up with the biters when you stick to gun turrets only. I prefer gun turrets and have never felt this kind of struggling, except when I have been lazy and gave advance to enemies by neglecting the development of defense. But I certainly except that game wit...
- Thu Mar 07, 2019 9:23 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
- Replies: 3
- Views: 1237
Re: [0.17.x] Naming a new blueprint should make 'Q' place it into your inventory
I agree, I had the same issue recently. In my opinion blueprint deletion should be an explicite action of the user, even if not named.
- Thu Mar 07, 2019 9:16 am
- Forum: Ideas and Suggestions
- Topic: Personal Ammo Limit
- Replies: 2
- Views: 1457
Re: Personal Ammo Limit
I agree with MoleOnDope, too complicated for saving only 180 ammo.
- Mon Mar 04, 2019 1:24 pm
- Forum: Implemented Suggestions
- Topic: Saved research progress should be shown before continuing research
- Replies: 18
- Views: 6786
Re: [0.17.4] Show Progress of Partially Researched Tech
And a "pause" icon could be better than the current cross.
Something like this :
Something like this :
- Mon Mar 04, 2019 12:50 pm
- Forum: Implemented Suggestions
- Topic: Saved research progress should be shown before continuing research
- Replies: 18
- Views: 6786
Re: [0.17.4] Show Progress of Partially Researched Tech
I agree, visual feedback is important to make it clear that the progression is not lost.
- Wed Feb 27, 2019 9:15 am
- Forum: Gameplay Help
- Topic: [0.17.1] Shortcut toolbar buttons cannot be enabled
- Replies: 5
- Views: 2691
Re: [0.17.1] Shortcut toolbar buttons cannot be enabled
It is intended that they are unlocked as the game progresses, and the relevant technologies are researched I started a new game in 0.17 with a friend (I host it). His shortcut are unlocked but not mine. Do you have an idea why? I can provide more information if needed for debug. I also think that s...