Search found 13 matches

by defacto
Fri Aug 02, 2013 10:39 pm
Forum: Ideas and Suggestions
Topic: Holding mouse buttons
Replies: 4
Views: 5903

Re: Holding mouse buttons

Hmm. Sounds interesting. I think moving it right/left to increase/decrease the selection could be enough when you're limited to the stack size of an item.
by defacto
Fri Aug 02, 2013 8:49 pm
Forum: Ideas and Suggestions
Topic: Holding mouse buttons
Replies: 4
Views: 5903

Re: Holding mouse buttons

Sorry, I will try to make it clearer.
1. Open a chest.
2. Right click on an item in the chest. -> You will pick up one item.
3. Now hold the right mouse button. -> You will only pick up one item again.

My wish is that holding the right mouse button will pick up multiple items.
by defacto
Thu Aug 01, 2013 2:12 pm
Forum: Not a bug
Topic: [0.5.3] Problem when queueing two related products
Replies: 9
Views: 6491

Re: [0.5.3] Problem when queueing two related products

Yes, after experiencing this behaviour I also changed the ordering when producing related stuff.
by defacto
Thu Aug 01, 2013 9:55 am
Forum: Ideas and Suggestions
Topic: Holding mouse buttons
Replies: 4
Views: 5903

Holding mouse buttons

Hi, holding mouse buttons should have an effect. E. g. when picking up or putting down resources with the right mouse button many items should be processed. By now you have to click for each item. Also I noticed that putting down a single item when clicking the right mouse button doesn't work (anymo...
by defacto
Thu Aug 01, 2013 9:47 am
Forum: Ideas and Suggestions
Topic: Network & Inventory. GUI
Replies: 6
Views: 7410

Re: Network & Inventory. GUI

Nice idea. However I would prefer a customizable sidebar where you can collect statistics you're interested in. E. g. energy production/consumption or mining rates.

And it should be hidable because they're taking much space on the screen.
by defacto
Thu Aug 01, 2013 9:43 am
Forum: Not a bug
Topic: [0.5.3] Problem when queueing two related products
Replies: 9
Views: 6491

Re: [0.5.3] Problem when queueing two related products

Thanks for the clarification. For me, this behaviour isn't related to the other case. I would aspect that manually queueing products for crafting will craft all products that I wanted to and queued products aren't related to eachother. I also think that there is no reason to queue an ordinary insert...
by defacto
Wed Jul 31, 2013 9:11 pm
Forum: Not a bug
Topic: [0.5.3] Problem when queueing two related products
Replies: 9
Views: 6491

Re: [0.5.3] Problem when queueing two related products

Hmm. Can you tell me about your intention behind this feature? ;) I like it that products in your inventory will be used when crafting new items however I find it confusing that this also applies to products which are only queued for crafting.
by defacto
Wed Jul 31, 2013 2:43 pm
Forum: Not a bug
Topic: [0.5.3] Problem when queueing two related products
Replies: 9
Views: 6491

Re: [0.5.3] Problem when queueing two related products

Ok. Thanks for the info.
by defacto
Wed Jul 31, 2013 10:23 am
Forum: Resolved Problems and Bugs
Topic: [0.5.3] Count doesn't match when picking up resources
Replies: 2
Views: 1146

Re: [0.5.3] Count doesn't match when picking up resources

Thanks for the info. I will switch to the 0.6 branch.
by defacto
Wed Jul 31, 2013 9:20 am
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 14415

Re: is not filter inserter

Here are my three points/wishes: 1. I would also like a <= and >= operator. Maybe you could change the operator selection into a expandable list instead of cycling through the operators. 2. Values shoud start at 0 and not at 1. 3. Keyboard could be used for fine grained manipulation of the value. At...
by defacto
Wed Jul 31, 2013 9:13 am
Forum: Ideas and Suggestions
Topic: Higher Bitrate Music
Replies: 10
Views: 4195

Re: Higher Bitrate Music

+1
I disabled the music because of the high compression.
by defacto
Wed Jul 31, 2013 8:54 am
Forum: Not a bug
Topic: [0.5.3] Problem when queueing two related products
Replies: 9
Views: 6491

[0.5.3] Problem when queueing two related products

Hi, when queueing two related inserters in the inventory e.g. 1. Inserter, 2. Fast inserter, the Normal inserter won't be produced but automatically used for producing the fast inserter. A workaround is to change the order of the queue to 1. Fast Inserter, 2. Inserter. I think this is also related t...
by defacto
Wed Jul 31, 2013 8:47 am
Forum: Resolved Problems and Bugs
Topic: [0.5.3] Count doesn't match when picking up resources
Replies: 2
Views: 1146

[0.5.3] Count doesn't match when picking up resources

Hi, at first, welcome everybody. I bought Factorio some days ago and really love it. Thanks for this great game! And also thanks for providing a demo version. It helped me to get an idea about the game. I encountered a little bug. When picking up things from a container via shortcut keys (e.g. CTRL)...

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