TL;DR
Instead of reading the contents of a chest, add the ability to read how spoiled the items are.
What?
A "read spoilage" mode on chests. The simplest way to do this is for each spoilable item in the chest, take the spoilage level of the most spoiled stack as a percent and output that on ...
Search found 10 matches
- Mon Aug 10, 2026 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Make spoilage levels available to circuit network
- Replies: 3
- Views: 397
- Mon Aug 10, 2026 8:50 pm
- Forum: Duplicates
- Topic: [2.1.14] Bots placing Spidertron removes equipment
- Replies: 1
- Views: 147
[2.1.14] Bots placing Spidertron removes equipment
Steps to Reproduce:
1. Craft a Spidertron. Customize it in some way (name, color, equipment grid). Place it in a cargo landing pad, either by the player or by dropping from space.
2. Ensure the cargo landing pad is part of a logistic network with available construction bots. Ensure there are no ...
1. Craft a Spidertron. Customize it in some way (name, color, equipment grid). Place it in a cargo landing pad, either by the player or by dropping from space.
2. Ensure the cargo landing pad is part of a logistic network with available construction bots. Ensure there are no ...
- Tue Aug 04, 2026 2:10 am
- Forum: Duplicates
- Topic: [2.1.12] Crash when removing trash from Electromagnetic Plant in Remote View
- Replies: 1
- Views: 214
[2.1.12] Crash when removing trash from Electromagnetic Plant in Remote View
In remote view of Vulcanus, I had an EM plant that had made Speed Module 1s and then I changed it to processing units. The modules and green and red circuits were shown as outputs next to the processing units. I clicked these and the game crashed. Expected: a red X and bots would remove them.
- Wed Nov 13, 2024 12:22 am
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 72
- Views: 23650
Re: Please, PLEASE make circuit connection behavior configurable per wire
I am taking everything out of the cargo landing pad into provider chests so I can read how much I have, then doing combinator logic to determine the requests into the cargo landing pad.
You can read network's content from the roboport. Landing pad pushes its inventory to the network.
Yes ...
- Tue Nov 12, 2024 1:04 am
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 72
- Views: 23650
Re: Please, PLEASE make circuit connection behavior configurable per wire
+1
I am taking everything out of the cargo landing pad into provider chests so I can read how much I have, then doing combinator logic to determine the requests into the cargo landing pad.
I am taking everything out of the cargo landing pad into provider chests so I can read how much I have, then doing combinator logic to determine the requests into the cargo landing pad.
- Tue Nov 12, 2024 1:02 am
- Forum: Ideas and Suggestions
- Topic: Setting inserter filters takes one click more than it should
- Replies: 3
- Views: 1240
Setting inserter filters takes one click more than it should
TL;DR
Setting an item to be filtered by an inserter should enable filters on that inserter.
What?
To set filters on an inserter you just placed, you must click the inserter, click "Use filters", and then click a filter slot. Clicking a filter slot when "Use filters" is not checked does nothing ...
Setting an item to be filtered by an inserter should enable filters on that inserter.
What?
To set filters on an inserter you just placed, you must click the inserter, click "Use filters", and then click a filter slot. Clicking a filter slot when "Use filters" is not checked does nothing ...
- Tue Nov 12, 2024 1:00 am
- Forum: Ideas and Suggestions
- Topic: "All Offworld Requests Empty" space platform wait condition
- Replies: 0
- Views: 2191
"All Offworld Requests Empty" space platform wait condition
TL;DR
I want an easy way to tell a space platform to wait at one planet until nothing imported from all other planets is in its inventory.
What?
I want a wait condition on space platforms that prevents the platform from leaving while, for all active (checked) requests, for all items imported ...
I want an easy way to tell a space platform to wait at one planet until nothing imported from all other planets is in its inventory.
What?
I want a wait condition on space platforms that prevents the platform from leaving while, for all active (checked) requests, for all items imported ...
- Wed Nov 06, 2024 1:06 am
- Forum: Not a bug
- Topic: [2.0.14] [QoL] Setting inserter filters takes one click more than it should
- Replies: 1
- Views: 655
[2.0.14] [QoL] Setting inserter filters takes one click more than it should
To set filters on an inserter you just placed, you must click the inserter, click "Use filters", and then click a filter slot. Clicking a filter slot when "Use filters" is not checked does nothing, not even a negative sound effect. I think that clicking a filter slot should set "use filters" to true ...
- Sun Dec 01, 2019 4:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.79] Crash loading a 0.16 Seablock save (FluidManager::moveOut)
- Replies: 3
- Views: 2932
[Dominik][0.17.79] Crash loading a 0.16 Seablock save (FluidManager::moveOut)
I decided the start playing a 0.16 Seablock save file. I downloaded the new seablock config modpack and a few extras. When I attempt to open the save file, the green progress bar over the menu screen completes, and then I'm given a macOS popup saying the game crashed. What's peculiar is that I have ...
- Wed Feb 27, 2019 5:42 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 55225
Re: Version 0.17.1
I'm seeing serious performance issues with GUI responsiveness on macOS (relative to 0.16 stable; I didn't get a chance to try 0.17.0).
Sometimes everything is smooth, but very often (several times a minute) the player character will continue walking after I release the key, or it will take several ...
Sometimes everything is smooth, but very often (several times a minute) the player character will continue walking after I release the key, or it will take several ...