Search found 7 matches

by DorianTheFactorian
Wed Nov 13, 2024 12:22 am
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 5545

Re: Please, PLEASE make circuit connection behavior configurable per wire



I am taking everything out of the cargo landing pad into provider chests so I can read how much I have, then doing combinator logic to determine the requests into the cargo landing pad.


You can read network's content from the roboport. Landing pad pushes its inventory to the network.


Yes ...
by DorianTheFactorian
Tue Nov 12, 2024 1:04 am
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 5545

Re: Please, PLEASE make circuit connection behavior configurable per wire

+1

I am taking everything out of the cargo landing pad into provider chests so I can read how much I have, then doing combinator logic to determine the requests into the cargo landing pad.
by DorianTheFactorian
Tue Nov 12, 2024 1:02 am
Forum: Ideas and Suggestions
Topic: Setting inserter filters takes one click more than it should
Replies: 3
Views: 318

Setting inserter filters takes one click more than it should

TL;DR
Setting an item to be filtered by an inserter should enable filters on that inserter.

What?
To set filters on an inserter you just placed, you must click the inserter, click "Use filters", and then click a filter slot. Clicking a filter slot when "Use filters" is not checked does nothing ...
by DorianTheFactorian
Tue Nov 12, 2024 1:00 am
Forum: Ideas and Suggestions
Topic: "All Offworld Requests Empty" space platform wait condition
Replies: 0
Views: 810

"All Offworld Requests Empty" space platform wait condition

TL;DR
I want an easy way to tell a space platform to wait at one planet until nothing imported from all other planets is in its inventory.


What?
I want a wait condition on space platforms that prevents the platform from leaving while, for all active (checked) requests, for all items imported ...
by DorianTheFactorian
Wed Nov 06, 2024 1:06 am
Forum: Not a bug
Topic: [2.0.14] [QoL] Setting inserter filters takes one click more than it should
Replies: 1
Views: 251

[2.0.14] [QoL] Setting inserter filters takes one click more than it should

To set filters on an inserter you just placed, you must click the inserter, click "Use filters", and then click a filter slot. Clicking a filter slot when "Use filters" is not checked does nothing, not even a negative sound effect. I think that clicking a filter slot should set "use filters" to true ...
by DorianTheFactorian
Sun Dec 01, 2019 4:54 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.79] Crash loading a 0.16 Seablock save (FluidManager::moveOut)
Replies: 3
Views: 1942

[Dominik][0.17.79] Crash loading a 0.16 Seablock save (FluidManager::moveOut)

I decided the start playing a 0.16 Seablock save file. I downloaded the new seablock config modpack and a few extras. When I attempt to open the save file, the green progress bar over the menu screen completes, and then I'm given a macOS popup saying the game crashed. What's peculiar is that I have ...
by DorianTheFactorian
Wed Feb 27, 2019 5:42 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 41198

Re: Version 0.17.1

I'm seeing serious performance issues with GUI responsiveness on macOS (relative to 0.16 stable; I didn't get a chance to try 0.17.0).

Sometimes everything is smooth, but very often (several times a minute) the player character will continue walking after I release the key, or it will take several ...

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