Search found 5 matches

by Rotoscopic
Fri Mar 01, 2019 7:10 pm
Forum: Ideas and Suggestions
Topic: Ability to REPAIR vehicle and buildings while driving vehicles
Replies: 3
Views: 1724

Re: Ability to REPAIR vehicle and buildings while driving vehicles

Problem mostly solvable with personal roboport, now that the robots won't leave if you're driving faster than they can keep up!
by Rotoscopic
Fri Mar 01, 2019 6:55 pm
Forum: Not a bug
Topic: Gates not working for Diagonal Tracks
Replies: 4
Views: 1786

Re: Gates not working for Diagonal Tracks

You haven't been able to do this since at least 0.16. I don't think it's a bug.
by Rotoscopic
Fri Mar 01, 2019 6:36 pm
Forum: Not a bug
Topic: [0.17.3] Train tracks appear over player/trees/vehicle when building
Replies: 1
Views: 669

[0.17.3] Train tracks appear over player/trees/vehicle when building

Was building some tracks while driving my tank around and the tracks overlapped my character+trees+vehicle, making it hard to determine precisely what direction the tank was pointed and what I was driving over (I was using it to clear trees at the time). I can't remember if this happened in previous ...
by Rotoscopic
Wed Feb 27, 2019 5:43 pm
Forum: Not a bug
Topic: [0.17.1] Cannot rebind key to clear quickbar
Replies: 9
Views: 2374

Re: [0.17.1] Cannot rebind key to clear quickbar

Wasn't expecting it to be called "toggle filter"-- I suppose I was expecting something that included the word 'quickbar' in it, but that's on me! Thanks.
by Rotoscopic
Wed Feb 27, 2019 4:07 am
Forum: Not a bug
Topic: [0.17.1] Cannot rebind key to clear quickbar
Replies: 9
Views: 2374

[0.17.1] Cannot rebind key to clear quickbar

I'm playing on a laptop with a trackpad, and so I don't have access to a middle mouse button to reassign slots in my quickbar. Going through the control settings, there doesn't seem to be any option to change the binding. Fortunately I noticed before rendering the quickbar unusable, but this could ...

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