Search found 5 matches
- Fri Mar 01, 2019 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Ability to REPAIR vehicle and buildings while driving vehicles
- Replies: 3
- Views: 1724
Re: Ability to REPAIR vehicle and buildings while driving vehicles
Problem mostly solvable with personal roboport, now that the robots won't leave if you're driving faster than they can keep up!
- Fri Mar 01, 2019 6:55 pm
- Forum: Not a bug
- Topic: Gates not working for Diagonal Tracks
- Replies: 4
- Views: 1786
Re: Gates not working for Diagonal Tracks
You haven't been able to do this since at least 0.16. I don't think it's a bug.
- Fri Mar 01, 2019 6:36 pm
- Forum: Not a bug
- Topic: [0.17.3] Train tracks appear over player/trees/vehicle when building
- Replies: 1
- Views: 669
[0.17.3] Train tracks appear over player/trees/vehicle when building
Was building some tracks while driving my tank around and the tracks overlapped my character+trees+vehicle, making it hard to determine precisely what direction the tank was pointed and what I was driving over (I was using it to clear trees at the time). I can't remember if this happened in previous ...
- Wed Feb 27, 2019 5:43 pm
- Forum: Not a bug
- Topic: [0.17.1] Cannot rebind key to clear quickbar
- Replies: 9
- Views: 2374
Re: [0.17.1] Cannot rebind key to clear quickbar
Wasn't expecting it to be called "toggle filter"-- I suppose I was expecting something that included the word 'quickbar' in it, but that's on me! Thanks.
- Wed Feb 27, 2019 4:07 am
- Forum: Not a bug
- Topic: [0.17.1] Cannot rebind key to clear quickbar
- Replies: 9
- Views: 2374
[0.17.1] Cannot rebind key to clear quickbar
I'm playing on a laptop with a trackpad, and so I don't have access to a middle mouse button to reassign slots in my quickbar. Going through the control settings, there doesn't seem to be any option to change the binding. Fortunately I noticed before rendering the quickbar unusable, but this could ...