Search found 20 matches

by Rubicj
Thu Jan 02, 2025 6:34 am
Forum: Ideas and Suggestions
Topic: Switch View of map due to Elavated rails blocking view
Replies: 3
Views: 352

Re: Switch View of map due to Elavated rails blocking view

While an interesting solution to the elevated-rails-blocking-view problem, I have to imagine that this wouldn't be fun to implement.

You'd probably want to do it as inverting the X-coord of every entity on the planet and flipping everything vertically, which sounds like it would stutter. Plus, are ...
by Rubicj
Thu Dec 26, 2024 4:44 am
Forum: Ideas and Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 15
Views: 1480

Re: Train condition progress should look clearer when at 100%

What a great idea. Perhaps a blue triangle in the corner of the condition, like the one on https://i.imgur.com/2vZvepv.jpeg
by Rubicj
Wed Dec 25, 2024 4:31 pm
Forum: Technical Help
Topic: [2.0.28] Memory Allocation crash on game load
Replies: 1
Views: 255

[2.0.28] Memory Allocation crash on game load

Launched game though Steam, got this crash ~30% though loading. Running latest experimental.

Attached log file: factorio-current.log

Looking for other issues, I saw [https://forums.factorio.com/102849]this one that also mentioned discord[/url] and [https://forums.factorio.com/109955]this one that ...
by Rubicj
Mon Dec 23, 2024 4:34 am
Forum: Ideas and Suggestions
Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Replies: 13
Views: 2074

Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory

Why not be able to set a recipe in the rocket silo choosing the quality of the rocket being created? Higher quality rockets could have a small (+20%/lvl?) boost to rocket capacity.
by Rubicj
Sun Dec 22, 2024 4:05 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
Replies: 9
Views: 1610

Re: [2.0.28] Space platform drop slot items hidden by yellow squares

That looks like the same shade of yellow as the yellow circle that goes over items that are due to be dropped but are on a cooldown. Nice find!
by Rubicj
Sun Dec 15, 2024 8:00 pm
Forum: Gameplay Help
Topic: Does "Quality" Make Fusion Reactors Worse?
Replies: 52
Views: 7999

Re: Does "Quality" Make Fusion Reactors Worse?

To rephrase the problem:

Fusion reactors are most effecient when running at 100% capacity.

If you blindly upgrade reactor quality you will have more capacity, and therefore less efficiency.

If you replace 5 normal reactors with 2 legendary reactors, which have the same output, you'll have less ...
by Rubicj
Sun Dec 15, 2024 7:46 pm
Forum: Ideas and Suggestions
Topic: Rarity on walls only appears on one.
Replies: 1
Views: 192

Re: Rarity on walls only appears on one.

Ooh, that's an interesting idea. I wonder if it could apply to pipes as well?

How would this handle mixed qualities? You'd have to render the marker on all boundaries, otherwise you'd have unmarked walls that could be one of multiple options. Smells vaguely like the 4 color Theorem?
by Rubicj
Sun Dec 15, 2024 7:43 pm
Forum: Gameplay Help
Topic: Help diagnosing power issues with fusion reactors
Replies: 3
Views: 948

Re: Help diagnosing power issues with fusion reactors

Remember that the generators themselves CONSUME power. Not as much as the turbines produce of course, but that means that fusion is crap at starting itself from a black or severe brownout.

Try adding some accumulators+solar to kickstarter when it's dead.
by Rubicj
Thu Dec 12, 2024 6:12 am
Forum: Ideas and Suggestions
Topic: Please, keep the UI open when bots place an entity over a ghost
Replies: 7
Views: 716

Re: Please, keep the UI open when bots place an entity over a ghost

Yes, please!

This is a constant annoyance once you get to the "God Phase" of doing everything through Map View. I place down a combinator, start setting my options, and then a couple seconds later a bot comes by from Timbuktu and places the combinator and I lose what I've done.

This isn't a big ...
by Rubicj
Wed Dec 11, 2024 8:47 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
Replies: 36
Views: 15634

Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time



2. You basically must have Debug Overlays on to detect the Demolishers in those non-radar-ed chunks (radar would generate even more), and attack them with Artillery to prevent more Chunks from being generated. Which if you only needed one shot to aggro them would be fine, but you need to focus on ...
by Rubicj
Wed Apr 08, 2020 5:01 pm
Forum: Mods
Topic: [MOD 0.14.x] Personal Teleporter
Replies: 87
Views: 55165

Re: [MOD 0.14.x] Personal Teleporter

ownlyme wrote: Thu Apr 05, 2018 10:10 pm It seems to be incompatible with logistic train network...
I'm having a similar problem with multiplayer, attempt to index null value.

Image
by Rubicj
Sun Mar 10, 2019 5:36 pm
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 43452

Re: [0.16] Teleportation

Is cool mod. .17?
by Rubicj
Fri Mar 01, 2019 10:03 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Column in Mod Portal GUI cut off (MR)
Replies: 1
Views: 2310

[kovarex] [0.17.4] Column in Mod Portal GUI cut off (MR)

Image

Can't scroll to the right. Caused by one dude who made his title too long:

Image
by Rubicj
Fri Mar 01, 2019 9:54 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 305942

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7


Man, chill, it's been less than 10 hours since 0.17 dropped.

Try editing info.json yourself in the meantime.


I've never tried modding before, but this actually inspired me to try. Editing the json caused it to attempt to run, with a crash on start about the type "monolith" in TheFatController ...
by Rubicj
Thu Feb 28, 2019 9:24 pm
Forum: Duplicates
Topic: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
Replies: 3
Views: 1228

Re: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining

Thanks! Is there a way to edit the title of the OG error report so that when scrolling through before submitting, users can see a descriptive title and not submit duplicates?
by Rubicj
Thu Feb 28, 2019 9:16 pm
Forum: Duplicates
Topic: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
Replies: 3
Views: 1228

[0.17.3] Non-Recoverable Error When Bot Demonstrates Mining

Hello,

When playing the tutorial, I experienced a crash when the cute little tutorial robot tried to show me automated mining. The robot moved to where it wanted me to go, and said "Waiting for Engineer". When I arrived, I experienced this error:

https://i.imgur.com/K5T72qJ.jpg

I have ...
by Rubicj
Wed Feb 27, 2019 2:27 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 305942

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

Any plans for .17? This mod is one of my required mods for starting a new save, it makes Factorio so much better.
by Rubicj
Wed Feb 27, 2019 2:27 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 153071

Re: Configuration & usage

Any plans for .17? This mod is one of my required mods for starting a new save, it makes Factorio so much better.

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