While an interesting solution to the elevated-rails-blocking-view problem, I have to imagine that this wouldn't be fun to implement.
You'd probably want to do it as inverting the X-coord of every entity on the planet and flipping everything vertically, which sounds like it would stutter. Plus, are ...
Search found 20 matches
- Thu Jan 02, 2025 6:34 am
- Forum: Ideas and Suggestions
- Topic: Switch View of map due to Elavated rails blocking view
- Replies: 3
- Views: 352
- Thu Dec 26, 2024 4:44 am
- Forum: Ideas and Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 15
- Views: 1480
Re: Train condition progress should look clearer when at 100%
What a great idea. Perhaps a blue triangle in the corner of the condition, like the one on https://i.imgur.com/2vZvepv.jpeg
- Wed Dec 25, 2024 4:31 pm
- Forum: Technical Help
- Topic: [2.0.28] Memory Allocation crash on game load
- Replies: 1
- Views: 255
[2.0.28] Memory Allocation crash on game load
Launched game though Steam, got this crash ~30% though loading. Running latest experimental.
Attached log file: factorio-current.log
Looking for other issues, I saw [https://forums.factorio.com/102849]this one that also mentioned discord[/url] and [https://forums.factorio.com/109955]this one that ...
Attached log file: factorio-current.log
Looking for other issues, I saw [https://forums.factorio.com/102849]this one that also mentioned discord[/url] and [https://forums.factorio.com/109955]this one that ...
- Mon Dec 23, 2024 4:34 am
- Forum: Ideas and Suggestions
- Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
- Replies: 13
- Views: 2074
Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Why not be able to set a recipe in the rocket silo choosing the quality of the rocket being created? Higher quality rockets could have a small (+20%/lvl?) boost to rocket capacity.
- Sun Dec 22, 2024 4:06 am
- Forum: Ideas and Suggestions
- Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
- Replies: 13
- Views: 2074
Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Well when you put it that way it seems obvious. . .
- Sun Dec 22, 2024 4:05 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Space platform drop slot items hidden by yellow squares
- Replies: 9
- Views: 1610
Re: [2.0.28] Space platform drop slot items hidden by yellow squares
That looks like the same shade of yellow as the yellow circle that goes over items that are due to be dropped but are on a cooldown. Nice find!
- Sun Dec 22, 2024 1:49 am
- Forum: Ideas and Suggestions
- Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
- Replies: 13
- Views: 2074
Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Why not insert into rocket inventory IFF the part assembly slot is full?
- Sun Dec 15, 2024 8:00 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 7999
Re: Does "Quality" Make Fusion Reactors Worse?
To rephrase the problem:
Fusion reactors are most effecient when running at 100% capacity.
If you blindly upgrade reactor quality you will have more capacity, and therefore less efficiency.
If you replace 5 normal reactors with 2 legendary reactors, which have the same output, you'll have less ...
Fusion reactors are most effecient when running at 100% capacity.
If you blindly upgrade reactor quality you will have more capacity, and therefore less efficiency.
If you replace 5 normal reactors with 2 legendary reactors, which have the same output, you'll have less ...
- Sun Dec 15, 2024 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Rarity on walls only appears on one.
- Replies: 1
- Views: 192
Re: Rarity on walls only appears on one.
Ooh, that's an interesting idea. I wonder if it could apply to pipes as well?
How would this handle mixed qualities? You'd have to render the marker on all boundaries, otherwise you'd have unmarked walls that could be one of multiple options. Smells vaguely like the 4 color Theorem?
How would this handle mixed qualities? You'd have to render the marker on all boundaries, otherwise you'd have unmarked walls that could be one of multiple options. Smells vaguely like the 4 color Theorem?
- Sun Dec 15, 2024 7:43 pm
- Forum: Gameplay Help
- Topic: Help diagnosing power issues with fusion reactors
- Replies: 3
- Views: 948
Re: Help diagnosing power issues with fusion reactors
Remember that the generators themselves CONSUME power. Not as much as the turbines produce of course, but that means that fusion is crap at starting itself from a black or severe brownout.
Try adding some accumulators+solar to kickstarter when it's dead.
Try adding some accumulators+solar to kickstarter when it's dead.
- Thu Dec 12, 2024 6:12 am
- Forum: Ideas and Suggestions
- Topic: Please, keep the UI open when bots place an entity over a ghost
- Replies: 7
- Views: 716
Re: Please, keep the UI open when bots place an entity over a ghost
Yes, please!
This is a constant annoyance once you get to the "God Phase" of doing everything through Map View. I place down a combinator, start setting my options, and then a couple seconds later a bot comes by from Timbuktu and places the combinator and I lose what I've done.
This isn't a big ...
This is a constant annoyance once you get to the "God Phase" of doing everything through Map View. I place down a combinator, start setting my options, and then a couple seconds later a bot comes by from Timbuktu and places the combinator and I lose what I've done.
This isn't a big ...
- Wed Dec 11, 2024 8:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
- Replies: 36
- Views: 15634
Re: [Rseding91] [2.0.15] Demolishers take a disproportionate amount of cpu time
2. You basically must have Debug Overlays on to detect the Demolishers in those non-radar-ed chunks (radar would generate even more), and attack them with Artillery to prevent more Chunks from being generated. Which if you only needed one shot to aggro them would be fine, but you need to focus on ...
- Wed Apr 08, 2020 5:01 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Personal Teleporter
- Replies: 87
- Views: 55165
Re: [MOD 0.14.x] Personal Teleporter
I'm having a similar problem with multiplayer, attempt to index null value.

- Sun Mar 10, 2019 5:36 pm
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 43452
Re: [0.16] Teleportation
Is cool mod. .17?
- Fri Mar 01, 2019 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.4] Column in Mod Portal GUI cut off (MR)
- Replies: 1
- Views: 2310
[kovarex] [0.17.4] Column in Mod Portal GUI cut off (MR)

Can't scroll to the right. Caused by one dude who made his title too long:

- Fri Mar 01, 2019 9:54 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 305942
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Man, chill, it's been less than 10 hours since 0.17 dropped.
Try editing info.json yourself in the meantime.
I've never tried modding before, but this actually inspired me to try. Editing the json caused it to attempt to run, with a crash on start about the type "monolith" in TheFatController ...
- Thu Feb 28, 2019 9:24 pm
- Forum: Duplicates
- Topic: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
- Replies: 3
- Views: 1228
Re: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
Thanks! Is there a way to edit the title of the OG error report so that when scrolling through before submitting, users can see a descriptive title and not submit duplicates?
- Thu Feb 28, 2019 9:16 pm
- Forum: Duplicates
- Topic: [0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
- Replies: 3
- Views: 1228
[0.17.3] Non-Recoverable Error When Bot Demonstrates Mining
Hello,
When playing the tutorial, I experienced a crash when the cute little tutorial robot tried to show me automated mining. The robot moved to where it wanted me to go, and said "Waiting for Engineer". When I arrived, I experienced this error:
https://i.imgur.com/K5T72qJ.jpg
I have ...
When playing the tutorial, I experienced a crash when the cute little tutorial robot tried to show me automated mining. The robot moved to where it wanted me to go, and said "Waiting for Engineer". When I arrived, I experienced this error:
https://i.imgur.com/K5T72qJ.jpg
I have ...
- Wed Feb 27, 2019 2:27 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 305942
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Any plans for .17? This mod is one of my required mods for starting a new save, it makes Factorio so much better.
- Wed Feb 27, 2019 2:27 am
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 153071
Re: Configuration & usage
Any plans for .17? This mod is one of my required mods for starting a new save, it makes Factorio so much better.