Search found 11 matches

by hojava
Sat Oct 05, 2024 12:04 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39761

Re: Friday Facts #431 - Gleba & Captivity




bacteria in biochamber can't just make iron and copper elements out of thin air and nutrients


Depends on the nutrients. If it contains the trace amounts of the element the bacteria can filter it out. Iron bacteria is a real thing, by the way https://en.wikipedia.org/wiki/Iron-oxidizing ...
by hojava
Fri Sep 20, 2024 2:16 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 40560

Re: Friday Facts #429 - Vulcanus Demolisher Enemies



My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so they are not straight line but with lateral undulation... the S like thing.
Worms instead ...
by hojava
Fri Sep 20, 2024 12:19 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 40560

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Wow, that looks amazing. I'm not much into fighting, but I really look forward to seeing these and working around them until I feel strong enough.





does make me wonder where https://cdn.factorio.com/assets/img/blog/fff-367-concept-art.png fella is going to show up...


Nowhere.

The freezing ...
by hojava
Sun Aug 25, 2024 8:17 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44738

Re: Friday Facts #424 - Gleba Pentapod Enemies



I would also like to point out that official Factorio never did anything with red and green cables, despite many requests from colour-blind people. Of course, there's a mod for that, but still. Let this set your expectations.


There's indeed a mod for that, but also an attempt by Wube ...
by hojava
Sat Aug 17, 2024 7:53 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44738

Re: Friday Facts #424 - Gleba Pentapod Enemies

I don't really want to join the discussion, but I want to mention a few things.

"Just don't render legs." - I somehow think that not rendering legs might cause some gameplay problems for an enemy whose primary mode of damage is stepping on you and is literally named Stomper.

"1-5 minutes' work ...
by hojava
Fri Aug 16, 2024 9:13 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 44738

Re: Friday Facts #424 - Gleba Pentapod Enemies

First I'd like to say that the new enemies are amazing. They look completely awesome, I especially like the stomper. And the different fighting requirements and strategies are great, coming from a person to whom the fighting aspect of Factorio has only a minor appeal.



Just one thing seems off ...
by hojava
Fri Feb 16, 2024 9:09 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 38404

Re: Friday Facts #398 - Fulgora

It looks awesome, I was quite surprised by remnants of an ancient civilisation, but in a very good way. And the lightning is beautiful.

I'm really surprised by limited speculations here, so I'll try to jump start it.
Lightning was expected, sort of including its use for power generation. The blue ...
by hojava
Fri Jan 05, 2024 12:40 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 43481

Re: Friday Facts #392 - Parametrised blueprints


I already have a feature request: instantiating a parameterized blueprint into a regular blueprint so you can select options once and then place it a hundred times. This should create a new blueprint that you could use and then discard, or you could place in your blueprint collection next to the ...
by hojava
Tue Jun 11, 2019 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.39] Full Screen Flickering at unreproducible intervals.
Replies: 30
Views: 18607

Re: [0.17.39] Full Screen Flickering at unreproducible intervals.


But it seems to be dependant on the location of the *other* trains too and doesn't reproduce if i drive more than one round. Locationality for me is slightly above starting position and near the eastern roundabout.

For me, it happens any time I drive there, as well as other parts of the factory ...
by hojava
Mon Jun 10, 2019 9:21 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.39] Full Screen Flickering at unreproducible intervals.
Replies: 30
Views: 18607

Re: [0.17.39] Full Screen Flickering at unreproducible intervals.

Hello,
I have the same problem (and had it for a while, but didn't get around to reporting it). In my case, it's never entirely static, even if it stays for a while, it's flickering. It mostly happens to me while travelling by train and zooming out. Zooming out completely isn't so bad, but zooming ...
by hojava
Wed Feb 27, 2019 12:38 am
Forum: Technical Help
Topic: [0.17] Not loading certain graphics
Replies: 11
Views: 3863

Re: [0.17] Not loading certain graphics

I have the same problem. Disabling Steam overlay doesn't solve it. Anyway, my Factorio isn't linked to Steam, I got Factorio much earlier.

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