Search found 11 matches
- Sat Oct 05, 2024 12:04 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39761
Re: Friday Facts #431 - Gleba & Captivity
bacteria in biochamber can't just make iron and copper elements out of thin air and nutrients
Depends on the nutrients. If it contains the trace amounts of the element the bacteria can filter it out. Iron bacteria is a real thing, by the way https://en.wikipedia.org/wiki/Iron-oxidizing ...
- Fri Sep 20, 2024 2:16 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 40560
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move like a straight train on the surface. It cannot phisically work like that.
Snakes to move crawl, so they are not straight line but with lateral undulation... the S like thing.
Worms instead ...
- Fri Sep 20, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 40560
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Wow, that looks amazing. I'm not much into fighting, but I really look forward to seeing these and working around them until I feel strong enough.
does make me wonder where https://cdn.factorio.com/assets/img/blog/fff-367-concept-art.png fella is going to show up...
Nowhere.
The freezing ...
does make me wonder where https://cdn.factorio.com/assets/img/blog/fff-367-concept-art.png fella is going to show up...
Nowhere.
The freezing ...
- Sun Aug 25, 2024 8:17 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44738
Re: Friday Facts #424 - Gleba Pentapod Enemies
I would also like to point out that official Factorio never did anything with red and green cables, despite many requests from colour-blind people. Of course, there's a mod for that, but still. Let this set your expectations.
There's indeed a mod for that, but also an attempt by Wube ...
- Sat Aug 17, 2024 7:53 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44738
Re: Friday Facts #424 - Gleba Pentapod Enemies
I don't really want to join the discussion, but I want to mention a few things.
"Just don't render legs." - I somehow think that not rendering legs might cause some gameplay problems for an enemy whose primary mode of damage is stepping on you and is literally named Stomper.
"1-5 minutes' work ...
"Just don't render legs." - I somehow think that not rendering legs might cause some gameplay problems for an enemy whose primary mode of damage is stepping on you and is literally named Stomper.
"1-5 minutes' work ...
- Fri Aug 16, 2024 9:13 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 44738
Re: Friday Facts #424 - Gleba Pentapod Enemies
First I'd like to say that the new enemies are amazing. They look completely awesome, I especially like the stomper. And the different fighting requirements and strategies are great, coming from a person to whom the fighting aspect of Factorio has only a minor appeal.
Just one thing seems off ...
Just one thing seems off ...
- Fri Feb 16, 2024 9:09 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 38404
Re: Friday Facts #398 - Fulgora
It looks awesome, I was quite surprised by remnants of an ancient civilisation, but in a very good way. And the lightning is beautiful.
I'm really surprised by limited speculations here, so I'll try to jump start it.
Lightning was expected, sort of including its use for power generation. The blue ...
I'm really surprised by limited speculations here, so I'll try to jump start it.
Lightning was expected, sort of including its use for power generation. The blue ...
- Fri Jan 05, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 142
- Views: 43481
Re: Friday Facts #392 - Parametrised blueprints
I already have a feature request: instantiating a parameterized blueprint into a regular blueprint so you can select options once and then place it a hundred times. This should create a new blueprint that you could use and then discard, or you could place in your blueprint collection next to the ...
- Tue Jun 11, 2019 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.39] Full Screen Flickering at unreproducible intervals.
- Replies: 30
- Views: 18607
Re: [0.17.39] Full Screen Flickering at unreproducible intervals.
But it seems to be dependant on the location of the *other* trains too and doesn't reproduce if i drive more than one round. Locationality for me is slightly above starting position and near the eastern roundabout.
For me, it happens any time I drive there, as well as other parts of the factory ...
- Mon Jun 10, 2019 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.39] Full Screen Flickering at unreproducible intervals.
- Replies: 30
- Views: 18607
Re: [0.17.39] Full Screen Flickering at unreproducible intervals.
Hello,
I have the same problem (and had it for a while, but didn't get around to reporting it). In my case, it's never entirely static, even if it stays for a while, it's flickering. It mostly happens to me while travelling by train and zooming out. Zooming out completely isn't so bad, but zooming ...
I have the same problem (and had it for a while, but didn't get around to reporting it). In my case, it's never entirely static, even if it stays for a while, it's flickering. It mostly happens to me while travelling by train and zooming out. Zooming out completely isn't so bad, but zooming ...
- Wed Feb 27, 2019 12:38 am
- Forum: Technical Help
- Topic: [0.17] Not loading certain graphics
- Replies: 11
- Views: 3863
Re: [0.17] Not loading certain graphics
I have the same problem. Disabling Steam overlay doesn't solve it. Anyway, my Factorio isn't linked to Steam, I got Factorio much earlier.