Search found 6 matches
- Sat May 25, 2019 7:59 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 33399
Re: Friday Facts #296 - All kinds of bugs
The best thing to do when you encounter the NPE is work out why and if you should or not correct in place.
Error: Acronym overflow has occured near "NPE".
NPE = Null Pointer Exception.
In Java (and other Java Virtual Machine languages like Groovy, Scala, and Kotlin), there is a ...
- Sun Mar 03, 2019 1:51 pm
- Forum: Duplicates
- Topic: [0.17.4] New blueprint book incorrectly aligned in my blueprints
- Replies: 0
- Views: 550
[0.17.4] New blueprint book incorrectly aligned in my blueprints
1. Create a named blueprint or blueprint book.
2. Add the blueprint/book to my blueprints.
3. Add a new unnamed blueprint book to my blueprints (Click on "New Blueprint book", drop in my blueprints).

2. Add the blueprint/book to my blueprints.
3. Add a new unnamed blueprint book to my blueprints (Click on "New Blueprint book", drop in my blueprints).

- Sun Mar 03, 2019 1:13 pm
- Forum: Duplicates
- Topic: [0.17.4] Some alt mode icons (e.g. small power pole) hard to see
- Replies: 4
- Views: 1624
[0.17.4] Some alt mode icons (e.g. small power pole) hard to see
The following combinations (base item + alt image) are hard to see what the alt item is:
1. assembling machine 1 + small power pole
2. wooden chest + yellow inserter (esp. the top arm)
3. wooden chest + small power pole
I'm not sure about other combinations.
1. assembling machine 1 + small power pole
2. wooden chest + yellow inserter (esp. the top arm)
3. wooden chest + small power pole
I'm not sure about other combinations.
- Fri Mar 01, 2019 9:00 pm
- Forum: Not a bug
- Topic: [0.17.4] Play button in map preview obscured at 100% UI scaling
- Replies: 2
- Views: 917
[0.17.4] Play button in map preview obscured at 100% UI scaling
1. Set the UI scaling to 75% (default), start a new map, and view the preview.
2. Set the UI scaling to 100%, start a new map, and view the preview.
In 1, the Play button is fully visible and there is a gap between it and the "Close preview" button.
In 2, the Play button is clipped so the "Play ...
2. Set the UI scaling to 100%, start a new map, and view the preview.
In 1, the Play button is fully visible and there is a gap between it and the "Close preview" button.
In 2, the Play button is clipped so the "Play ...
- Tue Feb 26, 2019 9:51 pm
- Forum: Not a bug
- Topic: [0.17] Alt preview in furnaces disappears when it is not smelting
- Replies: 2
- Views: 1243
[0.17] Alt preview in furnaces disappears when it is not smelting
Steps to reproduce:
1. Place a stone furnace down on the map next to a burner miner mining iron.
2. Press Alt.
3. Add coal to the miner and furnace.
4. Click on the furnace to see it progress smeling the iron ore.
5. Wait for the burner miner to run out of fuel, but the furnace to still have fuel ...
1. Place a stone furnace down on the map next to a burner miner mining iron.
2. Press Alt.
3. Add coal to the miner and furnace.
4. Click on the furnace to see it progress smeling the iron ore.
5. Wait for the burner miner to run out of fuel, but the furnace to still have fuel ...
- Tue Feb 26, 2019 9:21 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Allow frequency sliders to be set to 0 for disablable items
- Replies: 7
- Views: 2186
[0.17] Allow frequency sliders to be set to 0 for disablable items
This affects Cliffs and Enemy Bases. The Frequency sliders for those are limited to 17%. To disable them, you need to set Continuity (for Cliffs), or Size (for Bases) to None. I initially tried setting the Frequency to 0/None, which made more sense to me.