Search found 32 matches
- Thu May 26, 2016 9:54 am
- Forum: Gameplay Help
- Topic: Logistics Filter
- Replies: 9
- Views: 6445
Re: Logistics Filter
Solved the issue, here's the solution: Passive Provider ---> Requester (Wired) ---> Smart Inserter (Wired) ---> Smart Chest (Wired) ---> Smart Inserter (Wired) ---> Passive Provider (Wired) First, let's start from the Wires and the CN Conditions. The requester requests items, while the first wired i...
- Wed May 25, 2016 1:06 pm
- Forum: Gameplay Help
- Topic: Logistics Filter
- Replies: 9
- Views: 6445
Re: Logistics Filter
Wait, wait, wait. So, If i just need, for example, to have an ordered storage of items, like, i don't know, an iron plates chest, a copper plates chest, etc, how can i integrate this in the logistic system? Passive provider --> Requester --> Inserter --> Chest --> Inserter --> passive provider?
- Tue May 24, 2016 10:57 pm
- Forum: Gameplay Help
- Topic: Logistics Filter
- Replies: 9
- Views: 6445
Logistics Filter
Hey guys, i've been playing a modded version of the game for quite some time, but i noticed a thing. Logistics bots don't act very well when relating to storage chests. I mean, to me, the lognet would work way better with a filtered storage, rather than a messy one. Unfortunately, i tried everything...
- Thu May 28, 2015 12:33 pm
- Forum: Technical Help
- Topic: [MODDED] Issues with sudden slowdowns
- Replies: 5
- Views: 5251
Re: [MODDED] Issues with sudden slowdowns
http://i.imgur.com/jkNFb5a.jpg That's it. Still can't see what's wrong with it. FPS will swing around 57, but still i can't understand what's the issue that's slowing me down. You know, the feeling is like the game freezes and resumes, getting from 0.1s to 5s to begin responding. Also, it increases...
- Wed May 27, 2015 9:27 pm
- Forum: Technical Help
- Topic: [MODDED] Issues with sudden slowdowns
- Replies: 5
- Views: 5251
Re: [MODDED] Issues with sudden slowdowns
Hi cube, i'm afraid i can't help it. But i might have discovered the cause of it. Removing transport belts almost fixed the issue, with the largest value in the last column being "lua garbage incremental" @ 4.417 and the largest value in the first column being "mod-TreeFarm-Lite"...
- Tue May 26, 2015 9:43 pm
- Forum: Technical Help
- Topic: [MODDED] Issues with sudden slowdowns
- Replies: 5
- Views: 5251
[MODDED] Issues with sudden slowdowns
Hey guys, as the title says, i'm getting sudden slowdowns every 2-3 seconds, which, in fact, makes the game totally unplayable. What's the mod that's causing the issue? Or is it the game? Anyway, here are my mods. (That's taken directly from the modslist.json.) "mods": [ { "name"...
- Tue Feb 24, 2015 9:51 pm
- Forum: Technical Help
- Topic: Multiplayer Error [Detailed version]
- Replies: 1
- Views: 1135
Multiplayer Error [Detailed version]
So, guys, Enter here,
I wish I could be more positive, but this is really tiring me.
ERROR: "Couldn't estabilish communication with server."
Network Configuration: LogMeIn Hamachi
Mods List: Both of us downloaded the same mods, what's going on?
I wish I could be more positive, but this is really tiring me.
ERROR: "Couldn't estabilish communication with server."
Network Configuration: LogMeIn Hamachi
Mods List: Both of us downloaded the same mods, what's going on?
- Mon Feb 23, 2015 2:39 pm
- Forum: Gameplay Help
- Topic: [0.11.16]Difficulty parameter
- Replies: 7
- Views: 3259
Re: [0.11.16]Difficulty parameter
Nice tips, thank you!
- Mon Feb 23, 2015 7:49 am
- Forum: Gameplay Help
- Topic: [0.11.16]Difficulty parameter
- Replies: 7
- Views: 3259
Re: [0.11.16]Difficulty parameter
Playing the campaign right now!
By the way, any suggestions on how to react to Biters/Spitters?
(I'm not an expert since i'm playing in peaceful most of the time.)
By the way, any suggestions on how to react to Biters/Spitters?
(I'm not an expert since i'm playing in peaceful most of the time.)
- Sun Feb 22, 2015 3:40 pm
- Forum: Gameplay Help
- Topic: [0.11.16]Difficulty parameter
- Replies: 7
- Views: 3259
Re: [0.11.16]Difficulty parameter
Alright, thank you!
By the way, i've never tried the campaign, but i'd like to.
Should I?
By the way, i've never tried the campaign, but i'd like to.
Should I?
- Sun Feb 22, 2015 1:31 pm
- Forum: Gameplay Help
- Topic: [0.11.16]Difficulty parameter
- Replies: 7
- Views: 3259
[0.11.16]Difficulty parameter
So, as the title says, i was looking onto my saved games, when i seen that there's a parameter called difficulty.
What does it do and how do i change it?
What does it do and how do i change it?
- Sat Feb 21, 2015 11:25 pm
- Forum: Gameplay Help
- Topic: Logistic network explanation
- Replies: 2
- Views: 1733
Re: Logistic network explanation
The second way was the idea i was looking for!
Thank you!
Thank you!
- Sat Feb 21, 2015 11:24 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211293
Re: [0.11.x] Uranium Power
I think there's a good deal of misinformation behind this suggestion on the mechanics. That, and/or you're purposefully aiming at using obsolete reactor setups based on faulty understanding of nuclear decay. Factorio's civilization is pretty far advanced in terms of technology, and I'm sure they're...
- Sat Feb 21, 2015 5:31 pm
- Forum: Gameplay Help
- Topic: Logistic network explanation
- Replies: 2
- Views: 1733
Logistic network explanation
Hey guys.
I'm here to ask how does the logistic network work.
I mean, i have something in a normal iron chest, and i don't want it to go after 50 units, could it work with logistic network or the smart inserter just acts as a filter in this case?
I'm here to ask how does the logistic network work.
I mean, i have something in a normal iron chest, and i don't want it to go after 50 units, could it work with logistic network or the smart inserter just acts as a filter in this case?
- Sat Feb 21, 2015 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Build queue improvement.
- Replies: 15
- Views: 6096
Re: Build queue improvement.
Nice one!
I'd really like something like it!
I'd really like something like it!
- Sat Feb 21, 2015 2:06 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211293
Re: [0.11.x] Uranium Power
Suggestion that's pretty much a must. Make it challenging. I'm not a nuclear engineer, but i managed to pass a night or two on the Chernobyl disaster, and i do know how a nuclear power plant works. so, here we go. First, we need to know what exactly a nuclear power plant works. Or even better, how a...
- Sat Feb 21, 2015 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Usage Key
- Replies: 2
- Views: 2002
Usage Key
So, here I come with another proposal. I noticed that Factorio unfortunately lacks of a proper key to see the usage of raw materials. So, much like the Minecraft Mod "Not Enough Items", i do suggest an edit to the code that would open another GUI by pressing a key ("U", for examp...
- Sat Feb 21, 2015 9:30 am
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 25628
Re: Map preset proposal
And it would mantain my options?
- Fri Feb 20, 2015 11:42 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 25628
Re: Map preset proposal
Aww, i see now.
But i don't like to play on the same map over and over again, sorry
But i don't like to play on the same map over and over again, sorry
- Fri Feb 20, 2015 10:53 pm
- Forum: Ideas and Suggestions
- Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
- Replies: 78
- Views: 25628
Re: Map preset proposal
What do you mean? i'm kinda new to the Map Exchange String parameter so i really don't know what you're talking about