Search found 32 matches

by Enterpriser1995
Thu May 26, 2016 9:54 am
Forum: Gameplay Help
Topic: Logistics Filter
Replies: 9
Views: 6445

Re: Logistics Filter

Solved the issue, here's the solution: Passive Provider ---> Requester (Wired) ---> Smart Inserter (Wired) ---> Smart Chest (Wired) ---> Smart Inserter (Wired) ---> Passive Provider (Wired) First, let's start from the Wires and the CN Conditions. The requester requests items, while the first wired i...
by Enterpriser1995
Wed May 25, 2016 1:06 pm
Forum: Gameplay Help
Topic: Logistics Filter
Replies: 9
Views: 6445

Re: Logistics Filter

Wait, wait, wait. So, If i just need, for example, to have an ordered storage of items, like, i don't know, an iron plates chest, a copper plates chest, etc, how can i integrate this in the logistic system? Passive provider --> Requester --> Inserter --> Chest --> Inserter --> passive provider?
by Enterpriser1995
Tue May 24, 2016 10:57 pm
Forum: Gameplay Help
Topic: Logistics Filter
Replies: 9
Views: 6445

Logistics Filter

Hey guys, i've been playing a modded version of the game for quite some time, but i noticed a thing. Logistics bots don't act very well when relating to storage chests. I mean, to me, the lognet would work way better with a filtered storage, rather than a messy one. Unfortunately, i tried everything...
by Enterpriser1995
Thu May 28, 2015 12:33 pm
Forum: Technical Help
Topic: [MODDED] Issues with sudden slowdowns
Replies: 5
Views: 5251

Re: [MODDED] Issues with sudden slowdowns

http://i.imgur.com/jkNFb5a.jpg That's it. Still can't see what's wrong with it. FPS will swing around 57, but still i can't understand what's the issue that's slowing me down. You know, the feeling is like the game freezes and resumes, getting from 0.1s to 5s to begin responding. Also, it increases...
by Enterpriser1995
Wed May 27, 2015 9:27 pm
Forum: Technical Help
Topic: [MODDED] Issues with sudden slowdowns
Replies: 5
Views: 5251

Re: [MODDED] Issues with sudden slowdowns

Hi cube, i'm afraid i can't help it. But i might have discovered the cause of it. Removing transport belts almost fixed the issue, with the largest value in the last column being "lua garbage incremental" @ 4.417 and the largest value in the first column being "mod-TreeFarm-Lite"...
by Enterpriser1995
Tue May 26, 2015 9:43 pm
Forum: Technical Help
Topic: [MODDED] Issues with sudden slowdowns
Replies: 5
Views: 5251

[MODDED] Issues with sudden slowdowns

Hey guys, as the title says, i'm getting sudden slowdowns every 2-3 seconds, which, in fact, makes the game totally unplayable. What's the mod that's causing the issue? Or is it the game? Anyway, here are my mods. (That's taken directly from the modslist.json.) "mods": [ { "name"...
by Enterpriser1995
Tue Feb 24, 2015 9:51 pm
Forum: Technical Help
Topic: Multiplayer Error [Detailed version]
Replies: 1
Views: 1135

Multiplayer Error [Detailed version]

So, guys, Enter here,

I wish I could be more positive, but this is really tiring me.

ERROR: "Couldn't estabilish communication with server."

Network Configuration: LogMeIn Hamachi

Mods List:
Image
Both of us downloaded the same mods, what's going on?
by Enterpriser1995
Mon Feb 23, 2015 2:39 pm
Forum: Gameplay Help
Topic: [0.11.16]Difficulty parameter
Replies: 7
Views: 3259

Re: [0.11.16]Difficulty parameter

Nice tips, thank you!
by Enterpriser1995
Mon Feb 23, 2015 7:49 am
Forum: Gameplay Help
Topic: [0.11.16]Difficulty parameter
Replies: 7
Views: 3259

Re: [0.11.16]Difficulty parameter

Playing the campaign right now!

By the way, any suggestions on how to react to Biters/Spitters?
(I'm not an expert since i'm playing in peaceful most of the time.)
by Enterpriser1995
Sun Feb 22, 2015 3:40 pm
Forum: Gameplay Help
Topic: [0.11.16]Difficulty parameter
Replies: 7
Views: 3259

Re: [0.11.16]Difficulty parameter

Alright, thank you!

By the way, i've never tried the campaign, but i'd like to.
Should I?
by Enterpriser1995
Sun Feb 22, 2015 1:31 pm
Forum: Gameplay Help
Topic: [0.11.16]Difficulty parameter
Replies: 7
Views: 3259

[0.11.16]Difficulty parameter

So, as the title says, i was looking onto my saved games, when i seen that there's a parameter called difficulty.

What does it do and how do i change it?
by Enterpriser1995
Sat Feb 21, 2015 11:25 pm
Forum: Gameplay Help
Topic: Logistic network explanation
Replies: 2
Views: 1733

Re: Logistic network explanation

The second way was the idea i was looking for!

Thank you!
by Enterpriser1995
Sat Feb 21, 2015 11:24 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211293

Re: [0.11.x] Uranium Power

I think there's a good deal of misinformation behind this suggestion on the mechanics. That, and/or you're purposefully aiming at using obsolete reactor setups based on faulty understanding of nuclear decay. Factorio's civilization is pretty far advanced in terms of technology, and I'm sure they're...
by Enterpriser1995
Sat Feb 21, 2015 5:31 pm
Forum: Gameplay Help
Topic: Logistic network explanation
Replies: 2
Views: 1733

Logistic network explanation

Hey guys.

I'm here to ask how does the logistic network work.

I mean, i have something in a normal iron chest, and i don't want it to go after 50 units, could it work with logistic network or the smart inserter just acts as a filter in this case?
by Enterpriser1995
Sat Feb 21, 2015 2:16 pm
Forum: Ideas and Suggestions
Topic: Build queue improvement.
Replies: 15
Views: 6096

Re: Build queue improvement.

Nice one!

I'd really like something like it!
by Enterpriser1995
Sat Feb 21, 2015 2:06 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211293

Re: [0.11.x] Uranium Power

Suggestion that's pretty much a must. Make it challenging. I'm not a nuclear engineer, but i managed to pass a night or two on the Chernobyl disaster, and i do know how a nuclear power plant works. so, here we go. First, we need to know what exactly a nuclear power plant works. Or even better, how a...
by Enterpriser1995
Sat Feb 21, 2015 12:45 pm
Forum: Ideas and Suggestions
Topic: Usage Key
Replies: 2
Views: 2002

Usage Key

So, here I come with another proposal. I noticed that Factorio unfortunately lacks of a proper key to see the usage of raw materials. So, much like the Minecraft Mod "Not Enough Items", i do suggest an edit to the code that would open another GUI by pressing a key ("U", for examp...
by Enterpriser1995
Fri Feb 20, 2015 11:42 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25628

Re: Map preset proposal

Aww, i see now.

But i don't like to play on the same map over and over again, sorry :|
by Enterpriser1995
Fri Feb 20, 2015 10:53 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25628

Re: Map preset proposal

What do you mean? i'm kinda new to the Map Exchange String parameter so i really don't know what you're talking about :|

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