Search found 26 matches
- Mon Aug 26, 2019 11:36 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a larger storage tank
- Replies: 7
- Views: 2895
Re: Looking for a larger storage tank
Awesome - just assumed I needed to be doing a Py run to use the pyindustry.
- Sun Aug 25, 2019 7:16 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a larger storage tank
- Replies: 7
- Views: 2895
Re: Looking for a larger storage tank
Just surprised there aren't more standalone options. I had seen all those returned in search, but was hoping for more.
- Sat Aug 24, 2019 5:17 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for a larger storage tank
- Replies: 7
- Views: 2895
Looking for a larger storage tank
Decided to play a more vanilla version of the game but would like to add larger fluid storage tanks.
I really liked the options in Pyanodon and Krastorio. Any suggestions?
I assume there is something in Bob's or Angel's, but only want the fluid storage.
I really liked the options in Pyanodon and Krastorio. Any suggestions?
I assume there is something in Bob's or Angel's, but only want the fluid storage.
- Sun Apr 28, 2019 12:11 am
- Forum: Gameplay Help
- Topic: Uber slow deconstruction
- Replies: 1
- Views: 912
Re: Uber slow deconstruction
Figured out that is was the Darkstar Utilities mod
- Sun Apr 28, 2019 12:04 am
- Forum: Gameplay Help
- Topic: Uber slow deconstruction
- Replies: 1
- Views: 912
Uber slow deconstruction
I have an issue where the time it takes to cut down a tree is around one minute and deconstructing objects - belts - takes around 10 seconds. Playing v17.34 Is there a setting I hit mistakenly in the map generation or something else I may have done to inflict this cruel punishment upon myself. Any i...
- Sat Apr 27, 2019 3:45 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666214
Re: pY Coal Processing - Discussion
Thank you for the fix!
- Sat Apr 27, 2019 5:37 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666214
- Tue Apr 23, 2019 4:55 am
- Forum: PyMods
- Topic: Help! FPS 7.8/7.8
- Replies: 9
- Views: 3097
Re: Help! FPS 7.8/7.8
In regards to the pollution....
My map shows no pollution. I ran the command to clear
/c game.player.surface.clear_pollution()
Still no change in file size
My map shows no pollution. I ran the command to clear
/c game.player.surface.clear_pollution()
Still no change in file size
- Tue Apr 23, 2019 4:29 am
- Forum: PyMods
- Topic: Help! FPS 7.8/7.8
- Replies: 9
- Views: 3097
Re: Help! FPS 7.8/7.8
The FPS is back to normal. No recent reveal and I am using very few radars. My save files are now over 200mb - takes more than three minutes to complete the file save. I am happy to include any files/logs that may help guide what is going on, but have no idea what is relevant. The only other thing t...
- Mon Apr 22, 2019 5:35 am
- Forum: PyMods
- Topic: Help! FPS 7.8/7.8
- Replies: 9
- Views: 3097
Re: Help! FPS 7.8/7.8
Well, after awhile this issue has cleared up. I did have a low power situation going on that I was able to fix - not sure if that was related. However, I have a new issue. The game-saving has slowed to a crawl. What used to take mere seconds to save a game now takes minutes to complete. The file siz...
- Mon Apr 22, 2019 4:06 am
- Forum: PyMods
- Topic: Help! FPS 7.8/7.8
- Replies: 9
- Views: 3097
Help! FPS 7.8/7.8
All of a sudden my frame rate has dropped.
If I look at the debug info, the Update reports 125.755/122.539/165.953
The main culprit within that seems to be the Map generator which is at 123.x/101.x/152.x
How can I further troubleshoot (and solve) this issue?
If I look at the debug info, the Update reports 125.755/122.539/165.953
The main culprit within that seems to be the Map generator which is at 123.x/101.x/152.x
How can I further troubleshoot (and solve) this issue?
- Fri Apr 12, 2019 5:03 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 499158
Re: pY Raw Ores Discussion
Thanks! That did the trick!
- Fri Apr 12, 2019 4:50 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 499158
Re: pY Raw Ores Discussion
Well that was easy enough
The game loads much faster now as well!
One minor issue though, my character avatar is MIA. LOL!
Oh well, 106 hours in and time to start again.
The game loads much faster now as well!
One minor issue though, my character avatar is MIA. LOL!
Oh well, 106 hours in and time to start again.
- Fri Apr 12, 2019 4:27 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 499158
Re: pY Raw Ores Discussion
I have been trying to work around the following error for a few weeks now - following the updates...but still no resolution for myself.
I get the following error msg when I activate the latest py Raw Ores mod.
Can someone tell me what steps I can take to solve this issue?
I get the following error msg when I activate the latest py Raw Ores mod.
Can someone tell me what steps I can take to solve this issue?
- Tue Apr 09, 2019 1:10 am
- Forum: Gameplay Help
- Topic: How to empty pipes already assigned to a fluid/gas?
- Replies: 3
- Views: 1615
How to empty pipes already assigned to a fluid/gas?
I have a problem where I had setup a pipe network and now have changed my mind as to the fluid a particular set of pipes should carry. Problem is that I can't figure out how to completely empty the pipes and re-use the same pipe network. Is my only recourse to delete all the pipes and re-construct t...
- Sat Mar 23, 2019 5:42 pm
- Forum: PyMods
- Topic: Suggestions for getting started on Pyanodon?
- Replies: 19
- Views: 13490
Re: Suggestions for getting started on Pyanodon?
I looked through a bit - but not sure what the smoking gun is. factorio-build-zeryjy ?
- Sat Mar 23, 2019 3:52 pm
- Forum: PyMods
- Topic: Suggestions for getting started on Pyanodon?
- Replies: 19
- Views: 13490
Re: Suggestions for getting started on Pyanodon?
I have ended up with quite the laundry list of mods and did experience a crash. Not sure where to post the log file (per the error message). Is there a way to tell from the logfile as to which mod (etc) caused the crash?
- Thu Mar 21, 2019 9:22 pm
- Forum: PyMods
- Topic: Suggestions for getting started on Pyanodon?
- Replies: 19
- Views: 13490
Re: Suggestions for getting started on Pyanodon?
Would anyone who enjoys Pyanodon consider posting their mod list? Perhaps they could give a brief description of their pain level as well - haha
- Wed Mar 20, 2019 8:16 pm
- Forum: PyMods
- Topic: Suggestions for getting started on Pyanodon?
- Replies: 19
- Views: 13490
Re: Suggestions for getting started on Pyanodon?
I ended up doing all the pyMods plus a bunch of Bob's and a bit of Angel's.
Just making iron is a chore (but in a good way)
Just making iron is a chore (but in a good way)
- Tue Mar 19, 2019 8:21 pm
- Forum: PyMods
- Topic: Suggestions for getting started on Pyanodon?
- Replies: 19
- Views: 13490
Suggestions for getting started on Pyanodon?
Looking for mod lists to get started with Pyanodon. Something tells me that I shouldn't just go full bore and add all of them in from the start
Would like to use 0.17x
Would like to use 0.17x