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by theonewolf
Wed Feb 18, 2015 9:10 pm
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 30860

Re: [Linux] Headless server / vnc (Maybe too soon?)

I bet there is a lot of redundancy in the games communication between two peers.

I think this issue about WAN bandwidth would be solved if compression was applied. Even coarse-grained compression just wrapping the UDP packets into a "compressed tunnel" would be good enough.

That said, if the lag ...

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