Search found 10 matches

by Kalpa
Tue Feb 18, 2020 2:43 pm
Forum: Not a bug
Topic: [0.18.2] Turret placement in ghost mode doesn't respect direction
Replies: 7
Views: 2322

Re: [0.18.2] Turret placement in ghost mode doesn't respect direction

This has been an annoyance for me since forever, never did consider it a bug so didn't bother reporting it. I want my artistic fortress designs to have the turrets face the right way without me having to go cycle them manually during the construction. :-) Can confirm for .18.6 as well, laser/gun tur...
by Kalpa
Wed Feb 12, 2020 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][0.18.6] Current station indicator is off by one
Replies: 4
Views: 3198

Re: [0.18.6] Current station indicator is off by one

Confirming. With >2 stations in schedule on a train: The odd numbered stations starting from the top of schedule will display the highlighting correctly. The even numbered stations starting from the top of the schedule will display the highlighting with an offset. Reordering the stations in the trai...
by Kalpa
Wed Feb 12, 2020 9:36 am
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

Re: [0.18.4] Crash: HeatBuffer::HeatBuffer

Considering this bug was created in both our instances by having active heat systems (heated up reactors & pipes) & ordering thousands of new heatpipes (and/or reactors) adjacent to already heated up heat systems, I do think there was a software issue to blame, not random chance corrupted ga...
by Kalpa
Tue Feb 11, 2020 8:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.5] Graphics lock up when zooming in on distant areas on map in multiplayer
Replies: 5
Views: 4228

Re: [0.18.5] Graphics lock up when zooming in on map

Sort of confirming this, I updated my headless server to .18.5 in hopes of updating some nuclear plants with heat pipes as heat pipe corruption was seemingly fixed (might be premature joy there tho...). Connected with a local client. After spamming a few heat pipe induced blueprints around and were ...
by Kalpa
Tue Feb 11, 2020 7:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

Re: [0.18.4] Crash: HeatBuffer::HeatBuffer

Noticed 0.18.5 came out. Updated, decided to see if the save still reliably crashes. It does *not*. Unable to confirm whether the potential bug has actually been fixed for 0.18.5, or whether savegame update script manages to work some magic on the savefile to fix the soon-to-become-corrupt state. 0....
by Kalpa
Tue Feb 11, 2020 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

Re: [0.18.4] Crash: HeatBuffer::HeatBuffer

Confirming. Loading masterofavenger's save _autosave2.zip, hilighting the pipe piece mentioned and waiting for a few minutes does indeed crash the game with a HeatBuffer error. I am unable to consistently get my own game to crash, however (probably because I don't actually have a save state where th...
by Kalpa
Tue Feb 11, 2020 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

Re: [0.18.4] Crash: HeatBuffer::HeatBuffer

Update: I managed to reproduce this in single player, using the 15 (real time) minutes or so old latest autosave of the multiplayer game. Reproduction steps can not be given quite exactly, but I'll do my best: I queued thousands of extra heatpipe additions to already-existing and heated up nuclear p...
by Kalpa
Tue Feb 11, 2020 4:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

Re: [0.18.4] Crash: HeatBuffer::HeatBuffer

No known reproduction steps. I tried replicating the heat pipe additions in single player to no effect. Our most recent autosave on the MP was almost 15 (real time)minutes before, replicating the game into the exact same state is of course practically impossible, considering multiple players were do...
by Kalpa
Tue Feb 11, 2020 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
Replies: 11
Views: 5906

[0.18.4] Crash: HeatBuffer::HeatBuffer

Overall history: Running headless server for our weeklong+ MP session. Game was originally started in version 0.18.3. The game is in megafactory state and is very big and extremely messy. We've run makeshift console commands to purge the visible map of all enemy entities to ease on UPS issues twice,...
by Kalpa
Tue Feb 26, 2019 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"
Replies: 9
Views: 3613

[0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"

In the very first tutorial mission, a crash occurs when pressing 'x' (rotate active quickbars) It is notable you don't have quickbars at the very beginning of the tutorial. Attached logfile of the incident. A save seems pointless. Reproduction steps: start the WIP 0.17 tutorial campaign, first missi...

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