Search found 10 matches
- Tue Feb 18, 2020 2:43 pm
- Forum: Not a bug
- Topic: [0.18.2] Turret placement in ghost mode doesn't respect direction
- Replies: 7
- Views: 2322
Re: [0.18.2] Turret placement in ghost mode doesn't respect direction
This has been an annoyance for me since forever, never did consider it a bug so didn't bother reporting it. I want my artistic fortress designs to have the turrets face the right way without me having to go cycle them manually during the construction. :-) Can confirm for .18.6 as well, laser/gun tur...
- Wed Feb 12, 2020 1:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.6] Current station indicator is off by one
- Replies: 4
- Views: 3198
Re: [0.18.6] Current station indicator is off by one
Confirming. With >2 stations in schedule on a train: The odd numbered stations starting from the top of schedule will display the highlighting correctly. The even numbered stations starting from the top of the schedule will display the highlighting with an offset. Reordering the stations in the trai...
- Wed Feb 12, 2020 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
Re: [0.18.4] Crash: HeatBuffer::HeatBuffer
Considering this bug was created in both our instances by having active heat systems (heated up reactors & pipes) & ordering thousands of new heatpipes (and/or reactors) adjacent to already heated up heat systems, I do think there was a software issue to blame, not random chance corrupted ga...
- Tue Feb 11, 2020 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.5] Graphics lock up when zooming in on distant areas on map in multiplayer
- Replies: 5
- Views: 4228
Re: [0.18.5] Graphics lock up when zooming in on map
Sort of confirming this, I updated my headless server to .18.5 in hopes of updating some nuclear plants with heat pipes as heat pipe corruption was seemingly fixed (might be premature joy there tho...). Connected with a local client. After spamming a few heat pipe induced blueprints around and were ...
- Tue Feb 11, 2020 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
Re: [0.18.4] Crash: HeatBuffer::HeatBuffer
Noticed 0.18.5 came out. Updated, decided to see if the save still reliably crashes. It does *not*. Unable to confirm whether the potential bug has actually been fixed for 0.18.5, or whether savegame update script manages to work some magic on the savefile to fix the soon-to-become-corrupt state. 0....
- Tue Feb 11, 2020 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
Re: [0.18.4] Crash: HeatBuffer::HeatBuffer
Confirming. Loading masterofavenger's save _autosave2.zip, hilighting the pipe piece mentioned and waiting for a few minutes does indeed crash the game with a HeatBuffer error. I am unable to consistently get my own game to crash, however (probably because I don't actually have a save state where th...
- Tue Feb 11, 2020 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
Re: [0.18.4] Crash: HeatBuffer::HeatBuffer
Update: I managed to reproduce this in single player, using the 15 (real time) minutes or so old latest autosave of the multiplayer game. Reproduction steps can not be given quite exactly, but I'll do my best: I queued thousands of extra heatpipe additions to already-existing and heated up nuclear p...
- Tue Feb 11, 2020 4:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
Re: [0.18.4] Crash: HeatBuffer::HeatBuffer
No known reproduction steps. I tried replicating the heat pipe additions in single player to no effect. Our most recent autosave on the MP was almost 15 (real time)minutes before, replicating the game into the exact same state is of course practically impossible, considering multiple players were do...
- Tue Feb 11, 2020 2:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.4] Crash: HeatBuffer::HeatBuffer
- Replies: 11
- Views: 5906
[0.18.4] Crash: HeatBuffer::HeatBuffer
Overall history: Running headless server for our weeklong+ MP session. Game was originally started in version 0.18.3. The game is in megafactory state and is very big and extremely messy. We've run makeshift console commands to purge the visible map of all enemy entities to ease on UPS issues twice,...
- Tue Feb 26, 2019 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"
- Replies: 9
- Views: 3613
[0.17.0] CTD when pressing 'X' in tutorial: "InputHandlerAllegro::processRotateActiveQuickBars"
In the very first tutorial mission, a crash occurs when pressing 'x' (rotate active quickbars) It is notable you don't have quickbars at the very beginning of the tutorial. Attached logfile of the incident. A save seems pointless. Reproduction steps: start the WIP 0.17 tutorial campaign, first missi...