Search found 13 matches

by Gimlinus
Mon Jun 17, 2019 12:14 pm
Forum: Technical Help
Topic: [0.17.49] How to improve the UPS on a megabase
Replies: 7
Views: 2181

Re: [0.17.49] How to improve the UPS on a megabase

Thanks for the profilers. I have tried Very Sleepy and though there are some function that I'm not completely sure what they correspond to, they indeed give already a lot of interesting information. I tried to install Visual Studio but... it did not work 😁
by Gimlinus
Sun Jun 16, 2019 8:56 am
Forum: Technical Help
Topic: [0.17.49] How to improve the UPS on a megabase
Replies: 7
Views: 2181

[0.17.49] How to improve the UPS on a megabase

Hello, I'm currently playing with a friend on building a megabase capable of outputting 1000 science pack / minutes. We are far from completing our objective but we're starting to experience serious drop of UPS. From another post, we saw that we could slow down the game speed using the command /c ga...
by Gimlinus
Thu Mar 28, 2019 8:10 pm
Forum: Gameplay Help
Topic: What is the train's damage collision formula ?
Replies: 4
Views: 3288

Re: What is the train's damage collision formula ?

Thanks for your replies. It's much clearer now !!
by Gimlinus
Mon Mar 25, 2019 7:01 pm
Forum: Gameplay Help
Topic: What is the train's damage collision formula ?
Replies: 4
Views: 3288

What is the train's damage collision formula ?

Hello, I was wondering if someone knows the exact formula of the damage delt by train on impact ? I'm trying to estimate how much locomotive I would need in the late game and having such formula would help 😊 From looking at forum / google and after doing some experiments, I understood that it depend...
by Gimlinus
Mon Mar 25, 2019 8:33 am
Forum: Resolved Problems and Bugs
Topic: [0.17.17] Crash when loading a scenario in Map Editor
Replies: 1
Views: 1765

[0.17.17] Crash when loading a scenario in Map Editor

Hello,

I got a crash when I was loading a scenario in Map Editor.
The scenario was created with the mod "creative mod 1.0.4' but I was trying to load the scenario without this mod activated.

Good luck !
by Gimlinus
Fri Mar 22, 2019 12:22 pm
Forum: Not a bug
Topic: [0.17.17] Trains do not select available path when multiple stations are in this path
Replies: 4
Views: 1121

Re: [0.17.17] Trains do not select available path when multiple stations are in this path

But then you can apply the same reasoning with a train stopped at a rail signal. If I put two train in a row, one waiting at the train station, one waiting at the rail stop, then a third train would then chose the correct only because the second train is stoped at the rail signal, even though this s...
by Gimlinus
Fri Mar 22, 2019 12:03 pm
Forum: Not a bug
Topic: [0.17.17] Trains do not select available path when multiple stations are in this path
Replies: 4
Views: 1121

Re: [0.17.17] Trains do not select available path when multiple stations are in this path

This issue is similar to another one 68225 So every station adds 2000 tiles penalty to length of the path going through it. In your case two stations on the inner path are 2000 tiles longer than outer path no matter if stations is disabled or not. If there is an equal amount of stations the train w...
by Gimlinus
Fri Mar 22, 2019 10:13 am
Forum: Not a bug
Topic: [0.17.17] Trains do not select available path when multiple stations are in this path
Replies: 4
Views: 1121

[0.17.17] Trains do not select available path when multiple stations are in this path

Hello, Considering my last bug report, I'm hoping this one is a real one (that's somehow a strange hope 😁) I think there may be a problem with the path finding algorithm for trains. I looked on the forum and I'm not sure I find a similar setup for this bug. I think the only closely related was https...
by Gimlinus
Sun Mar 17, 2019 7:14 pm
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3121

Re: [0.17.14] Trains do not skip unavailable stations anymore

That would correspond to the intuition I had indeed. Would be nice if it can be fixed but i’m guessing it will not be a priority since there is usually a single network of train.
by Gimlinus
Sun Mar 17, 2019 6:45 pm
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3121

Re: [0.17.14] Trains do not skip unavailable stations anymore

Indeed it is the case that I have other station on different network with the same name. But I thought that the normal behavior would have been that he does not try that to reach them since there is no path...

Thanks for the information.

This post can be deleted then πŸ˜‰
by Gimlinus
Sun Mar 17, 2019 5:53 pm
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3121

Re: [0.17.14] Trains do not skip unavailable stations anymore

I'm posting two corresponding saves: - In the first one (named Bug report), the "no path" problem occurs - In the second one (names Bug report 2), the "no path" problem does not occur but the train takes a very long time to "reroute". Both saves uses exactly the same bl...
by Gimlinus
Sun Mar 17, 2019 5:22 pm
Forum: Not a bug
Topic: [0.17.14] Trains do not skip unavailable stations anymore
Replies: 9
Views: 3121

[0.17.14] Trains do not skip unavailable stations anymore

Hello, Since 0.17.14, trains do not seem to skip unavailable stations anymore. In particular, when a train is going to a station that becomes unavailable by a circuit condition, the train stops in the middle of the path and does not try to go to the next available station in the list. It was working...
by Gimlinus
Tue Feb 26, 2019 2:33 pm
Forum: Show your Creations
Topic: Very simple kovarex setup (expandable)
Replies: 2
Views: 3838

Re: Very simple kovarex setup (expandable)

Hello, I'm new to the forum too. I went for a version without chests and with only circuit wire. The top belt brings the U-238. The very small lane on top with the circuit is there to be sure that the U-238 that Is output by the factory gets reuse first. The bottom belt outputs one U-235 while the l...

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