Search found 16 matches
- Tue Mar 05, 2019 6:50 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73929
Re: Friday Facts #284 - 0.17 experimental
On the subject of pollution on the map: I think it’s worth pointing out that it’s invisible on the minimap. But I would love to be able to have the option to see it there. I have a sneaky hunch that if this new campaign had been delayed a couple weeks until the old playerbase had adapted to the v.16...
- Tue Mar 05, 2019 2:53 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73929
Re: Friday Facts #284 - 0.17 experimental
It seems to me that the actual problem here is veteran players knowing about pollution, but thinking it doesn't matter for absolutely no reason , and needing someone to tell them explicitly "oh by the way pollution still matters." The sound of the hammer hitting the nail on the head. I ha...
- Tue Mar 05, 2019 3:14 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 39162
Re: [0.17.1] intro too hard
But on the other hand it revised my threat categorization from Zelda’s Navi to Halo’s Monitor. It’s not my friend who will abandon me long after proving itself a nuisance. It’s a hostile NPC pretending to be my friend. I was halfway expecting to find out that Compy crashed the ship on purpose becau...
- Tue Mar 05, 2019 2:53 am
- Forum: Implemented Suggestions
- Topic: The Hamster, The Wheel, And Creativity
- Replies: 2
- Views: 1925
The Hamster, The Wheel, And Creativity
Grab a cup of tea and kick your feet up. :) I despise tutorials. It’s far and beyond my least favorite way to learn things. There’s nothing quite as uninspired as being tossed into a hamster wheel with only two ways out: obey or get off the wheel. So, I loaded it up, saw “use ESDF to walk” acknowled...
- Tue Mar 05, 2019 12:06 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73929
Re: Friday Facts #284 - 0.17 experimental
Or maybe we're all ignoring the real tutorial. When's the last time any of us has clicked on that grad hat button? How useful is it? Is there room for improvement? Did you forget about it?
- Mon Mar 04, 2019 10:54 pm
- Forum: Gameplay Help
- Topic: Good solution for biters attacking power poles along railway?
- Replies: 14
- Views: 4751
Re: Good solution for biters attacking power poles along railway?
Training over steam is an absolutely fascinating idea! I really want to try this nowDragonmaster0283 wrote: ↑Mon Mar 04, 2019 12:52 pm Could also do what I tend to do in problem areas. I transport steam via train to my outposts and/or separate the outpost power from the main line.
- Mon Mar 04, 2019 9:54 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73929
Re: Friday Facts #284 - 0.17 experimental
If it explained the pollution, I would have no problem whatsoever with the ending. After all, especially with the new biter spawning fix, it is quite clear that pollution is the source of biter-based problems, and getting maximum functionality out of minimal pollution is the way to go. But this is ...
- Mon Mar 04, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 73929
Re: Friday Facts #284 - 0.17 experimental
I confess, I’m a bit baffled at how increasing difficulty to a point where you still have a chance to lose when you’re doing well is considered a punishment. Isn’t that a reward? All these horror reports inspired me to check it out in hopes of getting gloriously overrun. If I’m losing, I take it as ...
- Fri Mar 01, 2019 11:07 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confusing
- Replies: 11
- Views: 4372
Re: [0.17.1] The three undestructable non-recipe-changeable differently-feeded buildings in new tutorial might be confus
One of the first things I did on starting up the new campaign was try to interact with every single object that could be interacted with. Loaders, broken machines, scrap, trees, the furnaces and chest i crafted, and the huge rocks on the north cliff (one of them can be mined; the others are too far ...
- Fri Mar 01, 2019 5:20 pm
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 39162
Re: [0.17.1] intro too hard
Hm… The only thing that left me upset was that the Compilatron bulldozed my burner drill and furnace to set up his mining belt demonstration. On one hand, I was pleased that the items stowed away in the quest chest weren’t lost to the void of NPC fetch questing, but rather, put to good use. But on t...
- Fri Mar 01, 2019 6:08 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 39162
Re: [0.17.1] intro too hard
If you've only ever used a game controller or a touch screen? Yeah. And that's not so uncommon these days. But I hesitate to suggest that Factorio should be anyone's first PC game, or that Wube need to cater for this possibility. Oh. That does put things into perspective. Now that I think about it,...
- Fri Mar 01, 2019 3:34 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 39162
Re: [0.17.1] intro too hard
Just reading through all these remarks about what a “new player” would theoretically experience is honestly puzzling me. Mostly the remarks on the controls. Does it really take that long to learn the basic controls? Honest, sincere question. I’m probably an oddball, but the first things I do wheneve...
- Wed Feb 27, 2019 9:47 pm
- Forum: Spread the Word
- Topic: Dad-Torio
- Replies: 10
- Views: 7550
Re: Dad-Torio
Daww, what an endearing story Thanks for sharing!
- Wed Feb 27, 2019 9:37 pm
- Forum: General discussion
- Topic: .17 opinions?
- Replies: 13
- Views: 4989
Re: .17 opinions?
Haha, different folks, different tastes. I’m exceedingly pleased at being able to dodge worm projectiles so far. It’s made clearing out spawners interesting enough for me to try out a death world. Whereas, in the previous version, I’d either turn the bugs off entirely or stick to railworlds, not bec...
- Mon Feb 25, 2019 5:04 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 171208
Re: Friday Facts #283 - Prepare to Launch
A shout of thanks to the lovely, creative people who made this game :) So, this whole science tier discussion is absolutely fascinating — every time I start thinking that one of ya’ll has a point, another fellow shares his experiences and promptly sways me the other way. It’s got me thinking about t...
- Sun Feb 24, 2019 9:38 pm
- Forum: Gameplay Help
- Topic: heavy oil production problem - overflow tanks ARE NOT full
- Replies: 9
- Views: 5575
Re: heavy oil production problem - overflow tanks ARE NOT full
Hello! I think I recognize this problem, since I ran into something similar in my last factory. Since you mentioned crude oil -and- water flow, I recall that all of my refineries were set to advanced processing, which makes barely any heavy oil. Reverting refineries or building a couple new ones to ...