Search found 6 matches
- Fri Sep 08, 2023 5:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 297163
Re: Friday Facts #375 - Quality
What happens if you craft something using different quality ingredients? Would your output quality be the minimum input quality, the maximum input quality, or some weighted average of the input qualities?
- Thu Jul 13, 2023 4:20 pm
- Forum: Ideas and Suggestions
- Topic: When setting splitter's output priority, initialize to whichever side the user opened the splitter's options menu
- Replies: 0
- Views: 561
When setting splitter's output priority, initialize to whichever side the user opened the splitter's options menu
Currently, if you click on the output priority box in a splitter's menu or set a filter on a splitter, it will always initialize to the output priority to the left, which sometimes requires an awkward additional click to set output priority to the other side.
Suppose the game instead remembered if ...
Suppose the game instead remembered if ...
- Tue Jun 29, 2021 3:59 pm
- Forum: Pending
- Topic: [1.1.35] "Browse Game" window for multiplayer displaying old information despite clicking on refresh.
- Replies: 2
- Views: 1382
Re: [1.1.35] "Browse Game" window for multiplayer displaying old information despite clicking on refresh.
I no longer have the problem of sometimes loading old information after having been logged out of steam and sleeping for a few hours.
In previous.log, I'm 99% sure I pressed refresh in browse games a few times before/between joining multiplayer servers. If I did spam refresh in that session, I ...
In previous.log, I'm 99% sure I pressed refresh in browse games a few times before/between joining multiplayer servers. If I did spam refresh in that session, I ...
- Mon Jun 28, 2021 11:08 pm
- Forum: Pending
- Topic: [1.1.35] "Browse Game" window for multiplayer displaying old information despite clicking on refresh.
- Replies: 2
- Views: 1382
[1.1.35] "Browse Game" window for multiplayer displaying old information despite clicking on refresh.
For roughly the last 3.5 hours, the list of available servers and their corresponding age haven't updated for me. E.g. a game server (that it says has people in it) shows itself as always being 10 minutes old. I hop onto one server that displays 154 hours on the browse game screen, type /time into ...
- Tue May 12, 2020 8:27 pm
- Forum: Modding help
- Topic: How is something being within range computed?
- Replies: 3
- Views: 1563
Re: How is something being within range computed?
I'm pretty sure that player's X and Y coordinate and the building's X and Y coordinate are not the points being measured but rather the player's coordinates and the closest coordinate within an entity's bounding box.
Start a new game, craft an iron chest, and you can build it on ( 9.5, 3.5 ) at a ...
Start a new game, craft an iron chest, and you can build it on ( 9.5, 3.5 ) at a ...
- Mon May 11, 2020 6:59 pm
- Forum: Modding help
- Topic: How is something being within range computed?
- Replies: 3
- Views: 1563
How is something being within range computed?
Looking at https://lua-api.factorio.com/latest/LuaControl.html, I see the following values relate to reach.
build_distance :: uint [R] The build distance of this character or max uint when not a character or player connected to a character.
drop_item_distance :: uint [R] The item drop distance of ...
build_distance :: uint [R] The build distance of this character or max uint when not a character or player connected to a character.
drop_item_distance :: uint [R] The item drop distance of ...