Search found 10 matches

by zhonbi
Fri Oct 11, 2024 10:53 am
Forum: Technical Help
Topic: Blueprint Assmebler Recipes Wiped
Replies: 5
Views: 486

Re: Blueprint Assmebler Recipes Wiped

Nevermind. It doesn't show assembler recipes in blueprints if alt-mode is turned off. I had no idea, I always play with it on. That's why I only saw on new files :D
by zhonbi
Fri Oct 11, 2024 1:12 am
Forum: Technical Help
Topic: Blueprint Assmebler Recipes Wiped
Replies: 5
Views: 486

Re: Blueprint Assmebler Recipes Wiped

It's not that the recipes are there with the red cancel mark; the recipes are wiped clean. It's just blank assemblers. No gears & red science assemblers, just blank assemblers.
by zhonbi
Wed Oct 09, 2024 11:34 pm
Forum: Technical Help
Topic: Blueprint Assmebler Recipes Wiped
Replies: 5
Views: 486

Blueprint Assmebler Recipes Wiped

I wiped all my mods out except for base game in preparation for vanilla. Then when loading into a new world, all the recipes from my blueprint book were wiped. All the entities are correct, but the assemblers & chem. plants recipes are gone. They're just blank now.
Even more curiously, if I load old ...
by zhonbi
Fri Jun 14, 2024 12:00 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 21717

Re: Friday Facts #415 - Fix, Improve, Optimize

Lots of times I'll place a blueprint down next to me, and it takes a while for my personal bots to realize they're the closest. Hopefully this fixes the issue, but if it doesn't , could you set robots in personal equipment grids (i.e., Players, Spiders) to be checked first? Generally if i place a ...
by zhonbi
Fri May 10, 2024 1:19 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 27801

Re: Friday Facts #410 - Rocket turret & Target priorities

Could we rename the rocket weapons to missiles? Just to avoid confusion with space-launched rockets.
by zhonbi
Fri Feb 23, 2024 3:04 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78584

Re: Friday Facts #399 - Trash to Treasure

For the spaghetti haters, and the quality haters...

It's important to shake-up gameplay with DLC. I've played Factorio for over 2,000 hours, and no matter how wonderful the base game was, it eventually got stale. Changing core mechanics, even if you personally are not fond of all the changes, can ...
by zhonbi
Tue Feb 13, 2024 10:07 am
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 30989

Re: Friday Facts #397 - Factoriopedia

What in the world is that weird icon in the Vulcanus overview screenshot? It looks like a mix between a fish and an explosion; I've not seen anyone else talk about it. Does anyone have an idea what it is :D
by zhonbi
Fri Feb 09, 2024 1:09 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 30989

Re: Friday Facts #397 - Factoriopedia

Wonderful update and feature! That foundry is one big spendy boi, but I'm glad. Nice to have big items to build towards, esp infrastructure.

One little side note, saying "mountainous volcanoes" is a bit redundant, for all volcanoes are mountains. It's like saying "wet water", or "tall giant". An ...
by zhonbi
Fri Jan 12, 2024 5:03 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 74660

Re: Friday Facts #393 - Putting things on top of other things

This FFF sure is quite stacked 8-)

Not quite sure how I feel about the change, but I'm sure I'll grow accustomed to it. Seeing different stack sizes on a belt looks bizarre, but that shouldn't happen often, only when they're being consumed by inputs. I think the mock-up graphic had me worried, but ...
by zhonbi
Fri Feb 22, 2019 7:59 pm
Forum: Ideas and Suggestions
Topic: Some Factorio Suggestions from a Loving Fan
Replies: 2
Views: 904

Some Factorio Suggestions from a Loving Fan

Factorio Suggestions:

Landfill is way too expensive; could be 8 or 10 stone, or if productivity modules were involved (outside of furnaces)
Having a well that allows the place access to water on demand, but biters could still walk over or destroy so you can’t just make a big moat.
Module 3 ...

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