Search found 3 matches
- Fri Feb 22, 2019 11:10 pm
- Forum: Modding help
- Topic: Artillery Wagon Property for shooting while moving?
- Replies: 5
- Views: 1134
Re: Artillery Wagon Property for shooting while moving?
I meant that I had imagined the scan could have completed, start to finish, originating from the (x,y) position at t=0; in other words, the scan that would've happened as if the gun was stationary. Like a "fire-and-forget" scan, even if it doesn't make sense in terms of how radar works. Th...
- Fri Feb 22, 2019 1:47 am
- Forum: Modding help
- Topic: Artillery Wagon Property for shooting while moving?
- Replies: 5
- Views: 1134
Re: Artillery Wagon Property for shooting while moving?
Hmm, ok. I don't understand, though, why it wouldn't just scan the area the next area the artillery was due to scan, either relative to were it was or relative to where it is based on when the event ticks. Surely there is nothing that would actually force the artillery not to shoot. I think the prin...
- Thu Feb 21, 2019 12:57 am
- Forum: Modding help
- Topic: Artillery Wagon Property for shooting while moving?
- Replies: 5
- Views: 1134
Artillery Wagon Property for shooting while moving?
I can't seem to find a property that could be changed to allow the artillery wagon to shoot while moving. I imagined it would either be a boolean to toggle or a number for the minimum speed defaulted to 0. I've looked this: https://wiki.factorio.com/Prototype/ArtilleryWagon and also the chain of pro...