Search found 10 matches
- Sun Jul 04, 2021 6:53 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 157284
Re: [MOD 0.16] Miniloader
ΠΠΎΠ΄ Miniloader (1.14.3) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ. ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°. Error while running event miniloader::on_player_setup_blueprint (ID 69) __miniloader__/lualib/blueprint.lua:160: attempt to index local 'bp' (a nil value) stack traceback: __miniloader__/lualib/bluep...
- Sun Jul 04, 2021 1:36 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532594
Re: [MOD 0.14] AAI Programmable Vehicles
ΠΠΎΠ΄ AAI Programmable Vehicles (0.7.12) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ. ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°. Error while running event aai-programmable-vehicles::on_configuration_changed __aai-programmable-vehicles__/control.lua:136: attempt to perform arithmetic on a string value "inf&q...
- Tue Jun 29, 2021 6:34 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532594
Re: [MOD 0.14] AAI Programmable Vehicles
ΠΠΎΠ΄ AAI Programmable Vehicles (0.7.11) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ. ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°. Error while running event aai-programmable-vehicles::on_configuration_changed __aai-programmable-vehicles__/control.lua:136: attempt to perform arithmetic on a string value "inf&q...
- Sun Jun 27, 2021 3:03 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532594
Re: [MOD 0.14] AAI Programmable Vehicles
ΠΠΎΠ΄ AAI Programmable Vehicles (0.7.10) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ. ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°. Error while running event aai-programmable-vehicles::on_configuration_changed __aai-programmable-vehicles__/control.lua:136: attempt to perform arithmetic on a string value "inf&...
- Wed Jun 16, 2021 2:11 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532594
Re: [MOD 0.14] AAI Programmable Vehicles
Error while creating the game (version game 1.1.32): ΠΠΎΠ΄ AAI Programmable Vehicles (0.7.9) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ. ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°. Error while running event aai-programmable-vehicles::on_init() __aai-programmable-vehicles__/control.lua:136: attempt to perform ari...
- Mon May 13, 2019 4:34 pm
- Forum: Pending
- Topic: Desynchronization at the start Factorio 0.17.36
- Replies: 2
- Views: 1058
Re: Desynchronization at the start Factorio 0.17.36
Updated server to 0.17.38. There is no desynchronization yet.
- Sun May 12, 2019 12:08 pm
- Forum: Pending
- Topic: Desynchronization at the start Factorio 0.17.36
- Replies: 2
- Views: 1058
Re: Desynchronization at the start Factorio 0.17.36
Yesterday restarted server - desynchronization ended. Today again went desynchronization. Link is the same.
- Sat May 11, 2019 2:23 pm
- Forum: Pending
- Topic: Desynchronization at the start Factorio 0.17.36
- Replies: 2
- Views: 1058
Desynchronization at the start Factorio 0.17.36
Version 0.17.36 multiplayer server. Client Steam. Desynchronization at the start of the game and during the game.
Until today there was no desynchronization at the start.
https://drive.google.com/drive/folders/ ... sp=sharing
Until today there was no desynchronization at the start.
https://drive.google.com/drive/folders/ ... sp=sharing
- Tue Feb 19, 2019 3:50 pm
- Forum: Logistic Train Network
- Topic: Add check the conditions for the departure of the train from the station
- Replies: 2
- Views: 1044
Re: Add check the conditions for the departure of the train from the station
Did not notice this. Thanks, I will try.
- Tue Feb 19, 2019 1:40 pm
- Forum: Logistic Train Network
- Topic: Add check the conditions for the departure of the train from the station
- Replies: 2
- Views: 1044
Add check the conditions for the departure of the train from the station
Add to the tasks of the station/train check the conditions for the use of a logical signal for the departure of the train from the station. For example, let go the train when receiving a signal G=1. Since LTN does not save this task in the train when updating the task list. By the way, for convenien...