Search found 36 matches
- Mon Feb 08, 2021 12:08 pm
- Forum: Releases
- Topic: Version 1.1.21
- Replies: 10
- Views: 17732
Re: Version 1.1.21
after autoupdate from 1.1.19 to 1.1.21: 1.214 Crop bitmaps. 1.214 Atlases were not loaded from disk cache. 1.659 Parallel Sprite Loader initialized (threads: 7) 6.057 Error ParallelSpriteLoader.cpp:223: Parallel sprite loading failed (__base__/graphics/entity/tree/06/hr-tree-06-j-trunk.png): Failed ...
- Wed Nov 25, 2020 10:10 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 53921
Re: Version 1.1.1
Yes, something wrong with API... no token - BAD REQUEST Request URL: https://updater.factorio.com/updater/get-available-versions?username=hhrhhr&apiVersion=2 Request Method: GET Status Code: 400 BAD REQUEST Remote Address: 52.54.245.245:443 no username - OK Request URL: https://updater.factorio....
- Sat Aug 01, 2020 9:13 am
- Forum: Releases
- Topic: Version 0.18.39
- Replies: 10
- Views: 8968
Re: Version 0.18.39
Сan i update 0.18.39 without downloading the full installer?
- Sat Aug 01, 2020 6:48 am
- Forum: Releases
- Topic: Version 0.18.39
- Replies: 10
- Views: 8968
Re: Version 0.18.39
updated from 0.18.38 to 0.18.39: 0.298 Loading mod core 0.0.0 (data.lua) 0.394 Loading mod base 0.18.39 (data.lua) 0.409 Error ModManager.cpp:1514: Failed to load mod "base": __base__/data.lua:5: __base__/prototypes/entity/demo-entities.lua:13: module prototypes.entity.assemblerpipes not f...
- Sat Jun 13, 2020 7:41 am
- Forum: Not a bug
- Topic: [0.18.31] wrong satisfaction value in Electric network info
- Replies: 3
- Views: 1893
[0.18.31] wrong satisfaction value in Electric network info
Small setup: 1 × Boiler + 2 × Steam engine (900 kW) Consumers: 3 × Beacon (480 kW) + 28 × Assembling machine 3 (12.5 kW drain) Electric statistic show (attachment 2): Satisfaction — 1.8 MW / 1.8 MW Production — 1.8 MW / 1.9 MW (???) Check: 3 × 480 kW + 28 x 12.5 kW = 1440 kW + 350 kW = 1790 kW ~= 1....
- Thu Jun 04, 2020 9:27 pm
- Forum: Resolved Requests
- Topic: Recipe.main_product, is everything right on the wiki?
- Replies: 2
- Views: 2253
Re: Recipe.main_product, is everything right on the wiki?
Second example: { type = "recipe", name = "sulfuric-acid", results = { [1] = { type = "fluid", name = "sulfuric-acid", amount = 50 } }, subgroup = "fluid-recipes", -- !!! subgroup present -- cutted } Recipe have only one product and no main_product i...
- Thu Jun 04, 2020 6:55 pm
- Forum: Resolved Requests
- Topic: Recipe.main_product, is everything right on the wiki?
- Replies: 2
- Views: 2253
Recipe.main_product, is everything right on the wiki?
main_product Type : string Optional. For recipes with more than one product: This defines of which result the icon, subgroup and name is used. If it is not set and the recipe has more than 1 result the recipe will use the recipe-name and recipe-description locale and its own subgroup and icon. For ...
- Mon Jun 01, 2020 4:15 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 21515
Re: Version 0.18.29
What is the archive variable for?FactorioBot wrote: ↑Mon Jun 01, 2020 2:19 pm Features
- Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
- Fri May 29, 2020 9:27 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
absolutely no difference: #include <iostream> #include <filesystem> namespace fs = std::filesystem; int main() { fs::path p = fs::path("..") / ".." / "config-path.cfg"; std::cout << "Current path is " << fs::current_path() << '\n' << "Canonical path for &...
- Fri May 29, 2020 9:18 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
With this example, everything is fine: #include <iostream> #include <filesystem> namespace fs = std::filesystem; int main() { fs::path p = fs::path("..") / ".." / "config-path.cfg"; std::cout << "Current path is " << fs::current_path() << '\n' << "Canonic...
- Thu May 28, 2020 10:18 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
Could you provide an example of your code that opens a file using the standard C++ library?
No matter how I tried, but I could not find an example that could not access the file on any types of virtual disks, including file systems with utf8 and utf16 encodings.
No matter how I tried, but I could not find an example that could not access the file on any types of virtual disks, including file systems with utf8 and utf16 encodings.
- Thu May 28, 2020 5:22 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
Cold-start anything isn't how you could ever launch from a ramdisk since you have to copy the thing into the ramdisk first anyway - then you could launch it. I need to copy the game to ramdisk only once, and a cold start, at least in Windows, does not occur only if the game is launched literally im...
- Thu May 28, 2020 9:29 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
config: cache-sprite-atlas-count=1 cache-sprite-atlas=true compress-sprite-atlas-cache=true graphics-quality=normal high-quality-animations=false high-quality-shadows=false high-quality-terrain=false video-memory-usage=low texture-compression-level=low-quality run from SSD, cold start: ... 14.977 Da...
- Mon May 25, 2020 7:39 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Lab
- Replies: 7
- Views: 6713
Re: Factorio Lab
Hello. I continue to work on "file scraper" and the first results are ready: https://github.com/factoriolab/factorio ... -633694865
- Sun May 24, 2020 3:23 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
I meant a clean game without mods. At least at 0.18.26, the data directory contains exactly 9999 files and 1503 directories. Yes, on powerful desktops with fast SSDs, the game’s launch time is not so exciting. But sometimes I have to run the game on an old HP laptop (with Radeon HD4250 video and 256...
- Sun May 24, 2020 9:47 am
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
In my case, the data directory contains almost 10 thousand files. Even after several launches and caching of files by the operating system, the launch of the game takes 10-12 seconds. And when using a RAM disk - only 2-3 seconds. When debugging mods / scripts, this is pretty significant. Аnother exa...
- Sat May 23, 2020 11:18 pm
- Forum: Technical Help
- Topic: Run from ramdisk
- Replies: 30
- Views: 10025
Re: Run from ramdisk
Factorio 0.18.26 and 0.18.26, unzipped to ramdisk (created with OSFMount): I:\Factorio_0.18.22>ver Microsoft Windows [Version 10.0.18363.657] I:\Factorio_0.18.22>bin\x64\factorio.exe -v I:\Factorio_0.18.22> 0.000 Error Util.cpp:83: weakly_canonical: . : "I:\Factorio_0.18.22\bin\x64/../../config...
- Thu May 14, 2020 11:00 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio Lab
- Replies: 7
- Views: 6713
Re: Factorio Lab
Cool! The ability to selectively select an assembly machine class is really great. There are a few comments: What about energy consumption? Сan you make a "compiled" version of the site to run locally WITHOUT NodeJS, Angular, and so on? How do you get the source data from the game (/src/as...
- Thu May 14, 2020 9:58 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404014
Re: Bugs & FAQ
I suppose I found something similar to a copy-paste error. angelsrefining_0.11.10\prototypes\angels-functions.lua function angelsmods.functions.create_viscous_liquid_fluid_icon: @721 : tints. bot_left and { icon = "__angelsrefining__/graphics/icons/angels-liquid/liquid-viscous-item- bot-left .p...
- Thu May 14, 2020 9:50 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404014
Re: AngelsRefining: clean_table adds to the table while it's iterating
...when using my own Lua instance to build a calculator... I will also come across a similar one. Since the developers have kindly shared the modified Lua, you can use their version in your project for the similar behavior of Lua tables. I created a fork of this version of Lua, which includes all d...