Search found 19 matches

by WildBraas
Fri Jan 22, 2021 5:18 am
Forum: Mods
Topic: [MOD 0.18.X] Pollution detector
Replies: 36
Views: 37748

Re: [MOD 0.18.X] Pollution detector

Maybe 1.1 please?

Krastorio 2 need your mod!

I got some updates for 1.1 support + NanoBots support. Please upload new version or upgrade me as contributor in mod portal please (I am).
by WildBraas
Sun Jan 10, 2021 11:55 am
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 13480

Re: Version 1.1.8

Awesome GUI! Suggestion: - Remember open tab and selected station/train. Maybe remember even scrollbar position. It is be useful for manage all stations one to one with same name. In this moment I want visit all my crude oil patchs and for every station I select second tab, scroll the scrollbar name...
by WildBraas
Thu Aug 29, 2019 5:09 pm
Forum: Mod portal Discussion
Topic: Unable to reupload new version
Replies: 5
Views: 611

Re: Unable to reupload new version

Thank you sir!
by WildBraas
Wed Aug 28, 2019 3:41 pm
Forum: Mod portal Discussion
Topic: Unable to reupload new version
Replies: 5
Views: 611

Re: Unable to reupload new version

So, today I use for upload another PC, but got same result
by WildBraas
Tue Aug 27, 2019 7:54 pm
Forum: Mod portal Discussion
Topic: Unable to reupload new version
Replies: 5
Views: 611

Re: Unable to reupload new version

Nope sir, this not working for me. I restart my PC and reupload new version. It show "ready", but after F5 is disappear.
In attachment new zip
by WildBraas
Tue Aug 27, 2019 7:30 pm
Forum: Mod portal Discussion
Topic: Unable to reupload new version
Replies: 5
Views: 611

Unable to reupload new version

I recode mod (https://mods.factorio.com/mod/blueprint ... est_revamp), update to mod portal and note that give mistake in changelog!
I delete version, and reupload same but cleaner version.

This version from status "ready" after reload page is dissapear.

What my next moves?
by WildBraas
Tue Aug 27, 2019 8:08 am
Forum: Mod portal Discussion
Topic: How to update mods?
Replies: 2
Views: 349

Re: How to update mods?

Thank you sir
by WildBraas
Tue Aug 27, 2019 7:37 am
Forum: Mod portal Discussion
Topic: How to update mods?
Replies: 2
Views: 349

How to update mods?

Hi gyus!

I recode my mod and ready to update it to mod portal.

I have two questions:
How to update existing mods in mod portal? I see only "add new" and "edit" buttons.
And how appear changelog in mod settings and in-game?

TY!
by WildBraas
Thu Aug 08, 2019 11:08 pm
Forum: Modding help
Topic: How add storage to constant-combinator behavior
Replies: 2
Views: 360

How add storage to constant-combinator behavior

I need simultaneously have a opinion storage an items and set output signals in custom entity. If I deepcopy from storage/steel-chest, I get a inventory, but no behavior.set_signal. If I deepcopy from constant-combinator, I get set_signal, but lost inventory! May you route the way to solve this prob...
by WildBraas
Wed Aug 07, 2019 8:26 am
Forum: Modding help
Topic: Own "Mode of operation" option
Replies: 2
Views: 204

Re: Own "Mode of operation" option

I wrote blueprint request chest revamp mod and go slowly learn and understand every part of deprecated mod, source codes of giants and factorio.
I want simple figure out this point. I may continue without this knowledge, but, if you can help me find the way of sight I will be thankful!
by WildBraas
Tue Aug 06, 2019 11:06 pm
Forum: Modding help
Topic: Own "Mode of operation" option
Replies: 2
Views: 204

Own "Mode of operation" option

Hi gyus!
Help me find the way to add own "Mod of operation" option to custom entity when it connected to circuit network
by WildBraas
Fri Jul 19, 2019 3:12 pm
Forum: Ideas and Requests For Mods
Topic: Make possible change temporary station stop conditions
Replies: 1
Views: 249

Make possible change temporary station stop conditions

Hi all!

When I use temporary station stop, which add 5 seconds delay condition I always add through AND condition "Has passenger". This works perfect for me: I quit from taxi, do my stuff, fast or slowly, this is unimportant. When I sit back I ran next.

Subject!
by WildBraas
Thu May 16, 2019 4:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 357
Views: 138135

Re: [0.17+] Space Exploration WIP

Something broking with new update :(
photo_2019-05-16_19-47-20.jpg
photo_2019-05-16_19-47-20.jpg (154.91 KiB) Viewed 2401 times
by WildBraas
Mon Apr 08, 2019 7:02 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 577
Views: 136589

Re: [MOD 0.13.17+] Rampant - 0.17.17

Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
by WildBraas
Tue Mar 12, 2019 7:33 am
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 9962

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

0.17 Please? Its very usefull!
by WildBraas
Sat Mar 09, 2019 9:42 pm
Forum: Ideas and Suggestions
Topic: Cancel the Ctrll+Z
Replies: 3
Views: 507

Re: Cancel the Ctrll+Z

Let me configurate this prease.
by WildBraas
Fri Mar 08, 2019 3:28 pm
Forum: Ideas and Suggestions
Topic: Cancel the Ctrll+Z
Replies: 3
Views: 507

Cancel the Ctrll+Z

New copy-paste feature is awesome! Thanks! But with Ctrl+XCV has another one operation: Ctrl+Y. This is uncancel process. Ways of applying: player do some changes in buildings. Many changes. After this using Ctrl+Z player rollback all changes in this area. Plus several changes before changes which u...
by WildBraas
Sat Feb 16, 2019 6:49 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 41381

Re: Friday Facts #282 - 0.17 in sight

Hi! Question about the names of railway stations. Do you plan to remove the limit of 50 characters (and 25 unicode omg)? Because if you use [icons/iron-plates]-type icons in the names, the current length is not enough. By the way, limitless maps, limitless productions and 50 char limit. Come on... T...

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