Maybe 1.1 please?
Krastorio 2 need your mod!
I got some updates for 1.1 support + NanoBots support. Please upload new version or upgrade me as contributor in mod portal please (I am).
Search found 19 matches
- Fri Jan 22, 2021 5:18 am
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 36
- Views: 37748
- Sun Jan 10, 2021 11:55 am
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 13480
Re: Version 1.1.8
Awesome GUI! Suggestion: - Remember open tab and selected station/train. Maybe remember even scrollbar position. It is be useful for manage all stations one to one with same name. In this moment I want visit all my crude oil patchs and for every station I select second tab, scroll the scrollbar name...
- Thu Aug 29, 2019 5:09 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 611
Re: Unable to reupload new version
Thank you sir!
- Wed Aug 28, 2019 3:41 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 611
Re: Unable to reupload new version
So, today I use for upload another PC, but got same result
- Tue Aug 27, 2019 7:54 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 611
Re: Unable to reupload new version
Nope sir, this not working for me. I restart my PC and reupload new version. It show "ready", but after F5 is disappear.
In attachment new zip
In attachment new zip
- Tue Aug 27, 2019 7:30 pm
- Forum: Mod portal Discussion
- Topic: Unable to reupload new version
- Replies: 5
- Views: 611
Unable to reupload new version
I recode mod (https://mods.factorio.com/mod/blueprint ... est_revamp), update to mod portal and note that give mistake in changelog!
I delete version, and reupload same but cleaner version.
This version from status "ready" after reload page is dissapear.
What my next moves?
I delete version, and reupload same but cleaner version.
This version from status "ready" after reload page is dissapear.
What my next moves?
- Tue Aug 27, 2019 8:08 am
- Forum: Mod portal Discussion
- Topic: How to update mods?
- Replies: 2
- Views: 349
Re: How to update mods?
Thank you sir
- Tue Aug 27, 2019 7:37 am
- Forum: Mod portal Discussion
- Topic: How to update mods?
- Replies: 2
- Views: 349
How to update mods?
Hi gyus!
I recode my mod and ready to update it to mod portal.
I have two questions:
How to update existing mods in mod portal? I see only "add new" and "edit" buttons.
And how appear changelog in mod settings and in-game?
TY!
I recode my mod and ready to update it to mod portal.
I have two questions:
How to update existing mods in mod portal? I see only "add new" and "edit" buttons.
And how appear changelog in mod settings and in-game?
TY!
- Fri Aug 09, 2019 9:21 pm
- Forum: Modding help
- Topic: How add storage to constant-combinator behavior
- Replies: 2
- Views: 360
Re: How add storage to constant-combinator behavior
Thank you sir
- Thu Aug 08, 2019 11:08 pm
- Forum: Modding help
- Topic: How add storage to constant-combinator behavior
- Replies: 2
- Views: 360
How add storage to constant-combinator behavior
I need simultaneously have a opinion storage an items and set output signals in custom entity. If I deepcopy from storage/steel-chest, I get a inventory, but no behavior.set_signal. If I deepcopy from constant-combinator, I get set_signal, but lost inventory! May you route the way to solve this prob...
- Wed Aug 07, 2019 8:26 am
- Forum: Modding help
- Topic: Own "Mode of operation" option
- Replies: 2
- Views: 204
Re: Own "Mode of operation" option
I wrote blueprint request chest revamp mod and go slowly learn and understand every part of deprecated mod, source codes of giants and factorio.
I want simple figure out this point. I may continue without this knowledge, but, if you can help me find the way of sight I will be thankful!
I want simple figure out this point. I may continue without this knowledge, but, if you can help me find the way of sight I will be thankful!
- Tue Aug 06, 2019 11:06 pm
- Forum: Modding help
- Topic: Own "Mode of operation" option
- Replies: 2
- Views: 204
Own "Mode of operation" option
Hi gyus!
Help me find the way to add own "Mod of operation" option to custom entity when it connected to circuit network
Help me find the way to add own "Mod of operation" option to custom entity when it connected to circuit network
- Fri Jul 19, 2019 3:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Make possible change temporary station stop conditions
- Replies: 1
- Views: 249
Make possible change temporary station stop conditions
Hi all!
When I use temporary station stop, which add 5 seconds delay condition I always add through AND condition "Has passenger". This works perfect for me: I quit from taxi, do my stuff, fast or slowly, this is unimportant. When I sit back I ran next.
Subject!
When I use temporary station stop, which add 5 seconds delay condition I always add through AND condition "Has passenger". This works perfect for me: I quit from taxi, do my stuff, fast or slowly, this is unimportant. When I sit back I ran next.
Subject!
- Thu May 16, 2019 4:50 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 357
- Views: 138135
Re: [0.17+] Space Exploration WIP
Something broking with new update

- Mon Apr 08, 2019 7:02 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 577
- Views: 136589
Re: [MOD 0.13.17+] Rampant - 0.17.17
Duplicate from mods portal.
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
17.17 crash after loading
https://imgur.com/G1EOw4c
Save https://drive.google.com/open?id=1Nbb_U ... R2Ln4t7VyH
- Tue Mar 12, 2019 7:33 am
- Forum: Mods
- Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
- Replies: 38
- Views: 9962
Re: [MOD 0.13] DayNightExtender - longer day/night cycles
0.17 Please? Its very usefull!
- Sat Mar 09, 2019 9:42 pm
- Forum: Ideas and Suggestions
- Topic: Cancel the Ctrll+Z
- Replies: 3
- Views: 507
Re: Cancel the Ctrll+Z
Let me configurate this prease.
- Fri Mar 08, 2019 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Cancel the Ctrll+Z
- Replies: 3
- Views: 507
Cancel the Ctrll+Z
New copy-paste feature is awesome! Thanks! But with Ctrl+XCV has another one operation: Ctrl+Y. This is uncancel process. Ways of applying: player do some changes in buildings. Many changes. After this using Ctrl+Z player rollback all changes in this area. Plus several changes before changes which u...
- Sat Feb 16, 2019 6:49 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 41381
Re: Friday Facts #282 - 0.17 in sight
Hi! Question about the names of railway stations. Do you plan to remove the limit of 50 characters (and 25 unicode omg)? Because if you use [icons/iron-plates]-type icons in the names, the current length is not enough. By the way, limitless maps, limitless productions and 50 char limit. Come on... T...