Hi,
I would like to zoom in/out in the blueprint editor.
Sometimes i want to see what other people did, but i can't see the details of a blueprint.
Regards,
Robert
Search found 10 matches
- Fri Jan 31, 2025 7:48 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Zoom functionality in blueprint editor
- Replies: 0
- Views: 108
- Tue Oct 22, 2024 8:29 pm
- Forum: Translations
- Topic: Minor Dutch translation error wahtrij
- Replies: 1
- Views: 208
Minor Dutch translation error wahtrij
It say 'wahtrij' and it should be 'wachtrij'
- Sat Dec 12, 2020 3:53 pm
- Forum: Not a bug
- Topic: Create update tool for old maps
- Replies: 5
- Views: 4188
Re: Create update tool for old maps
Thanks for the reply.
The headless server has a upgrade parameter --apply-upgrade.
My 0.18 version says it can upgrade from map version 0.16.0-0 (i think):
#~/Downloads/factorio$ ./bin/x64/factorio --version
Version: 0.18.47 (build 54412, linux64, headless)
Binary version: 64
Map input version: 0 ...
The headless server has a upgrade parameter --apply-upgrade.
My 0.18 version says it can upgrade from map version 0.16.0-0 (i think):
#~/Downloads/factorio$ ./bin/x64/factorio --version
Version: 0.18.47 (build 54412, linux64, headless)
Binary version: 64
Map input version: 0 ...
- Sat Dec 12, 2020 9:25 am
- Forum: Not a bug
- Topic: Create update tool for old maps
- Replies: 5
- Views: 4188
Create update tool for old maps
Hi,
A separate tool for updating maps before 0.18 to the new version would be appreciated.
I know you should get an old version of factorio and then update the map to 0.18, but i find the not user friendly.
How does that work with licensing ?
Regards,
Robert
A separate tool for updating maps before 0.18 to the new version would be appreciated.
I know you should get an old version of factorio and then update the map to 0.18, but i find the not user friendly.
How does that work with licensing ?
Regards,
Robert
- Wed Jun 03, 2020 2:36 pm
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 22516
Re: Version 0.18.29
I also would like to know...hhrhhr wrote: Mon Jun 01, 2020 4:15 pmWhat is the archive variable for?FactorioBot wrote: Mon Jun 01, 2020 2:19 pm Features
- Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'
- Sun May 31, 2020 7:12 pm
- Forum: Gameplay Help
- Topic: Logistic network says N/A
- Replies: 2
- Views: 1713
- Sun May 31, 2020 11:31 am
- Forum: Gameplay Help
- Topic: Logistic network says N/A
- Replies: 2
- Views: 1713
Logistic network says N/A
Hi,
Game.version = 0.18.28
I AM in the range of the logistic network (see attachment 3).
But in character logistic, if i request something, it says n/a (not applicable) (n.v.t. = Dutch).
factorio 4.PNG
I think it is because there are two characters in the logistic network.
I can't find a ...
Game.version = 0.18.28
I AM in the range of the logistic network (see attachment 3).
But in character logistic, if i request something, it says n/a (not applicable) (n.v.t. = Dutch).
factorio 4.PNG
I think it is because there are two characters in the logistic network.
I can't find a ...
- Fri Apr 19, 2019 5:48 pm
- Forum: Maps and Scenarios
- Topic: Hammer of the Gods: A Campaign-esque custom scenario
- Replies: 10
- Views: 17159
Re: Hammer of the Gods: A Campaign-esque custom scenario
I played this for 18 hours util the finish and liked it a lot
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
- Mon Mar 25, 2019 9:36 pm
- Forum: Maps and Scenarios
- Topic: TheCity - Custom Scenario for 0.12.10
- Replies: 25
- Views: 32907
Re: TheCity - Custom Scenario for 0.12.10
Nice scenario !!!
I only cheated to get a train......
I only cheated to get a train......
- Thu Feb 14, 2019 1:50 pm
- Forum: Maps and Scenarios
- Topic: Factorio Abandoned Colony/Cities (WIP and really large map)
- Replies: 75
- Views: 71379
Re: Factorio Abandoned Colony/Cities (WIP and really large map)
Hi, it is e very nice map and large.
If i load it, there is no ammunition and almost no electricity.
Can you give a hint what to do first ?
Regards,
Rasmh
If i load it, there is no ammunition and almost no electricity.
Can you give a hint what to do first ?
Regards,
Rasmh