Search found 4 matches
- Fri Jan 05, 2018 9:46 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery Shells
- Replies: 32
- Views: 12531
Re: Nuclear Artillery Shells
Guy from poison artillery shell thread. If we couldn't have both, I think poison artillery shells should come first, cuz IRL nuclear artillery is a gimmick thing that people have only experimented with, poison artillery was used on a large scale to great effect. Although admittedly, with nukes curre...
- Sat Feb 14, 2015 11:19 am
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 34756
Re: Friday Facts #69 Sympathy for the creeper
You can see the point of view of Albert this time: https://www.factorio.com/blog/post/fff-69 This is what I first thought when I saw the game, you're playing as an genocidal alien invader who pillages a planet for its resources, and massacres the natives to skin them for your leather pillows. And t...
- Sat Feb 14, 2015 10:44 am
- Forum: General discussion
- Topic: Instead of rescuing the colonists..
- Replies: 3
- Views: 3093
Instead of rescuing the colonists..
So the game has the player as resourceful, ambitious, conquistador type of guy who murders millions of natives for leather to make his sofa. The next version he will sit atop of a heavily armed industrial base and command a space battleship. When some one like this goes out to pick up helpless colon...
- Sat Feb 14, 2015 9:16 am
- Forum: Ideas and Suggestions
- Topic: Pavement, to help the player see better
- Replies: 2
- Views: 1999
Pavement, to help the player see better
Sometimes I find the ground texture a bit messy and it's hard to see stuff. Would be nice if the player could pave over the ground with something uniform, that offers high visual contrast vs objects and scattered inventory items that the player forgot to pick up. Game wise, building the pavement wou...