Search found 4 matches

by skub
Tue Feb 05, 2019 12:54 am
Forum: 1 / 0 magic
Topic: [0.16.51] Crash with specific save
Replies: 6
Views: 1851

Re: [0.16.51] Crash with specific save



The save seems to be lost.

I was able to recover the save. [...]
However, "entity.destroy()" seemed to not trigger this bug.


I need to take that back. I made a mistake when applying entity.destroy() not properly catching that corrupt behemoth entity.
Indeed both: entity.destroy() and also ...
by skub
Mon Feb 04, 2019 10:52 pm
Forum: 1 / 0 magic
Topic: [0.16.51] Crash with specific save
Replies: 6
Views: 1851

Re: [0.16.51] Crash with specific save


The save seems to be lost.

I was able to recover the save. The command: "/c game.forces["enemy"].kill_all_units()" also triggered the Segmentation Fault (crash).
However, "entity.destroy()" seemed to not trigger this bug.
Thank your for the hint that a Behemoth Biter was the cause. Without that ...
by skub
Wed Jan 30, 2019 12:32 am
Forum: 1 / 0 magic
Topic: [0.16.51] Crash with specific save
Replies: 6
Views: 1851

Re: [0.16.51] Crash with specific save

Awesome, that response was fast!


Do any of the mods you're using create/destroy biters through attack triggers or entity-created triggers?


No not as I am aware. I did listed all mods ever installed on that map, and to my knowledge none of these mods create or destroy biters under any ...
by skub
Tue Jan 29, 2019 11:22 pm
Forum: 1 / 0 magic
Topic: [0.16.51] Crash with specific save
Replies: 6
Views: 1851

[0.16.51] Crash with specific save

Hello,

at approx 90sec into the game, I get a segfault (game crash) with my current save.

It gets triggered regardless of any action the player takes. Always at exact same maptick.
My platform is Linux. I was able to reproduce this segfault on my Desktop Factorio, and on dedicated server in ...

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