Search found 111 matches

by wobbycarly
Sat Sep 26, 2020 5:56 am
Forum: Gameplay Help
Topic: Tackling the yellow science production
Replies: 7
Views: 308

Re: Tackling the yellow science production

starlinvf wrote:
Fri Sep 25, 2020 12:29 pm
Theres also an achivement for launching a rocket without having researched adv logistics chests. I know because I unintentionally got that during my last game. XD
Pretty sure for the achievement, you can research and craft these, just not place them in the world.
by wobbycarly
Thu Sep 24, 2020 9:56 am
Forum: Videos
Topic: Tips and tricks to deal with biters [32 tips]
Replies: 2
Views: 99

Re: Tips and tricks to deal with biters [32 tips]

That was funny. Good job :D
by wobbycarly
Thu Sep 24, 2020 9:51 am
Forum: Technical Help
Topic: game crashes whenever i launch it
Replies: 9
Views: 198

Re: game crashes whenever i launch it

Sounds like drivers. You may have to go the manufacturer's website of any devices that are using generic Windows drivers.
by wobbycarly
Wed Sep 09, 2020 8:53 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: A 4k spm modular megabase with diagonal rail grid and some concrete art
Replies: 4
Views: 461

Re: A 4k spm modular megabase with diagonal rail grid and some concrete art

This site should allow giving "kudos" to awesomeness. That is so impressive - fantastic job!
by wobbycarly
Sat Aug 15, 2020 1:47 am
Forum: Not a bug
Topic: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron
Replies: 2
Views: 196

Re: [1.0.0] Energy shield equipment doesn't display properly when used on spidertron

Pretty sure you need to add a power source to the equipment grid to get the energy shield to charge up.
by wobbycarly
Fri Aug 14, 2020 9:09 am
Forum: Releases
Topic: Version 1.0.0
Replies: 120
Views: 33590

Re: Version 1.0.0

FactorioBot wrote:
Fri Aug 14, 2020 9:05 am
Features
  • Added Spidertron and Spidertron remote.
:o
by wobbycarly
Mon Aug 10, 2020 9:07 am
Forum: Ideas and Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 16
Views: 339

Re: Player Request Confirmation Not Needed

posila wrote:
Sun Aug 09, 2020 6:13 am
I think ESC should cancel the change, and E should confirm it. Enter is just too far, so I am closing dialogs with E and on the second try I click the green checkmark with mouse.
This!
by wobbycarly
Sat Aug 08, 2020 5:53 am
Forum: Resolved for the next release
Topic: [kovarex] [0.18.45] Cannot place blueprint with <Shift> when overlapping powerpoles as centre of blueprint
Replies: 5
Views: 473

[kovarex] [0.18.45] Cannot place blueprint with <Shift> when overlapping powerpoles as centre of blueprint

I did try a search, with no results, so apologies if this is a duplicate - can't believe no one has reported it. What did you do? Tried to place a rail blueprint (shift-click) over some trees, using power poles to line up with the existing rails/poles What happened? Nothing happened. What did you ex...
by wobbycarly
Thu Aug 06, 2020 9:25 am
Forum: Gameplay Help
Topic: What is a good way to refill ammo and place guns?
Replies: 7
Views: 399

Re: What is a good way to refill ammo and place guns?

JimBarracus wrote:
Thu Aug 06, 2020 4:55 am

<snip>
Best way to feed ammo is by belt or manually.
A stack of 200 lasts quite a while.
<snip>
200 lasts a while as long as the turret isn't destroyed! :shock:

Then it's a very quick way to LOSE 200 :lol:
by wobbycarly
Sat Jul 18, 2020 7:00 am
Forum: General discussion
Topic: A critique of Factorio’s power generation systems
Replies: 44
Views: 4163

Re: A critique of Factorio’s power generation systems

I don't think any further complication of the power network (as opposed to power generation options) adds any FUN to the game, and first and foremost games should be FUN.
by wobbycarly
Mon Jul 13, 2020 11:03 am
Forum: Won't fix.
Topic: [0.18.35] - Minor graphical issue when 2 belts end in the same location
Replies: 1
Views: 133

[0.18.35] - Minor graphical issue when 2 belts end in the same location

Have 2 belts in opposing directions both terminate at the same location, like this:

--><--

I would expect a hard boundary, but instead get a mix of items at the junction. Note the mix of iron and red circuits.
by wobbycarly
Sun Jun 21, 2020 4:07 am
Forum: Gameplay Help
Topic: train stackers not recognized by trains
Replies: 11
Views: 626

Re: train stackers not recognized by trains

Can you add screenshots and/or blueprints of stations/stackers?
by wobbycarly
Fri Jun 12, 2020 12:48 pm
Forum: 1 / 0 magic
Topic: [0.18.31] Crash, Exception Code: c0000006 placing roboport and storage chest
Replies: 2
Views: 157

Re: Crash: placing roboport and storage chest [0.18.31]

I had a similar issue.

Reloaded autosave and issue didn't reoccur, but I pasted blueprint in a different order.
by wobbycarly
Wed May 27, 2020 7:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Stupid simple Kovarex node.....
Replies: 6
Views: 1235

Re: Stupid simple Kovarex node.....

Nice. One could guarantee that the yellow inserter never picks the wrong product by changing it to a purple filter inserter. One could also use filter inserters for the others as well , to have tighter control over which inserters do what.
by wobbycarly
Tue May 26, 2020 9:10 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio Lab
Replies: 7
Views: 527

Re: Factorio Lab

Favourited - thanks!
by wobbycarly
Sun May 10, 2020 3:29 am
Forum: Gameplay Help
Topic: Balance Fluid Train Unloading Station
Replies: 2
Views: 243

Re: Balance Fluid Train Unloading Station

I'll try to help, but I can't easily add pics right now, so it might be a bit unclear. I've recently watched people play like this, and also started incorporating similar unload balancing to both liquids and solids. A few assumptions I've made. 1) you have 1 pump from each wagon into 1 tank per wago...
by wobbycarly
Fri May 01, 2020 9:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: request 18-18 belt balancer
Replies: 3
Views: 972

Re: request 18-18 belt balancer

Maybe try a 16x16 with 2 4x4 on the end, and similar for the 10x10. Loop back the unused output to the unused input.

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