Search found 277 matches
- Sat Mar 15, 2025 2:09 am
- Forum: Gameplay Help
- Topic: Deadlock. Why?
- Replies: 5
- Views: 514
Re: Deadlock. Why?
Just to add a little more detail to previous posts, it would help to add chain signals like this:
This will separate the 2 vertical train lines.- Fri Feb 28, 2025 7:41 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 503
Re: Cargo bay throughput alternative: cargo hatches
train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo
Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
- Wed Feb 26, 2025 9:29 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 503
- Sun Feb 09, 2025 3:48 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 373
- Views: 71708
Re: Gleba has killed the game for me.
I'm still on my first run of Space Age expansion (having played V1 from 0.14), and Gleba annoyed me because it doesn't support experimentation. It's too easy to have a bunch of products spoil and have to go out harvesting again. I didn't want to, but Gleba was the only planet that I had to enter ...
- Fri Feb 07, 2025 8:14 am
- Forum: Gameplay Help
- Topic: problem with advanced oil production
- Replies: 8
- Views: 592
Re: problem with advanced oil production
Keep in mind that the light oil and petroleum tanks will fill up eventually and block the whole production ... again. Then you'll need to investigate cracking as mentioned by Tertius and Kyralessa. Could be worth setting up 4 train stations each with a fluid wagon train to bring all four products ...
- Thu Feb 06, 2025 7:22 am
- Forum: Gameplay Help
- Topic: Interplanetary Science Transporting
- Replies: 5
- Views: 651
Re: Interplanetary Science Transporting
As I guess you have one storage tank per fluid only, and it can contain maximum of 25k fluid, those conditions will never be true.
This is what I was going to suggest. Those bars appear to be fully green, but in reality they're not, because with a single tank, your contents value will never ...
- Sun Jan 05, 2025 2:28 am
- Forum: Gameplay Help
- Topic: I just started
- Replies: 4
- Views: 424
Re: I just started
Most production issues can be resolved by building more/bigger.
Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.
1 lane of belts insufficient to service production? Add another lane.
I deliberately didn't include an ...
Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.
1 lane of belts insufficient to service production? Add another lane.
I deliberately didn't include an ...
- Thu Jan 02, 2025 7:44 am
- Forum: Pending
- Topic: [2.0.28] Cannot select bots with mouse if above a building
- Replies: 5
- Views: 445
Re: [2.0.28] Cannot select bots with mouse if above a building
Something similar happens when trying to "mine" bots when over an ore patch - it's impossible to pick up the bots, but instead the player attempts to dig up the ore.
- Mon Dec 30, 2024 5:35 am
- Forum: Implemented Suggestions
- Topic: Forward crafting reference
- Replies: 4
- Views: 1008
Re: Forward crafting reference
Made an account just to necro this post. Why doesn't this have more attention? Ive grown away from minecraft for this game, but i still yearn for Minecraft's NEI mod, forward and backward recipes for every item. Even if you had to research it, it seems like an amazing idea. Altho i feel the point ...
- Wed Dec 25, 2024 1:57 am
- Forum: Balancing
- Topic: I like the new interplanetary mechanics system... but I don't like it
- Replies: 9
- Views: 1223
Re: I like the new interplanetary mechanics system... but I don't like it
Also, carrying your inventory seems like a very strange request. The game gives you a button to void your inventory. It gives you the ability to launch that inventory to a platform. It gives you the ability to carry that inventory to other planets. And once you drop down, it gives you the ability ...
- Fri Dec 06, 2024 8:28 am
- Forum: Ideas and Suggestions
- Topic: Auto-load next quality ammo
- Replies: 0
- Views: 149
Auto-load next quality ammo
TL;DR
When carrying differing qualities of the same ammo, when one quality level runs out, auto-load with the next best quality.
What?
So I went out manually hunting biters. I had say, half a stack of rare bullets, a couple of stacks of uncommon and a whole lot of common. The half-stack of ...
When carrying differing qualities of the same ammo, when one quality level runs out, auto-load with the next best quality.
What?
So I went out manually hunting biters. I had say, half a stack of rare bullets, a couple of stacks of uncommon and a whole lot of common. The half-stack of ...
- Sun Dec 01, 2024 2:27 am
- Forum: Technical Help
- Topic: Factorio 2.0 seems to take a long time to load
- Replies: 1
- Views: 408
Re: Factorio 2.0 seems to take a long time to load
You can check the cache-prototype-data setting in the config.ini file. Instructions here: https://www.reddit.com/r/factorio/comments/pn4o69/start_factorio_faster_maybe/
If you're on the Beta version, with versions being released each week, this setting won't help a lot because the sprites, etc ...
If you're on the Beta version, with versions being released each week, this setting won't help a lot because the sprites, etc ...
- Sat Nov 30, 2024 12:57 am
- Forum: Ideas and Suggestions
- Topic: Add quality table to Factoriopedia
- Replies: 4
- Views: 588
Re: Add quality table to Factoriopedia
If you mouse over the diamond, it has this information already. But I do agree that a table would be a more accessible way to present the information.
That was so non-obvious to me. The diamond doesn't link to any quality icons in any way, and to me doesn't even suggest hoverable. It would ...
- Fri Nov 29, 2024 10:08 am
- Forum: Ideas and Suggestions
- Topic: Add quality table to Factoriopedia
- Replies: 4
- Views: 588
Add quality table to Factoriopedia
TL;DR
In the Factoriopedia, for each craftable item, add the benefits that quality will provide.
What?
Provide a simple table to tell me why I want to make this item of a higher quality. I've played a lot, but have no idea what items I want to make into higher quality. For example, I have no ...
In the Factoriopedia, for each craftable item, add the benefits that quality will provide.
What?
Provide a simple table to tell me why I want to make this item of a higher quality. I've played a lot, but have no idea what items I want to make into higher quality. For example, I have no ...
- Fri Nov 29, 2024 7:29 am
- Forum: Not a bug
- Topic: [2.0.21] It is impossible to replace transverse objects in one click
- Replies: 2
- Views: 304
Re: [2.0.21] It is impossible to replace transverse objects in one click
Use Ctrl-Shift-click to "force build".
- Mon Nov 25, 2024 8:26 am
- Forum: Ideas and Suggestions
- Topic: Include "Even distributiuon" and "Rate calculator" mods in base game
- Replies: 4
- Views: 862
Re: Include "Even distributiuon" and "Rate calculator" mods in base game
Even distribution is a bit cheaty when it comes to putting ammo in turrets. Spam the turrets down, press Ctrl-C (or whatever) and they are instantly filled. The other elements - like actually distributing evenly
- would be a very well addition.

- Thu Nov 21, 2024 7:37 am
- Forum: Outdated/Not implemented
- Topic: Remote construction when off planet
- Replies: 12
- Views: 1989
Re: Remote construction when off planet
Or, before leaving, build a roboport network with sufficient logistics capability to repair/rebuild...
- Mon Nov 18, 2024 8:40 am
- Forum: Pending
- Topic: [2.0.19] Downgrading asesmbler to level 1 by construction bot always clears recipe
- Replies: 4
- Views: 488
Re: [2.0.19] Downgrading asesmbler to level 1 by construction bot always clears recipe
Is it a recipe with a fluid, that can't be made in an AM1?
- Sun Nov 17, 2024 2:17 am
- Forum: Ideas and Suggestions
- Topic: Please stop auto-sorting things
- Replies: 6
- Views: 545
Re: Please stop auto-sorting things
Please stop auto-sorting Constant Combinator ALT view. Why can you display 38 but 32 gets "sorted" to 23?
Also, please stop Roboport contents from sorting right AFTER you take out one item. When you open the roboport I'm sure would be unnoticed and fine, though I dont understand the advantage of ...
- Sun Nov 17, 2024 2:12 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 6760
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality!
I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does ...
I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does ...