Search found 48 matches

by wobbycarly
Fri Dec 13, 2019 9:38 am
Forum: Show your Creations
Topic: My Forever Build
Replies: 1
Views: 69

Re: My Forever Build

Do you have a goal in mind? Production/consumption/total entities/etc?
by wobbycarly
Sun Dec 01, 2019 2:47 am
Forum: Balancing
Topic: Gun turret range
Replies: 19
Views: 1041

Re: Gun turret range

Perhaps long handed inserters would fair better? They can be placed with a one tile gap to the turrets they feed and so should avoid any splash damage from spitters hitting the turrets. Thanks for the tip. I will test this during weekend. make a chain of turrets, box >long hand inserter into turret...
by wobbycarly
Sun Nov 17, 2019 10:41 pm
Forum: Implemented Suggestions
Topic: Show unfinished research percentage
Replies: 3
Views: 108

Re: Show unfinished research percentage

I reckon it should show the progress in the tree itself, so you don't need to select it to know that it's partly researched.
by wobbycarly
Sun Nov 17, 2019 5:33 am
Forum: Modding interface requests
Topic: Artillery wagons can target biters
Replies: 7
Views: 251

Re: Artillery wagons can target biters

Ooops, didn't see what subforum the post was in -- I always look at "New posts". :-D
Whoops, me either. Far outside my expertise!
by wobbycarly
Fri Nov 15, 2019 9:40 am
Forum: Modding interface requests
Topic: Artillery wagons can target biters
Replies: 7
Views: 251

Re: Artillery wagons can target biters

The artillery has a minimum range.
by wobbycarly
Fri Nov 15, 2019 7:19 am
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 459

Re: need help on train-schedule-setup.

Or Logistic Train Network mod (affectionately known as LTN)
by wobbycarly
Thu Nov 07, 2019 9:41 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 1039

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

If you enjoy Factorio, it's very easy to play for a couple of hundred hours, which works out at $0.15 per hour. Compare that with going to the movies...\

(PS. I'm a n00b and only just hit about 2000 hours, so I'm looking at $0.015 per hour, which I consider pretty good value.)
by wobbycarly
Mon Oct 28, 2019 10:35 am
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 795

Re: What i wish

This is not constructive.
by wobbycarly
Mon Oct 28, 2019 8:44 am
Forum: Questions, reviews and ratings
Topic: New Game, what mods to use?
Replies: 1
Views: 564

Re: New Game, what mods to use?

There's the "post-apocalypse" scenario and the "Industrial Revolution" mod that all the cool kids are playing now... Depends what you like.
by wobbycarly
Mon Oct 21, 2019 8:30 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 915
Views: 95190

Re: [MOD 0.17] Industrial Revolution

I have had more than enough drama on forums and by private mail/chat. If it breaks out on this thread as well then I will have it locked and that will be end of it. I don't get this... If someone doesn't like the mod, uninstall and move on. Same when people give a thumbs down and leave nasty commen...
by wobbycarly
Sun Oct 20, 2019 11:13 am
Forum: Duplicates
Topic: [0.17.72] Cargo wagon disalignment
Replies: 5
Views: 218

Re: (17.72) Cargo wagon disalignment

Your train is out of fuel - are you sure it's parked in the station?
by wobbycarly
Wed Oct 16, 2019 8:19 am
Forum: Resolved Problems and Bugs
Topic: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)
Replies: 7
Views: 844

Re: [0.17.70] Crash loading save (PathFindAlgorithm::baseDistanceHeuristic)

Woo hoo, I have now joined an elite club in which every member has had a Factorio crash. My first crash in 1900 hours (about 4 years after installing 0.14).

Oh well, time to downgrade to 0.17.69 so I can keep going... (with no biter fix yet)
by wobbycarly
Tue Oct 15, 2019 10:16 am
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Biters freeze after artillery wagon shot impact
Replies: 9
Views: 505

Re: [0.17.69] Biters freeze after artillery wagon shot impact

In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
by wobbycarly
Tue Oct 15, 2019 8:15 am
Forum: Resolved Problems and Bugs
Topic: [0.17.69] Biters freeze after artillery wagon shot impact
Replies: 9
Views: 505

Re: [0.17.69] Biters freeze after artillery wagon shot impact

In my game, more than 20 million bitters were destroyed, and this behavior has occurred hundreds of times, I have not paid attention to this for a long time. This happens with some periodicity on the map, so I decided for myself that this was intended by the developers :) I've been watching this th...
by wobbycarly
Thu Oct 03, 2019 2:09 am
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
Replies: 4
Views: 785

Re: Intangir's Vanilla Train Network (w/ smart depo) v0.9

I wanted to build just such a thing but got tangled up... As soon as I get Factorio loaded up at home, I'm going to look at this with great interest! Thanks for sharing.
by wobbycarly
Mon Sep 30, 2019 1:02 am
Forum: Gameplay Help
Topic: Early game large bitter bases clearing
Replies: 8
Views: 509

Re: Early game large bitter bases clearing

I've recently started using poison capsules for worms. As long as you can get in and out quickly (eg, via car) you can throw 2 or 3 capsules at the worms and retreat while the poison does its work. The biters and spitters will follow you out, so set up your little defensive fort outside the worm ran...
by wobbycarly
Sun Sep 15, 2019 2:56 am
Forum: General discussion
Topic: [0.17.68]Indirect landmine "Nerf"
Replies: 5
Views: 742

Re: [0.17.68]Indirect landmine "Nerf"

Not used the landmines myself. But they need explosives, which means they need an oil refinery going anyway. The big leap in the mid-game is getting oil up and running - once that's done, blue science is only a small step further. Then to get robots you "only" need lube, which "only" needs advanced...
by wobbycarly
Mon Aug 26, 2019 10:18 am
Forum: Gameplay Help
Topic: Combinator pls help
Replies: 9
Views: 323

Re: Combinator pls help

i've already made middle click but still is putting the same science as is already full in the wagon You can not use stack insertion if an inserter can reach more than one item type. Just to clarify this point, if you look closely at Screenshot_23.png, you'll see that the inserter has a green flask...
by wobbycarly
Sun Aug 25, 2019 10:48 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 22934

Re: Friday Facts #309 - Controversial opinions

We have a rocket assembly building, why not have one for vehicles? OP talked about RTS's vehicle construction buildings as a standard to look to, I would like to see automated vehicle construction and armies of tanks as well. but you need more than just a factory for that, the large swarms of empty...
by wobbycarly
Mon Aug 19, 2019 3:48 am
Forum: Pending
Topic: [17.66] random marked for deconstruction?
Replies: 6
Views: 318

Re: [17.66] random marked for deconstruction?

It's hard to reproduce, but it seems regularly to be items I've build not too long ago . I tried to go back a few autosaves, but it's been too long after 3 autosaves so I'll just drop the earliest here and hope there's some useful info in it https://www.sendspace.com/file/5zzc8i Have you accidental...

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