Search found 288 matches

by wobbycarly
Sun Jun 15, 2025 7:36 am
Forum: Not a bug
Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
Replies: 4
Views: 406

Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty

With the output full, the assembler won't do anything anyway. Removing the spoilage from the input slot will result in more Yumako being loaded, but nothing done with it, and it will just spoil, so I don't see any benefit of changing the current behaviour.
by wobbycarly
Tue Jun 03, 2025 9:03 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.54] Vehicle auto-reload
Replies: 3
Views: 2606

Re: [boskid][2.0.54] Vehicle auto-reload

Will the vehicle auto-load if the existing quality ammo runs out, but there is other quality available?

viewtopic.php?t=123858
by wobbycarly
Mon Jun 02, 2025 9:45 am
Forum: Ideas and Suggestions
Topic: Ability for Inserters to downgrade quality
Replies: 6
Views: 639

Re: Ability for Inserters to downgrade quality


1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]

Hard ...
by wobbycarly
Tue May 13, 2025 8:58 am
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 3078

Re: Legendary Mech Armor

SirSmuggler wrote: Tue May 13, 2025 7:58 am You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
This.
by wobbycarly
Fri May 09, 2025 8:35 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 94865

Re: Gleba has killed the game for me.



I've really enjoyed my time on Gleba (this time!)


It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...
by wobbycarly
Wed May 07, 2025 8:41 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 94865

Re: Gleba has killed the game for me.


Gleba has revived the game for me.


I'm only on my second 2.0 playthrough, and I am close to agreeing with you... I've really enjoyed my time on Gleba (this time!) and keep coming up with ideas for new configurations. And the fact that resources are essentially infinite once you are planting ...
by wobbycarly
Mon Apr 14, 2025 10:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Just another Kovarex setup
Replies: 0
Views: 598

Just another Kovarex setup

So I'm quite happy with my new SA Kovarex setup, made more simple with the new feature to read machine contents.

0eNrlXe1u27gSfRf9lhf8JlXsPsmiCBxHSYU6tleWe7co8u6XlJNYdUT7zGwvrrxCflhKmKPDwxmSIofjH8X9+lDv2mbTFZ9+FM1qu9kXn/78Ueybp81ynX63WT7XxadiVW+6tnk8PNXFS1k0m4f67+KTfClHinbtcrPfbdtucV ...
by wobbycarly
Mon Apr 07, 2025 8:08 am
Forum: Balancing
Topic: Uranium and ammo shipping too expensive
Replies: 8
Views: 1566

Re: Uranium and ammo shipping too expensive


*snip*
But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in.
*snip*


The logic of your post is sound to me, but on this particular point, one possible ...
by wobbycarly
Fri Apr 04, 2025 8:13 am
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 15
Views: 4962

Re: Space Age feels too scripted


*snip*
You can still use a lot of bots or not at all.

*snip*


I agree with most of what you wrote, but not this one. I believe it's extremely difficult to manage rocket logistics without bots. To use belts, one would need to either have a dedicated rocket for each item to be launched to space ...
by wobbycarly
Thu Apr 03, 2025 7:56 am
Forum: Ideas and Suggestions
Topic: Roboport circuit setting
Replies: 4
Views: 308

Re: Roboport circuit setting

Oh I missed that bit, and just assumed that roboports could be set to read from the logistics network. I think there's a bug - or at least poor UI/UX...

I created a logistics group in my personal inventory.


04-03-2025, 18-51-48.png



But it's not possible to choose this on the roboport, even ...
by wobbycarly
Wed Apr 02, 2025 9:55 am
Forum: Ideas and Suggestions
Topic: Roboport circuit setting
Replies: 4
Views: 308

Re: Roboport circuit setting

You mean like this?
04-02-2025, 20-55-00.png
04-02-2025, 20-55-00.png (78.29 KiB) Viewed 250 times
by wobbycarly
Mon Mar 31, 2025 8:06 am
Forum: Ideas and Suggestions
Topic: Construction bots should follow logistic chest priority (space age version)
Replies: 5
Views: 477

Re: Construction bots should follow logistic chest priority (space age version)

You could use a little circuit contraption to read the number of items in the logistics network, and only request more from space when you are running out of local supplies.
by wobbycarly
Sat Mar 15, 2025 2:09 am
Forum: Gameplay Help
Topic: Deadlock. Why?
Replies: 5
Views: 673

Re: Deadlock. Why?

Just to add a little more detail to previous posts, it would help to add chain signals like this:
03-15-2025, 13-08-36.png
03-15-2025, 13-08-36.png (990.53 KiB) Viewed 503 times
This will separate the 2 vertical train lines.
by wobbycarly
Fri Feb 28, 2025 7:41 am
Forum: Ideas and Suggestions
Topic: Cargo bay throughput alternative: cargo hatches
Replies: 6
Views: 780

Re: Cargo bay throughput alternative: cargo hatches



train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo


Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
by wobbycarly
Sun Feb 09, 2025 3:48 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 94865

Re: Gleba has killed the game for me.

I'm still on my first run of Space Age expansion (having played V1 from 0.14), and Gleba annoyed me because it doesn't support experimentation. It's too easy to have a bunch of products spoil and have to go out harvesting again. I didn't want to, but Gleba was the only planet that I had to enter ...
by wobbycarly
Fri Feb 07, 2025 8:14 am
Forum: Gameplay Help
Topic: problem with advanced oil production
Replies: 8
Views: 923

Re: problem with advanced oil production

Keep in mind that the light oil and petroleum tanks will fill up eventually and block the whole production ... again. Then you'll need to investigate cracking as mentioned by Tertius and Kyralessa. Could be worth setting up 4 train stations each with a fluid wagon train to bring all four products ...
by wobbycarly
Thu Feb 06, 2025 7:22 am
Forum: Gameplay Help
Topic: Interplanetary Science Transporting
Replies: 5
Views: 1170

Re: Interplanetary Science Transporting



As I guess you have one storage tank per fluid only, and it can contain maximum of 25k fluid, those conditions will never be true.


This is what I was going to suggest. Those bars appear to be fully green, but in reality they're not, because with a single tank, your contents value will never ...
by wobbycarly
Sun Jan 05, 2025 2:28 am
Forum: Gameplay Help
Topic: I just started
Replies: 4
Views: 545

Re: I just started

Most production issues can be resolved by building more/bigger.

Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.

1 lane of belts insufficient to service production? Add another lane.

I deliberately didn't include an ...
by wobbycarly
Thu Jan 02, 2025 7:44 am
Forum: Pending
Topic: [2.0.28] Cannot select bots with mouse if above a building
Replies: 5
Views: 565

Re: [2.0.28] Cannot select bots with mouse if above a building

Something similar happens when trying to "mine" bots when over an ore patch - it's impossible to pick up the bots, but instead the player attempts to dig up the ore.

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