Search found 277 matches

by wobbycarly
Sat Mar 15, 2025 2:09 am
Forum: Gameplay Help
Topic: Deadlock. Why?
Replies: 5
Views: 514

Re: Deadlock. Why?

Just to add a little more detail to previous posts, it would help to add chain signals like this:
03-15-2025, 13-08-36.png
03-15-2025, 13-08-36.png (990.53 KiB) Viewed 344 times
This will separate the 2 vertical train lines.
by wobbycarly
Fri Feb 28, 2025 7:41 am
Forum: Ideas and Suggestions
Topic: Cargo bay throughput alternative: cargo hatches
Replies: 6
Views: 503

Re: Cargo bay throughput alternative: cargo hatches



train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo


Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
by wobbycarly
Sun Feb 09, 2025 3:48 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 71708

Re: Gleba has killed the game for me.

I'm still on my first run of Space Age expansion (having played V1 from 0.14), and Gleba annoyed me because it doesn't support experimentation. It's too easy to have a bunch of products spoil and have to go out harvesting again. I didn't want to, but Gleba was the only planet that I had to enter ...
by wobbycarly
Fri Feb 07, 2025 8:14 am
Forum: Gameplay Help
Topic: problem with advanced oil production
Replies: 8
Views: 592

Re: problem with advanced oil production

Keep in mind that the light oil and petroleum tanks will fill up eventually and block the whole production ... again. Then you'll need to investigate cracking as mentioned by Tertius and Kyralessa. Could be worth setting up 4 train stations each with a fluid wagon train to bring all four products ...
by wobbycarly
Thu Feb 06, 2025 7:22 am
Forum: Gameplay Help
Topic: Interplanetary Science Transporting
Replies: 5
Views: 651

Re: Interplanetary Science Transporting



As I guess you have one storage tank per fluid only, and it can contain maximum of 25k fluid, those conditions will never be true.


This is what I was going to suggest. Those bars appear to be fully green, but in reality they're not, because with a single tank, your contents value will never ...
by wobbycarly
Sun Jan 05, 2025 2:28 am
Forum: Gameplay Help
Topic: I just started
Replies: 4
Views: 424

Re: I just started

Most production issues can be resolved by building more/bigger.

Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.

1 lane of belts insufficient to service production? Add another lane.

I deliberately didn't include an ...
by wobbycarly
Thu Jan 02, 2025 7:44 am
Forum: Pending
Topic: [2.0.28] Cannot select bots with mouse if above a building
Replies: 5
Views: 445

Re: [2.0.28] Cannot select bots with mouse if above a building

Something similar happens when trying to "mine" bots when over an ore patch - it's impossible to pick up the bots, but instead the player attempts to dig up the ore.
by wobbycarly
Mon Dec 30, 2024 5:35 am
Forum: Implemented Suggestions
Topic: Forward crafting reference
Replies: 4
Views: 1008

Re: Forward crafting reference


Made an account just to necro this post. Why doesn't this have more attention? Ive grown away from minecraft for this game, but i still yearn for Minecraft's NEI mod, forward and backward recipes for every item. Even if you had to research it, it seems like an amazing idea. Altho i feel the point ...
by wobbycarly
Wed Dec 25, 2024 1:57 am
Forum: Balancing
Topic: I like the new interplanetary mechanics system... but I don't like it
Replies: 9
Views: 1223

Re: I like the new interplanetary mechanics system... but I don't like it



Also, carrying your inventory seems like a very strange request. The game gives you a button to void your inventory. It gives you the ability to launch that inventory to a platform. It gives you the ability to carry that inventory to other planets. And once you drop down, it gives you the ability ...
by wobbycarly
Fri Dec 06, 2024 8:28 am
Forum: Ideas and Suggestions
Topic: Auto-load next quality ammo
Replies: 0
Views: 149

Auto-load next quality ammo

TL;DR
When carrying differing qualities of the same ammo, when one quality level runs out, auto-load with the next best quality.


What?
So I went out manually hunting biters. I had say, half a stack of rare bullets, a couple of stacks of uncommon and a whole lot of common. The half-stack of ...
by wobbycarly
Sun Dec 01, 2024 2:27 am
Forum: Technical Help
Topic: Factorio 2.0 seems to take a long time to load
Replies: 1
Views: 408

Re: Factorio 2.0 seems to take a long time to load

You can check the cache-prototype-data setting in the config.ini file. Instructions here: https://www.reddit.com/r/factorio/comments/pn4o69/start_factorio_faster_maybe/

If you're on the Beta version, with versions being released each week, this setting won't help a lot because the sprites, etc ...
by wobbycarly
Sat Nov 30, 2024 12:57 am
Forum: Ideas and Suggestions
Topic: Add quality table to Factoriopedia
Replies: 4
Views: 588

Re: Add quality table to Factoriopedia


If you mouse over the diamond, it has this information already. But I do agree that a table would be a more accessible way to present the information.


That was so non-obvious to me. The diamond doesn't link to any quality icons in any way, and to me doesn't even suggest hoverable. It would ...
by wobbycarly
Fri Nov 29, 2024 10:08 am
Forum: Ideas and Suggestions
Topic: Add quality table to Factoriopedia
Replies: 4
Views: 588

Add quality table to Factoriopedia

TL;DR
In the Factoriopedia, for each craftable item, add the benefits that quality will provide.


What?
Provide a simple table to tell me why I want to make this item of a higher quality. I've played a lot, but have no idea what items I want to make into higher quality. For example, I have no ...
by wobbycarly
Mon Nov 25, 2024 8:26 am
Forum: Ideas and Suggestions
Topic: Include "Even distributiuon" and "Rate calculator" mods in base game
Replies: 4
Views: 862

Re: Include "Even distributiuon" and "Rate calculator" mods in base game

Even distribution is a bit cheaty when it comes to putting ammo in turrets. Spam the turrets down, press Ctrl-C (or whatever) and they are instantly filled. The other elements - like actually distributing evenly :D - would be a very well addition.
by wobbycarly
Thu Nov 21, 2024 7:37 am
Forum: Outdated/Not implemented
Topic: Remote construction when off planet
Replies: 12
Views: 1989

Re: Remote construction when off planet

Or, before leaving, build a roboport network with sufficient logistics capability to repair/rebuild...
by wobbycarly
Sun Nov 17, 2024 2:17 am
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 545

Re: Please stop auto-sorting things


Please stop auto-sorting Constant Combinator ALT view. Why can you display 38 but 32 gets "sorted" to 23?

Also, please stop Roboport contents from sorting right AFTER you take out one item. When you open the roboport I'm sure would be unnoticed and fine, though I dont understand the advantage of ...
by wobbycarly
Sun Nov 17, 2024 2:12 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 6760

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality!

I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does ...

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