Search found 288 matches
- Sun Jun 15, 2025 7:36 am
- Forum: Not a bug
- Topic: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
- Replies: 4
- Views: 406
Re: [2.0.55] Inserter won't remove spoilage from biochamber unless output empty
With the output full, the assembler won't do anything anyway. Removing the spoilage from the input slot will result in more Yumako being loaded, but nothing done with it, and it will just spoil, so I don't see any benefit of changing the current behaviour.
- Tue Jun 03, 2025 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.54] Vehicle auto-reload
- Replies: 3
- Views: 2606
Re: [boskid][2.0.54] Vehicle auto-reload
Will the vehicle auto-load if the existing quality ammo runs out, but there is other quality available?
viewtopic.php?t=123858
viewtopic.php?t=123858
- Mon Jun 02, 2025 9:45 am
- Forum: Ideas and Suggestions
- Topic: Ability for Inserters to downgrade quality
- Replies: 6
- Views: 639
Re: Ability for Inserters to downgrade quality
1. Quality is punishing to experiment with. [...] If Quality items build up, they can cause a partial or complete shutdown of the factory. If a player decides they no longer want use quality, they need to go through and completely filter out all quality items previously produced. [...]
Hard ...
- Tue May 13, 2025 8:58 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 3078
Re: Legendary Mech Armor
This.SirSmuggler wrote: Tue May 13, 2025 7:58 am You can recycle holmium plates in to homlium plates. So slap quality modules in the recycler and feed it holmium plates.
- Fri May 09, 2025 8:35 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94865
Re: Gleba has killed the game for me.
I've really enjoyed my time on Gleba (this time!)
It's interesting that you say "this time". Because I think a lot of the issues people have with Gleba are to do with the learning curve. There are a lot of new concepts thrown at you all at once in a high pressure environment, and you need to ...
- Wed May 07, 2025 8:41 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94865
Re: Gleba has killed the game for me.
Gleba has revived the game for me.
I'm only on my second 2.0 playthrough, and I am close to agreeing with you... I've really enjoyed my time on Gleba (this time!) and keep coming up with ideas for new configurations. And the fact that resources are essentially infinite once you are planting ...
- Mon Apr 14, 2025 10:23 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Just another Kovarex setup
- Replies: 0
- Views: 598
Just another Kovarex setup
So I'm quite happy with my new SA Kovarex setup, made more simple with the new feature to read machine contents.
0eNrlXe1u27gSfRf9lhf8JlXsPsmiCBxHSYU6tleWe7co8u6XlJNYdUT7zGwvrrxCflhKmKPDwxmSIofjH8X9+lDv2mbTFZ9+FM1qu9kXn/78Ueybp81ynX63WT7XxadiVW+6tnk8PNXFS1k0m4f67+KTfClHinbtcrPfbdtucV ...
0eNrlXe1u27gSfRf9lhf8JlXsPsmiCBxHSYU6tleWe7co8u6XlJNYdUT7zGwvrrxCflhKmKPDwxmSIofjH8X9+lDv2mbTFZ9+FM1qu9kXn/78Ueybp81ynX63WT7XxadiVW+6tnk8PNXFS1k0m4f67+KTfClHinbtcrPfbdtucV ...
- Mon Apr 07, 2025 8:08 am
- Forum: Balancing
- Topic: Uranium and ammo shipping too expensive
- Replies: 8
- Views: 1566
Re: Uranium and ammo shipping too expensive
*snip*
But before you get the railgun, arming a platform that travels back and forth from Aquilo takes ages because you can't make rockets very quickly with the resources your asteroid catchers bring in.
*snip*
The logic of your post is sound to me, but on this particular point, one possible ...
- Fri Apr 04, 2025 8:13 am
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 4962
Re: Space Age feels too scripted
*snip*
You can still use a lot of bots or not at all.
*snip*
I agree with most of what you wrote, but not this one. I believe it's extremely difficult to manage rocket logistics without bots. To use belts, one would need to either have a dedicated rocket for each item to be launched to space ...
- Thu Apr 03, 2025 7:56 am
- Forum: Ideas and Suggestions
- Topic: Roboport circuit setting
- Replies: 4
- Views: 308
Re: Roboport circuit setting
Oh I missed that bit, and just assumed that roboports could be set to read from the logistics network. I think there's a bug - or at least poor UI/UX...
I created a logistics group in my personal inventory.
04-03-2025, 18-51-48.png
But it's not possible to choose this on the roboport, even ...
I created a logistics group in my personal inventory.
04-03-2025, 18-51-48.png
But it's not possible to choose this on the roboport, even ...
- Wed Apr 02, 2025 9:55 am
- Forum: Ideas and Suggestions
- Topic: Roboport circuit setting
- Replies: 4
- Views: 308
Re: Roboport circuit setting
You mean like this?
- Mon Mar 31, 2025 8:06 am
- Forum: Ideas and Suggestions
- Topic: Construction bots should follow logistic chest priority (space age version)
- Replies: 5
- Views: 477
Re: Construction bots should follow logistic chest priority (space age version)
You could use a little circuit contraption to read the number of items in the logistics network, and only request more from space when you are running out of local supplies.
- Sat Mar 15, 2025 2:09 am
- Forum: Gameplay Help
- Topic: Deadlock. Why?
- Replies: 5
- Views: 673
Re: Deadlock. Why?
Just to add a little more detail to previous posts, it would help to add chain signals like this:
This will separate the 2 vertical train lines.- Fri Feb 28, 2025 7:41 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 780
Re: Cargo bay throughput alternative: cargo hatches
train-chests example: https://youtu.be/SWa6hAqsh_Y?si=V-hTuOQzHiXFQhAo
Thanks for showing this, however-
I fail to see how that relates to my proposal in any way: the cargo hatch would have a "progress bar" during which it is pulling the item from the main landing pad, and in that time you ...
- Wed Feb 26, 2025 9:29 am
- Forum: Ideas and Suggestions
- Topic: Cargo bay throughput alternative: cargo hatches
- Replies: 6
- Views: 780
- Sun Feb 09, 2025 3:48 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 94865
Re: Gleba has killed the game for me.
I'm still on my first run of Space Age expansion (having played V1 from 0.14), and Gleba annoyed me because it doesn't support experimentation. It's too easy to have a bunch of products spoil and have to go out harvesting again. I didn't want to, but Gleba was the only planet that I had to enter ...
- Fri Feb 07, 2025 8:14 am
- Forum: Gameplay Help
- Topic: problem with advanced oil production
- Replies: 8
- Views: 923
Re: problem with advanced oil production
Keep in mind that the light oil and petroleum tanks will fill up eventually and block the whole production ... again. Then you'll need to investigate cracking as mentioned by Tertius and Kyralessa. Could be worth setting up 4 train stations each with a fluid wagon train to bring all four products ...
- Thu Feb 06, 2025 7:22 am
- Forum: Gameplay Help
- Topic: Interplanetary Science Transporting
- Replies: 5
- Views: 1170
Re: Interplanetary Science Transporting
As I guess you have one storage tank per fluid only, and it can contain maximum of 25k fluid, those conditions will never be true.
This is what I was going to suggest. Those bars appear to be fully green, but in reality they're not, because with a single tank, your contents value will never ...
- Sun Jan 05, 2025 2:28 am
- Forum: Gameplay Help
- Topic: I just started
- Replies: 4
- Views: 545
Re: I just started
Most production issues can be resolved by building more/bigger.
Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.
1 lane of belts insufficient to service production? Add another lane.
I deliberately didn't include an ...
Need more iron plates? Build more iron smelters.
Need more iron ore for the smelters? Find another iron ore patch and mine it.
1 lane of belts insufficient to service production? Add another lane.
I deliberately didn't include an ...
- Thu Jan 02, 2025 7:44 am
- Forum: Pending
- Topic: [2.0.28] Cannot select bots with mouse if above a building
- Replies: 5
- Views: 565
Re: [2.0.28] Cannot select bots with mouse if above a building
Something similar happens when trying to "mine" bots when over an ore patch - it's impossible to pick up the bots, but instead the player attempts to dig up the ore.