Search found 261 matches

by wobbycarly
Thu Nov 21, 2024 7:37 am
Forum: Ideas and Suggestions
Topic: Remote construction when off planet
Replies: 2
Views: 42

Re: Remote construction when off planet

Or, before leaving, build a roboport network with sufficient logistics capability to repair/rebuild...
by wobbycarly
Sun Nov 17, 2024 2:17 am
Forum: Ideas and Suggestions
Topic: Please stop auto-sorting things
Replies: 6
Views: 258

Re: Please stop auto-sorting things

Please stop auto-sorting Constant Combinator ALT view. Why can you display 38 but 32 gets "sorted" to 23? Also, please stop Roboport contents from sorting right AFTER you take out one item. When you open the roboport I'm sure would be unnoticed and fine, though I dont understand the advan...
by wobbycarly
Sun Nov 17, 2024 2:12 am
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 51
Views: 2848

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality! I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does ...
by wobbycarly
Sun Nov 17, 2024 2:05 am
Forum: Won't fix.
Topic: [2.0.15] Inserter stuck loading furnace
Replies: 6
Views: 358

Re: [2.0.15] Inserter stuck loading furnace

A similar thing can happen if you remove an assembly machine and an inserter grabs something off the belt. If the assembly machine is replaced and set with a recipe that doesn't take the item the inserter has in its hand, the inserter is stuck unable to do anything. Both your example and mine are no...
by wobbycarly
Thu Oct 24, 2024 7:33 am
Forum: Not a bug
Topic: [2.0.9] Recipes tooltip missing when selected in assembly machine
Replies: 2
Views: 146

Re: [2.0.9] Recipes tooltip missing when selected in assembly machine

Thanks! Can't believe I missed that detail.
by wobbycarly
Wed Oct 23, 2024 9:01 am
Forum: Not a bug
Topic: [2.0.9] Recipes tooltip missing when selected in assembly machine
Replies: 2
Views: 146

[2.0.9] Recipes tooltip missing when selected in assembly machine

This isn't a bug as such, but to me it feels like a significant backwards change in functionality - I didn't realise how much I used it until I found in missing in V2. What did you do? Open an assembly machine that's assigned a recipe. Hover over the recipe item to receive the tooltip, but it doesn'...
by wobbycarly
Tue Oct 22, 2024 8:48 am
Forum: Ideas and Suggestions
Topic: Change "Enqueue" to "Add to Queue" in english
Replies: 27
Views: 1677

Re: Change "Enqueue" to "Add to Queue" in english

As a native English speaker, why not just "Queue Research"?
by wobbycarly
Thu Sep 05, 2024 9:31 am
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 206
Views: 69825

Re: The order of construction

… The rendering cost and simulation cost to them is miniscule, and if it actually matters to your computer it might not be suited for Factorio in general. For my PC, the high load is not a problem. But for my nerves, it is a serious problem, waiting for the drones to bother to build what I need. It...
by wobbycarly
Tue Sep 03, 2024 9:55 am
Forum: Ideas and Suggestions
Topic: Telling inserters where to place items on transport belts
Replies: 33
Views: 22708

Re: Manipulator – Which lane should I put it in, Which strip should I take it from

Some people would argue that this is part of the challenge of dealing with belts and inserters.

I'd be one of those people. Lane selection would trivialise part of the fun of the design process.
by wobbycarly
Thu Aug 22, 2024 9:05 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My future megabase
Replies: 3
Views: 1704

Re: My future megabase

Depending on your target SPM, double the production, then double it again! :D
by wobbycarly
Tue Aug 13, 2024 8:37 am
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
Replies: 10
Views: 11095

Re: Intangir's Vanilla Train Network (w/ smart depo) v0.9

Stupid question, but what is the advantage to naiive system like follows: - Trains have schedule "pickup -> depot -> delivery -> depot" - Delivery and Pickup set their own train limit to 0 if they cant supply / have enough, otherwise it is 1 Train limits didn't exist back in 2019/2020 whe...
by wobbycarly
Fri Jun 28, 2024 9:19 am
Forum: Not a bug
Topic: [1.1.107] Spidertron inventory filter bug
Replies: 4
Views: 495

Re: [1.1.107] Spidertron inventory filter bug

I logged the same thing a long time ago (can't find the original post), and apparently it's too much of a performance hit to auto-sort the Spidertron inventory.
by wobbycarly
Fri Jun 28, 2024 9:12 am
Forum: Ideas and Requests For Mods
Topic: Can you help me?
Replies: 1
Views: 308

Re: Can you help me?

I haven't used it myself, but this might help: https://mods.factorio.com/mod/FARL

However, I suggest you still learn how the rail system works first. You can probably still make a "bad" rail network with this mod, as I believe that you need to design the blueprints that FARL will put down.
by wobbycarly
Sun Jun 23, 2024 3:25 am
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 9
Views: 1888

Re: Is this 8 belt balancer efficient?

If you put a splitter either before (and/)or after the double-splitter in the middle, you will at least get some mixture between the two sides. And I assume the yellow belts will be updated to red... ;)
by wobbycarly
Tue Jun 11, 2024 10:08 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59284

Re: Friday Facts #414 - Spoils of Agriculture

Green and especially blue science takes a god-awful amount of time to produce, especially at a small scale. And modules don't help much. Then increase the scale. That's the core challenge of this game :) Also judging by the screenshots (fix:) purple and yellow science (as we know them today) are go...
by wobbycarly
Wed May 22, 2024 10:51 am
Forum: Gameplay Help
Topic: Building beautifully
Replies: 1
Views: 548

Re: Building beautifully

This might give you some inspiration: https://www.youtube.com/watch?v=pM5yo95 ... oo6-07kaJk
by wobbycarly
Sun Apr 28, 2024 3:16 am
Forum: Gameplay Help
Topic: Train blueprints
Replies: 10
Views: 3462

Re: Train blueprints

You may or not may not be aware of the debug feature (<F4> by default) that can enable the map grid-lines. The dark grid-lines are the "chunks" (32 x 32 squares), so one approach is if you make all your blueprints to take up and fit in full chunks (1x1, 1x2, 1x3, 2x2, etc), then you know c...

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