Search found 261 matches
- Thu Nov 21, 2024 7:37 am
- Forum: Ideas and Suggestions
- Topic: Remote construction when off planet
- Replies: 2
- Views: 42
Re: Remote construction when off planet
Or, before leaving, build a roboport network with sufficient logistics capability to repair/rebuild...
- Mon Nov 18, 2024 8:40 am
- Forum: Bug Reports
- Topic: [2.0.19] Downgrading asesmbler to level 1 by construction bot always clears recipe
- Replies: 3
- Views: 173
Re: [2.0.19] Downgrading asesmbler to level 1 by construction bot always clears recipe
Is it a recipe with a fluid, that can't be made in an AM1?
- Sun Nov 17, 2024 2:17 am
- Forum: Ideas and Suggestions
- Topic: Please stop auto-sorting things
- Replies: 6
- Views: 258
Re: Please stop auto-sorting things
Please stop auto-sorting Constant Combinator ALT view. Why can you display 38 but 32 gets "sorted" to 23? Also, please stop Roboport contents from sorting right AFTER you take out one item. When you open the roboport I'm sure would be unnoticed and fine, though I dont understand the advan...
- Sun Nov 17, 2024 2:12 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 51
- Views: 2848
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
I was setting some map pins last night, just using the tick/check symbol, and *every* *time* I had an extra click because of quality - and ticks don't even have quality! I'm finding the current pin method very click-y (create pin, select icon, confirm quality, add description, confirm, place). Does ...
- Sun Nov 17, 2024 2:05 am
- Forum: Won't fix.
- Topic: [2.0.15] Inserter stuck loading furnace
- Replies: 6
- Views: 358
Re: [2.0.15] Inserter stuck loading furnace
A similar thing can happen if you remove an assembly machine and an inserter grabs something off the belt. If the assembly machine is replaced and set with a recipe that doesn't take the item the inserter has in its hand, the inserter is stuck unable to do anything. Both your example and mine are no...
- Thu Oct 24, 2024 7:33 am
- Forum: Not a bug
- Topic: [2.0.9] Recipes tooltip missing when selected in assembly machine
- Replies: 2
- Views: 146
Re: [2.0.9] Recipes tooltip missing when selected in assembly machine
Thanks! Can't believe I missed that detail.
- Wed Oct 23, 2024 9:01 am
- Forum: Not a bug
- Topic: [2.0.9] Recipes tooltip missing when selected in assembly machine
- Replies: 2
- Views: 146
[2.0.9] Recipes tooltip missing when selected in assembly machine
This isn't a bug as such, but to me it feels like a significant backwards change in functionality - I didn't realise how much I used it until I found in missing in V2. What did you do? Open an assembly machine that's assigned a recipe. Hover over the recipe item to receive the tooltip, but it doesn'...
- Tue Oct 22, 2024 8:48 am
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 1677
Re: Change "Enqueue" to "Add to Queue" in english
As a native English speaker, why not just "Queue Research"?
- Sat Oct 05, 2024 6:50 am
- Forum: Gameplay Help
- Topic: Circuit design to switch on local power during global outage
- Replies: 6
- Views: 533
Re: Circuit design to switch on local power during global outage
This might help with some inspiration: https://wiki.factorio.com/Tutorial:Circ ... team_power
- Thu Sep 05, 2024 9:31 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 69825
Re: The order of construction
… The rendering cost and simulation cost to them is miniscule, and if it actually matters to your computer it might not be suited for Factorio in general. For my PC, the high load is not a problem. But for my nerves, it is a serious problem, waiting for the drones to bother to build what I need. It...
- Tue Sep 03, 2024 9:55 am
- Forum: Ideas and Suggestions
- Topic: Telling inserters where to place items on transport belts
- Replies: 33
- Views: 22708
Re: Manipulator – Which lane should I put it in, Which strip should I take it from
Some people would argue that this is part of the challenge of dealing with belts and inserters.
I'd be one of those people. Lane selection would trivialise part of the fun of the design process.
I'd be one of those people. Lane selection would trivialise part of the fun of the design process.
- Thu Aug 22, 2024 9:05 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My future megabase
- Replies: 3
- Views: 1704
Re: My future megabase
Depending on your target SPM, double the production, then double it again!
- Wed Aug 14, 2024 8:59 am
- Forum: Railway Setups
- Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
- Replies: 10
- Views: 11095
- Tue Aug 13, 2024 8:37 am
- Forum: Railway Setups
- Topic: Intangir's Vanilla Train Network (w/ smart depo) v0.9
- Replies: 10
- Views: 11095
Re: Intangir's Vanilla Train Network (w/ smart depo) v0.9
Stupid question, but what is the advantage to naiive system like follows: - Trains have schedule "pickup -> depot -> delivery -> depot" - Delivery and Pickup set their own train limit to 0 if they cant supply / have enough, otherwise it is 1 Train limits didn't exist back in 2019/2020 whe...
- Fri Jun 28, 2024 9:19 am
- Forum: Not a bug
- Topic: [1.1.107] Spidertron inventory filter bug
- Replies: 4
- Views: 495
Re: [1.1.107] Spidertron inventory filter bug
I logged the same thing a long time ago (can't find the original post), and apparently it's too much of a performance hit to auto-sort the Spidertron inventory.
- Fri Jun 28, 2024 9:12 am
- Forum: Ideas and Requests For Mods
- Topic: Can you help me?
- Replies: 1
- Views: 308
Re: Can you help me?
I haven't used it myself, but this might help: https://mods.factorio.com/mod/FARL
However, I suggest you still learn how the rail system works first. You can probably still make a "bad" rail network with this mod, as I believe that you need to design the blueprints that FARL will put down.
However, I suggest you still learn how the rail system works first. You can probably still make a "bad" rail network with this mod, as I believe that you need to design the blueprints that FARL will put down.
- Sun Jun 23, 2024 3:25 am
- Forum: Gameplay Help
- Topic: Is this 8 belt balancer efficient?
- Replies: 9
- Views: 1888
Re: Is this 8 belt balancer efficient?
If you put a splitter either before (and/)or after the double-splitter in the middle, you will at least get some mixture between the two sides. And I assume the yellow belts will be updated to red...
- Tue Jun 11, 2024 10:08 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59284
Re: Friday Facts #414 - Spoils of Agriculture
Green and especially blue science takes a god-awful amount of time to produce, especially at a small scale. And modules don't help much. Then increase the scale. That's the core challenge of this game :) Also judging by the screenshots (fix:) purple and yellow science (as we know them today) are go...
- Wed May 22, 2024 10:51 am
- Forum: Gameplay Help
- Topic: Building beautifully
- Replies: 1
- Views: 548
Re: Building beautifully
This might give you some inspiration: https://www.youtube.com/watch?v=pM5yo95 ... oo6-07kaJk
- Sun Apr 28, 2024 3:16 am
- Forum: Gameplay Help
- Topic: Train blueprints
- Replies: 10
- Views: 3462
Re: Train blueprints
You may or not may not be aware of the debug feature (<F4> by default) that can enable the map grid-lines. The dark grid-lines are the "chunks" (32 x 32 squares), so one approach is if you make all your blueprints to take up and fit in full chunks (1x1, 1x2, 1x3, 2x2, etc), then you know c...