Search found 245 matches

by wobbycarly
Tue Mar 26, 2019 9:24 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 152319

Re: Digital Display, Yay!

I don't want to just blindly copy-and-paste - I've tried looking into it, but can someone please explain the "32-bit trick" and how the bit left-shifting works? I kind of get it at a high level, but cannot work the maths to know how the values are programmed into the constant combinator. T...
by wobbycarly
Tue Mar 05, 2019 10:45 am
Forum: Duplicates
Topic: [0.17.5] Campaign - GUI broken
Replies: 2
Views: 850

Re: [0.17.5] Campaign - GUI broken

Apologies for the duplicate - I tried to search, really, I did!
by wobbycarly
Tue Mar 05, 2019 9:02 am
Forum: Duplicates
Topic: [0.17.5] Campaign - GUI broken
Replies: 2
Views: 850

[0.17.5] Campaign - GUI broken

The minimap, science progress, hover tips are all broken (See RHS of screenshot.)
by wobbycarly
Fri Mar 01, 2019 8:58 am
Forum: Duplicates
Topic: [0.17.3] Map Generator Options Cut Off By Preview
Replies: 4
Views: 1447

Re: Minor Bug? Map Preview

I have similar issues... the menu on the LHS is truncated, the mod button is overwritten by the Close Preview button, and the Play button is huge.

Screenshot attached. Not sure if this has been reported already, so apologies for any duplicates.
by wobbycarly
Tue Jan 29, 2019 4:20 am
Forum: Ideas and Suggestions
Topic: Adjustable roboport range
Replies: 6
Views: 2918

Adjustable roboport range

I had a friend suggest this to me, and so I created an account just so I could post the idea, because I think it's brilliant. I suggest having a slider on roboports to be able to adjust the size of the logistics zone. This will allow the player to construct separate roboport networks and have more c...

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