Search found 245 matches
- Tue Mar 26, 2019 9:24 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 152319
Re: Digital Display, Yay!
I don't want to just blindly copy-and-paste - I've tried looking into it, but can someone please explain the "32-bit trick" and how the bit left-shifting works? I kind of get it at a high level, but cannot work the maths to know how the values are programmed into the constant combinator. T...
- Tue Mar 05, 2019 10:45 am
- Forum: Duplicates
- Topic: [0.17.5] Campaign - GUI broken
- Replies: 2
- Views: 850
Re: [0.17.5] Campaign - GUI broken
Apologies for the duplicate - I tried to search, really, I did!
- Tue Mar 05, 2019 9:02 am
- Forum: Duplicates
- Topic: [0.17.5] Campaign - GUI broken
- Replies: 2
- Views: 850
[0.17.5] Campaign - GUI broken
The minimap, science progress, hover tips are all broken (See RHS of screenshot.)
- Fri Mar 01, 2019 8:58 am
- Forum: Duplicates
- Topic: [0.17.3] Map Generator Options Cut Off By Preview
- Replies: 4
- Views: 1447
Re: Minor Bug? Map Preview
I have similar issues... the menu on the LHS is truncated, the mod button is overwritten by the Close Preview button, and the Play button is huge.
Screenshot attached. Not sure if this has been reported already, so apologies for any duplicates.
Screenshot attached. Not sure if this has been reported already, so apologies for any duplicates.
- Tue Jan 29, 2019 4:20 am
- Forum: Ideas and Suggestions
- Topic: Adjustable roboport range
- Replies: 6
- Views: 2918
Adjustable roboport range
I had a friend suggest this to me, and so I created an account just so I could post the idea, because I think it's brilliant. I suggest having a slider on roboports to be able to adjust the size of the logistics zone. This will allow the player to construct separate roboport networks and have more c...