Search found 183 matches

by azesmbog
Sat Nov 27, 2021 10:51 am
Forum: Ideas and Suggestions
Topic: Shoot artilery with an optional different key
Replies: 4
Views: 110

Re: Shoot artilery with an optional different key

mrvn wrote:
Sat Nov 27, 2021 8:34 am
It would be nice
It would be bad.
Expand the area of automatic shooting and you will be happy.
by azesmbog
Fri Oct 15, 2021 12:16 am
Forum: Technical Help
Topic: [1.1.37] Expansion broke (macOS)
Replies: 6
Views: 420

Re: [1.1.37] Expansion broke (macOS)

Yes, I also had the thought that I crossed some important threshold, after which the expansion simply turned off. But here's the deal. Base number 1 Artillery range increased to level 12, this is +360% Base number 2 Artillery range increased to level 14, this is +420% So it doesn't add up. Possibly ...
by azesmbog
Thu Oct 14, 2021 8:42 am
Forum: Technical Help
Topic: [1.1.37] Expansion broke (macOS)
Replies: 6
Views: 420

Re: [1.1.37] Expansion broke (macOS)

And yet the expansion on my main base (Base # 1) is broken and does not work and does not turn on. : ((( I will try to develop the idea. Here is a screenshot from Base # 2. expan_base2.jpg Here you have to think correctly. Biters around the perimeter try to create new nests, as soon as the nest is c...
by azesmbog
Tue Oct 12, 2021 8:05 pm
Forum: Technical Help
Topic: [1.1.37] Expansion broke (macOS)
Replies: 6
Views: 420

Re: [1.1.37] Expansion broke (macOS)

Thanks for your help!! But apparently the reality is still worse. Although the moderators apparently put it in the "Help", they think that I broke it myself, or I don't know how the expansion works. Anyway. This map of mine is three years old, and I have never turned off the expansion, and...
by azesmbog
Tue Oct 12, 2021 6:37 am
Forum: Technical Help
Topic: [1.1.37] Expansion broke (macOS)
Replies: 6
Views: 420

[1.1.37] Expansion broke (macOS)

I have a vanilla game by default.
I did not turn off anything anywhere.
For some time now I noticed that biters have ceased to settle in the cleared territories.
It's completely uninteresting to play like that.
How to check - switch - fix this unpleasant situation ??
* crying *
by azesmbog
Mon Oct 04, 2021 9:46 am
Forum: Ideas and Suggestions
Topic: Disable artillery wagon auto-fire when train is in manual mode
Replies: 19
Views: 1389

Re: Disable artillery wagon auto-fire when train is in manual mode

Killing a biter and a spitter is not a puzzle.
Disable them and micromanage as much as you want.
Factorio is a sandbox and I like it when things are difficult, even when destroyed.
Who doesn't like complexity - put mods on everything and everyone.
-1 again
by azesmbog
Sun Oct 03, 2021 1:49 pm
Forum: Ideas and Suggestions
Topic: Disable artillery wagon auto-fire when train is in manual mode
Replies: 19
Views: 1389

Re: Disable artillery wagon auto-fire when train is in manual mode

If this behavior of artillery trains was originally - I would be all for it. But now I'm CATEGORALLY! against it. There is no need to make the game easier. I know what I'm talking about. I have the largest number of both artillery trains and the longest railway with a constant respawn bite around it...
by azesmbog
Sun Sep 12, 2021 8:25 pm
Forum: Technical Help
Topic: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
Replies: 12
Views: 789

Re: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)

Here on Catalina https://s.micp.ru/1mjx5.png Launched and works without problems. I don’t know how to convert a file in .dat, but it’s hardly the case. The base itself is working fine. I have a local version of Factorio, not Steam. I also think that the problem is possibly in the hardware or in the OS
by azesmbog
Sun Sep 12, 2021 11:48 am
Forum: Technical Help
Topic: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)
Replies: 12
Views: 789

Re: [1.1.39] Game Crashes when deleting mods not even in use (macOS 10.11.6)

If you post your save, I can check it, both in Windows and Catalina (10.15.7)
by azesmbog
Wed Sep 08, 2021 6:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
Replies: 10
Views: 4918

Re: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.

Quite an interesting base. Thanks for sharing) 1. Why isn't there at least one spider? it is many times faster and more efficient to travel with it throughout the base. 2. Why are the conveyor belts all red and slow? Replacing the conveyors with fast blue ones, I think, would raise the overall UPS b...
by azesmbog
Wed Aug 25, 2021 8:45 pm
Forum: General discussion
Topic: Re-Enable Achievements...
Replies: 98
Views: 101726

Re: Re-Enable Achievements...

My achievements were broken many centuries ago, probably back in version 0.18, not through my fault, but because several hundred thousand biters just got stuck on the map and did not move. Then, a few years later, it was repaired, but then they had to be destroyed with a script, and the UPS immediat...
by azesmbog
Mon Aug 23, 2021 3:38 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 756

Re: Performace issues on High-End PC

Hmmm, author. well, who told you that you have a "High End Performance PC"? Did they invent or fell for marketing persuasion ?? I would like to see at least one test result on the site https://factoriobox.1au.us/ The fast ones are those that are at least in the top ten according to the res...
by azesmbog
Sun Aug 22, 2021 8:31 pm
Forum: Technical Help
Topic: Performace issues on High-End PC
Replies: 12
Views: 756

Re: Performace issues on High-End PC

My amateurish take on this base: Too many construction and transport drones, I would reduce it by 10 times Too many trains. I would increase the length of each train and halve the number. Horrible copper production. On long manipulators - it should be done on short and fast Huge open space with bite...
by azesmbog
Sun Aug 22, 2021 7:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 24
Views: 6118

Gigantic Sized Structures

https://s.micp.ru/9Y182.jpg Hopefully one of the biggest logical networks :)) (Note - made in vanilla, by hand and blueprint. Everything that is done with the help of mods - I do not consider. :) In the center, to assess the scale, I marked out the production base itself. As I understand it, this i...
by azesmbog
Sun Jul 25, 2021 8:18 am
Forum: Off topic
Topic: Anyone installed Windows XP from USB?
Replies: 5
Views: 992

Re: Anyone installed Windows XP from USB?

The most effective (but also the most time-consuming :) way is to make a bootable USB flash drive with a CD-ROM partition, which in the BIOS and in the computer itself is seen as a banal USB CD-ROM. Installing Windows happens as with a regular CD-ROM. It is made by special utilities from chipset man...
by azesmbog
Tue Jul 13, 2021 5:56 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 1362

Re: Validate Saves

Well, yes, neutrinos and other shnyaga)) In my case, everything is probably more prosaic, summer and high temperature (now it is early morning and +40 outside the window, in the afternoon and +50 happens) In general, the first run of the test is a little disappointing - 8 random errors in 6 hours of...
by azesmbog
Mon Jul 12, 2021 6:57 am
Forum: Gameplay Help
Topic: Nuclear Power Problems
Replies: 6
Views: 540

Re: Nuclear Power Problems

I switched up based on what you said about 4 being too much, so now I am running 28 sets of 2 turbines, but I think 56 turbines is too much based on what you and the links you posted are saying? 2 turbines per heat exchanger is also not the best solution. There is not enough steam at full and maxim...
by azesmbog
Mon Jul 12, 2021 6:32 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 1362

Re: Validate Saves

Ah, and there seem to be an option to increase number of auto saves, https://www.reddit.com/r/factorio/comments/6kqncj/psa_you_can_have_more_than_3_autosaves/ At first glance, it looks like an attractive solution. But.. I tried to change the time limit between autosaves. I had 40 minutes, set 480 m...
by azesmbog
Sun Jul 11, 2021 5:47 pm
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 1362

Re: Validate Saves

Problem of the game? No! If someone invests into a computer 64 GB Ram, he/she should be easily able to invest into a working backup, that is useful for his kind of setup. If someone invests 1000 hours into a game and builds something great and has no backup, how much is the invest worth? And yet th...
by azesmbog
Fri Jul 09, 2021 3:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 24
Views: 6118

Re: My "small" sandbox.

Why have you disabled comments under the video ? Savegame , please. Apparently I turned off comments for other videos, and they turned off everywhere. Included. Link to yesterday's save. https://drive.google.com/file/d/1k1bSz5-9o24PtQy_-6UpNOdNGDrTGS7Z/view?usp=sharing This will work on any compute...

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