Search found 45 matches
- Mon Dec 09, 2019 6:57 am
- Forum: Assigned
- Topic: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem
- Replies: 5
- Views: 179
Re: [0.17.79] Range of turrets and spitter shooting range problem
and yet the large spitters can shoot the shotgun turrets but the turrets can't shoot the large spitters, sending my bots into an endless repair cycle. This is normal behavior and there is no need to fix it. Play should be difficult and difficult. For the entire time of my game, more than 206 thousa...
- Fri Nov 29, 2019 4:19 pm
- Forum: Gameplay Help
- Topic: Water supply for nuclear reactors
- Replies: 8
- Views: 360
Re: Water supply for nuclear reactors
“A theory without practice is dead, practice without a theory is blind”, this quote is attributed to commander Alexander Suvorov. theory of wiki.factorio: 2x4 core, 8 reactors, 112 Exchangers, 193 Turbines, 1120MW In practice, I have this: 2x4 core, 8 reactors, 136 Exchangers, 204 Turbines You can a...
- Wed Nov 27, 2019 7:33 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 2045
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
626k laser turrets? That is crazy. I do have about 15k turrets and I think it is kind of overkill already. You should share your setup maybe somewhere. I am curious. Already 631k :) core.jpg Here are 14 nuclear stations. still not two, but added three more). For each station, 14 pumps without pumps...
- Tue Nov 26, 2019 10:02 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 2045
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
I use 8 core (2x4) reactors. I have an ordinary world, with a respawn of living creatures, so I have to fight a lot and for a long time. Such compact reactors I have working 22 pieces + 2 in the process of construction. 626k laser turrets currently consume 15 GW. And this is not the limit, I plan to...
- Tue Nov 19, 2019 1:12 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 179
Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
this is in front of the tree I took a screenshot. In fact, I am approaching the train, but hiding in the trees. But I still stand right next to the train exactly in the middle of the head of the train ??? Between me and the train, there is nothing in theory) Well, not a mistake - it means not a mist...
- Mon Nov 18, 2019 6:32 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 179
Re: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
But there is nothing between me and the object (in this case, the train), but I rested on the train, but the trees hid me at the same time. but apparently, by the logic of the game, these trees nevertheless interfere. Therefore, I personally do not think this is a big mistake, so, an unpleasant trif...
- Mon Nov 18, 2019 5:43 pm
- Forum: Not a bug
- Topic: [0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
- Replies: 5
- Views: 179
[0.17.78][Minor-bug] it’s impossible to get on the train behind the trees
I think a minor mistake, but suddenly you don’t know :) train.jpg Here I will explain in words. I take two steps up, towards the train, naturally I rest against it and hide behind the trees. Is it logical ?? well and that's it, from this place I can’t get on the train with the Enter key. If I go out...
- Tue Oct 29, 2019 9:10 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 11
- Views: 408
Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
Can you post the save before you came on train? I think that would make it easier to debug - nice setup to reproduce the issue. https://forums.factorio.com/viewtopic.php?f=182&t=76875#p462633 in this thread my previous save. The problem is the same. But I can publish this preservation, but tomorrow...
- Tue Oct 29, 2019 8:02 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 11
- Views: 408
Re: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
I looked at these settings in my settings. everything is right there, 8000 and 1000 Now with pictures. and time. 1.jpg This is my next battlefield. I drove close enough. 2.jpg Arrived on an armored train 3.jpg In 2 minutes. He shot off how many shells, the bitters gathered in a flock. In line of sig...
- Tue Oct 29, 2019 10:00 am
- Forum: Not a bug
- Topic: [Oxyd] [0.17.74] Pathfinder fails and unit groups stand around idle
- Replies: 11
- Views: 408
Re: [0.17.74] Pathfinder fails and unit groups stand around idle
with plenty of unit groups that get artilleried and just stand there and do nothing. You are not alone with this behavior of bitters. I asked this question several times, and not just me. So far, nothing reasonable has been answered, maybe you are more lucky. In my humble opinion, it depends on the...
- Tue Oct 22, 2019 3:30 pm
- Forum: Assigned
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 13
- Views: 561
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Tell me at least what should I enable in debugging to see if bitters are going to come to me? I am inclined to think that they have become so wise that they have become pacifists, and frankly did not give a damn about me and openly say - "Well, what are you shelling us, are we not fools to go under ...
- Mon Oct 21, 2019 4:44 pm
- Forum: Assigned
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 13
- Views: 561
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Well, from the screenshot you showed it looks like something is definitely wrong with your save – the biters aren't even trying to pathfind toward the artillery. A save would be very useful for us, but I understand that uploading a huge file might be difficult. Here is the save game three days ago ...
- Fri Oct 18, 2019 3:27 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 69
- Views: 7210
Re: Friday Facts #317 - New pathfinding algorithm
Say the new algorithm ?? H-hehh TWO! hours did nothing and just watched the new algorithm)) Before my eyes, after the shelling of the cannons, several flocks were organized, both large and smaller. And they stood still. I watched them all this time. During this time, after an hour and a half, severa...
- Thu Oct 17, 2019 5:14 pm
- Forum: Assigned
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 13
- Views: 561
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
auto_guns3.jpg Well, from the screenshot you showed it looks like something is definitely wrong with your save – the biters aren't even trying to pathfind toward the artillery. A save would be very useful for us, but I understand that uploading a huge file might be difficult. So I say. I have alrea...
- Thu Oct 17, 2019 3:10 pm
- Forum: Assigned
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 13
- Views: 561
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
No, this is the latest version of the game. The previous 0.69 version of the game ended at the mark (there were guns) 700,437, the map was cleared a little further by the radius of fire. This morning I downloaded the 0.70 version. UPS immediately fell to 0.6 and 15 minutes it lasted, throughout the ...
- Thu Oct 17, 2019 1:45 pm
- Forum: Assigned
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 13
- Views: 561
Re: [0.17.71] Biters and Spitters not attacking after shot with artillery
But it isn't really a major problem IMO, and not a huge priority, so if its too much work we will probably leave it as it is now For you, this is a small problem, for me - a huge one :( Screenshot below. As I understand it, the dark red circles are the radius of the AUTOMATIC destruction of guns. A...
- Thu Oct 17, 2019 9:24 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 7279
Re: Version 0.17.70
I can’t say for sure how many stuck / frozen biters I had on the map (looked at the statistics - I think about 30,000 biters were destroyed - it means there were so many frozen)), but when I switched to this version, the UPS / FPS fell to 0.6 and grew up slowly for about 15 minutes, fifteen hundred ...
- Tue Oct 15, 2019 1:41 pm
- Forum: General discussion
- Topic: Anyone Ryzen Benchmarks?
- Replies: 103
- Views: 24255
Re: Anyone Ryzen Benchmarks?
Thank. I get it.
Of the five measurements, we take the average avg and calculate.
With the test base it turns out roughly 1 / 0.012 = 83.33 UPS
Of the five measurements, we take the average avg and calculate.
With the test base it turns out roughly 1 / 0.012 = 83.33 UPS
- Tue Oct 15, 2019 10:11 am
- Forum: General discussion
- Topic: Anyone Ryzen Benchmarks?
- Replies: 103
- Views: 24255
Re: Anyone Ryzen Benchmarks?
Just tried it with my e3-1231 v3 w. 16GB of 1600MHz DDR3, got 54UPS. Thanks for the command line For windows all the same, I got this: factorio --benchmark "stevetrovs_10K_mega_belt_base.zip" --benchmark-ticks 1000 --disable-audio --mod-directory /dev/null --benchmark-runs 5 >test.txt Just redirect...
- Tue Oct 15, 2019 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.69] Biters freeze after artillery wagon shot impact
- Replies: 9
- Views: 489
Re: [0.17.69] Biters freeze after artillery wagon shot impact
I walked a path of 700,000 cells, shooting and destroying bitters along the way. Usually the scenario is this: I build a train and drive on an armored train as close to the nests as possible, stop, the guns (20 lvl) start firing automatically at the nests, the bitters run towards the guns, I destroy...