Search found 226 matches

by azesmbog
Mon Jan 30, 2023 7:06 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 30
Views: 11293

Re: My "small" sandbox.

Constant expansion and supplied :) In more detail, it is necessary to start from afar. A full refueling of nuclear fuel is enough for approximately 300 km. Sometimes less)) Therefore, it is optimal to refuel and set up nuclear fuel filling stations somewhere in 250,000 cells. Schematically it looks ...
by azesmbog
Sun Jan 29, 2023 6:58 pm
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 35
Views: 2515

Re: Remove Expensive Mode

Das Kind mit dem Bade ausschutten
by azesmbog
Sun Jan 29, 2023 6:39 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 30
Views: 11293

Re: My "small" sandbox.

Don't give up! Thank you. I am doing everything possible. The fight is with the "hardware" of the computer in the main. Since last time, I have slightly improved the processor and added more memory. Now the maximum is 128 GB. My current location : karta3.jpg What has changed since the las...
by azesmbog
Sat Jan 28, 2023 11:47 am
Forum: Ideas and Suggestions
Topic: Use ZSTD for savegame compression (much faster, smaller)
Replies: 19
Views: 3447

Re: Use ZSTD for savegame compression (much faster, smaller)

What do you know about saving the game)) p-f-f-f-f-f My save (vanilla clean) current time is 65 seconds, and this can be said almost instantly. Therefore, the interval between autosaves is 1 hour. And even then, I save more in order not to get into the "zero problem" / For me, the main thi...
by azesmbog
Fri Jan 27, 2023 1:35 pm
Forum: General discussion
Topic: vanilla death world too hard
Replies: 30
Views: 1559

Re: vanilla death world too hard

Due to logistics and bot self-damage? Why did I give up fire turrets?? I have always considered them intermediate until the laser turrets reach a certain power. As soon as this happened, I dismantled the fire turrets, now there are several (tens of) thousand of them in the chests :) upd: looked at ...
by azesmbog
Fri Jan 27, 2023 10:10 am
Forum: General discussion
Topic: vanilla death world too hard
Replies: 30
Views: 1559

Re: vanilla death world too hard

My second map was (and is:) - Marathon of the World of Death. Without oil, at least in the immediate visibility - I think I would not start playing at all. But the first oil had to be won back from the biters, with a flamethrower it is already a little easier to run. In general, I launched a rocket ...
by azesmbog
Tue Jan 24, 2023 5:28 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1569
Views: 354382

Re: Simple Questions and Short Answers

DarkShadow44 wrote:
Mon Jan 23, 2023 11:16 pm

There's already a few suggestions:
Thanks for the collection of suggestions.
So I'm not the only one who lacks such a function. Alas, I don’t use mods, I’m a retrograde, only hardcore, only vanilla.
You have to go the long way, build to actual size, remove the excess, and blueprint again.
by azesmbog
Mon Jan 23, 2023 7:16 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1569
Views: 354382

Re: Simple Questions and Short Answers

If you open the blueprint with the right mouse button for editing, then why doesn't scaling work in the preview window in any way ?? Am I the only one who gets stressed by this?? I can't selectively remove anything from the components, because the drawing is huge and you can't see anything there. I ...
by azesmbog
Sat Jan 21, 2023 9:23 pm
Forum: Technical Help
Topic: PC specs for large bases
Replies: 4
Views: 211

Re: PC specs for large bases

https://factoriobox.1au.us/results/cpus?map=af7eda7ffc9a34b083ba82bfefb4178c791c8d04ce3e5b3cc6dd999605e8d509 The first two positions in this heavy test. I would probably choose Intel and would not consider everything else. I'll expand on a few thoughts. This map is more indicative for megabases rel...
by azesmbog
Wed Jan 11, 2023 7:54 pm
Forum: Technical Help
Topic: Graphical artefacts
Replies: 0
Views: 88

Graphical artefacts

About graphic artifacts. I see them intermittently for two years. They do not interfere with me at all, they appear for a few seconds and disappear at the slightest movement of the character. I don't complain at all. Maybe it's just me :) Снимок экрана 2023-01-05 в 16.46.12.png Снимок экрана 2023-01...
by azesmbog
Wed Jan 04, 2023 1:19 pm
Forum: Not a bug
Topic: [1.1.74] Artillery not generating chunks
Replies: 7
Views: 370

Re: [1.1.74] Artillery not generating chunks

In one sentence, what I don't like for consistency is: "I can not predict, at what point in time artillery will decide to fire at black chunks, and if not firing at a black chunk implies that there are no enemies there". This whole sector was bombarded entirely automatically, I was never ...
by azesmbog
Mon Dec 12, 2022 8:29 pm
Forum: Not a bug
Topic: [1.1.74] Factorio uses efficiency cores instead of performace cores
Replies: 12
Views: 1332

Re: [1.1.74] Factorio uses Efficiency Cores instead of Performace Cores

I run small factory (assume no bandwidth issues) at x64 speed on Win10, and got two P-cores working. Not sure about macOS. Does macOS officially support the new 12th-13th generation Intel processors? Apple switched to their own processors?? I should have more than enough RAM and bandwidth - I have ...
by azesmbog
Thu Nov 10, 2022 5:56 pm
Forum: Railway Setups
Topic: Base Project - 1030 long trains 5k spm (Streaming)
Replies: 4
Views: 1151

Snowpiercer

I really like the series "Snowpiercer". That's just the railway train they have a short :) Topikstarter created a train with a length of 4000 wagons. And as I understand it, with mods and endless resources. I play more, uh, honestly, no mods, pure vanilla, Death World Marathon map, with in...
by azesmbog
Thu Oct 27, 2022 6:13 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

However, it is written that: "modified for macOS" Maybe even you can run the script. And about the results. Very strange maximum results. Huge spread. I've run the tests many hundreds of times, usually the difference is much smaller. Here is an example: avg min max Test 1 5.545 4.971 18.49...
by azesmbog
Thu Oct 27, 2022 4:58 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

maybe the script registers the maximum values, not the averages??
Can you figure out how to run this script??

https://gist.github.com/Weldawadyathink ... 56aea2bd70
by azesmbog
Thu Oct 27, 2022 4:02 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

I'm quite satisfied with one result on the fastest model :)
You can also set the number of passes to 10. To be even more precise. The result is of course fantastic, much faster even 5800X3D with a huge cache size
by azesmbog
Thu Oct 27, 2022 2:52 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

1000 updates is too little
I always checked in such a script for 10000 updates.
And what a fantastic fabulous results.
So how much RAM do you have? can still check on a really heavy map, which needs more than 64GB of RAM :))
by azesmbog
Thu Oct 27, 2022 12:48 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

I'll wait for your result.
My computer on map Flame_Sla's 30k SPM belt shows 70 UPS, under Windows.
Under MacOS, I probably will never wait for the script :))
by azesmbog
Thu Oct 27, 2022 12:36 pm
Forum: General discussion
Topic: OS X Ventura massive performance improvements (M1)
Replies: 19
Views: 1482

Re: OS X Ventura massive performance improvements (M1)

In a local game, the results are more accurate than in Steam. If you have enough RAM :), then I can test my map, which in Monterey never shows more than 37-38 UPS). And if you test maps with factoriobox, then I recommend checking the results for a heavy map https://factoriobox.1au.us/results/cpus?ma...
by azesmbog
Sun Oct 23, 2022 8:25 am
Forum: Technical Help
Topic: Crush on save
Replies: 8
Views: 437

Re: Crush on save

Pacman wrote:
Wed Oct 19, 2022 11:46 am
Anyway I will try found another test PC :)

Well, if you don’t find where to test it, then welcome to private messages, maybe I can help.
I just changed Catalina to Monterey, it works fine with my save (again, a little nicer than on Win10 :)

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