Search found 3 matches

by skoivan
Sun Mar 17, 2019 6:58 am
Forum: Ideas and Suggestions
Topic: Show unpowered/disconnected sections of the electrical network in a different color in map view
Replies: 2
Views: 441

Show unpowered/disconnected sections of the electrical network in a different color in map view

TL;DR Make unpowered parts of an electrical network more visually identifiable when in map view. What ? https://i.redd.it/lgm4t7zgbdm21.jpg Why ? Because it's possible to miss times when parts of an electrical network go down. An alert comes up - a big electrical pole is being destroyed - but you'r...
by skoivan
Sat Mar 09, 2019 2:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displayed.
Replies: 1
Views: 1280

[0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displayed.

So the two ways I usually set an assembler's recipe: 1. Manually set in inside by picking the item it should be assembling. 2. Copy an existing assembler using Ctrl+C and then pasting it over another assembler. When I do the method in #1, the game shows me in floating text what items are returned to...
by skoivan
Fri Mar 01, 2019 4:14 am
Forum: Not a bug
Topic: [0.17.3] Cannot connect EMPTY pipes due to fluid mixing restriction
Replies: 7
Views: 1707

Re: [0.17.3] Cannot connect EMPTY pipes due to fluid mixing restriction

What went wrong I cannot connect water to the bottom input despite the fluid system being empty. What I expect to happen I expect to be able to connect water to the bottom input so that in the future when I change refineries back and forth between Standard and Advanced oil processsing, it's all set...

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