Search found 11 matches
- Mon Jul 20, 2020 9:38 am
- Forum: Duplicates
- Topic: [0.18.36] Tool's panel over compain's messages
- Replies: 1
- Views: 743
[0.18.36] Tool's panel over compain's messages
I think nobody turned on all tool panels in tutorial. Maybe it's doublicate, but I can't find with same bug.
- Mon Dec 30, 2019 8:13 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 62301
Re: Friday Facts #327 - 2020 Vision
Here it is! (beep boop)
https://factorio.com/blog/post/fff-327
Hi guys!
I'm a great fun of Factorio. It's not that easy to understand what it means for me, but what I can tell is that I'm a gamer with 25 years of gaming experience, and last years I decided to manage my game addiction, so ...
- Mon Jul 08, 2019 6:01 am
- Forum: Not a bug
- Topic: [0.17.54] Wrong Icon position on map
- Replies: 2
- Views: 1329
Re: [0.17.54] Wrong Icon position on map
Thanks for the report.
It is true I wouldn't say the icon is dead-center on the inserter ghost (I could be my poor overlaying job, though), but I think it is close enough.
72966.jpg
My bad, I thought that icon represents "not connected to electric network" signal, and didn't notice inserter.
- Sat Jul 06, 2019 6:03 am
- Forum: Not a bug
- Topic: [0.17.54] Wrong Icon position on map
- Replies: 2
- Views: 1329
[0.17.54] Wrong Icon position on map
Just loaded save and noticed that icon on the map is in the wrong location:
Map.png
game.png
I can load a video, and here is save file:
BugWithMapIconOnE-N.zip
Of course, it's nothing critical, but who knows where is a problem.
I played that save few version ago than updated and loaded again ...
Map.png
game.png
I can load a video, and here is save file:
BugWithMapIconOnE-N.zip
Of course, it's nothing critical, but who knows where is a problem.
I played that save few version ago than updated and loaded again ...
- Sun Dec 16, 2018 9:57 am
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 38460
Re: Friday Facts #273 - Cutscene controller & Localisation plan
IMHO this is the best fonts in Russian:
Proxima nova, Roboto, Ubuntu
Anyway, I think the current font is nice.
- Wed Jan 11, 2017 11:55 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 614542
Re: [MOD 0.14] AAI Programmable Vehicles
Hi, I try to make miner for each resource using Miner ID, and all was OK, except 2 thing:
1. They don't take any fuel (coal, wood) from inventory to fuel slot if fuel ended.
2. From time to time Miner ID changed, and my coal's miner suddenly became metal's miner and try to go to metal's field ...
1. They don't take any fuel (coal, wood) from inventory to fuel slot if fuel ended.
2. From time to time Miner ID changed, and my coal's miner suddenly became metal's miner and try to go to metal's field ...
- Sat Jan 30, 2016 6:41 am
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 81638
Re: Friday Facts #123 - Better circuit network (Part 2)
I think it's a good choice. It makes some logic more simple. I think it's the way final game should look: you just have few simple components, and few logical component to control simple. And from this you don't need to think "I have only smart inserter", or "I need to make something to control ...
- Wed Jul 22, 2015 2:08 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 95822
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Very nice mode! Used it all time. I hope it will be updated for v0.12) ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- Tue Feb 17, 2015 4:37 pm
- Forum: Maps and Scenarios
- Topic: [0.11.15] WaterFall Crash Map v0.1.1
- Replies: 5
- Views: 14367
Re: [0.11.15] WaterFall Crash Map v0.1.1
the download is a blueprint, how am i supposed to use that?
tried searching and googleing around....
It's just a simple map, that anyone can also create in map editor. I added information about installation in first post. If you still don't understand, I can make screenshot's or video about ...
tried searching and googleing around....
It's just a simple map, that anyone can also create in map editor. I added information about installation in first post. If you still don't understand, I can make screenshot's or video about ...
- Mon Feb 16, 2015 7:19 pm
- Forum: Maps and Scenarios
- Topic: [0.11.15] WaterFall Crash Map v0.1.1
- Replies: 5
- Views: 14367
Re: [0.11.15] WaterFall Crash Map v0.1.1
Added symbols information.Alekthefirst wrote:before i download; what does the symbols mean?
- Thu Feb 12, 2015 12:04 pm
- Forum: Maps and Scenarios
- Topic: [0.11.15] WaterFall Crash Map v0.1.1
- Replies: 5
- Views: 14367
[0.11.15] WaterFall Crash Map v0.1.1
Hi all!
I played Factorio many hours, build all what is possible in game, try some mod, but I hadn't see any maps to play. So I try to make my own one, just to have fun and more interesting way to play from the beginning.
So the scenario is the same as usual, but your ship crashed in place with many ...
I played Factorio many hours, build all what is possible in game, try some mod, but I hadn't see any maps to play. So I try to make my own one, just to have fun and more interesting way to play from the beginning.
So the scenario is the same as usual, but your ship crashed in place with many ...