Search found 143 matches
- Wed Jul 29, 2015 1:26 am
- Forum: General discussion
- Topic: Dunno about you, but I reckon I'm going to have oil problems
- Replies: 8
- Views: 11516
Re: Dunno about you, but I reckon I'm going to have oil problems
Now I indeed can see his, and thanks for yours. Couldnt see it either
- Wed Jul 29, 2015 1:17 am
- Forum: General discussion
- Topic: Dunno about you, but I reckon I'm going to have oil problems
- Replies: 8
- Views: 11516
Re: Dunno about you, but I reckon I'm going to have oil problems
Can't see both images :s
- Sun Jul 26, 2015 4:44 pm
- Forum: News
- Topic: Friday Facts #96 - The fixing phase
- Replies: 51
- Views: 39454
Re: Friday Facts #96 - The fixing phase
Instead of every thirty minutes, make it also a setting (or keep the setting and just add min/max time between autosaves)
- Sat Jul 25, 2015 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
- Replies: 12
- Views: 5442
Re: [0.12.0] Shift/Control clicking with Logistic trash slots
Also: A way to toggle logistic slots would be handy. If you want to quickly load or move something manually, you have to drop everything in a steel chest, pick up the items you want to move while dodging all your robots (wich try to resuply you), repeat a few times till everything is loaded and then...
- Fri Jul 24, 2015 8:31 am
- Forum: Balancing
- Topic: Comparison of end game costs (pre and post 0.12)
- Replies: 5
- Views: 11993
Re: Comparison of end game costs (pre and post 0.12)
And don't forget. You only needed one rocket defence
As far as I understand, you will curse on how much rockets you launch in space before you finish the game...
As far as I understand, you will curse on how much rockets you launch in space before you finish the game...
- Fri Jul 24, 2015 8:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
- Replies: 12
- Views: 5442
Re: [0.12.0] Shift/Control clicking with Logistic trash slots
About the trash slots: The current version (if the shift clicking would work for all items) is nice too, its really easy to quickly remove one stack of iron when you only have two and only want one. On the other hand, when you, for a short amount of time, need 10 stacks, there won't be annoying bots...
- Fri Jul 24, 2015 7:56 am
- Forum: Not a bug
- Topic: [12.0] No way to remove floor only
- Replies: 2
- Views: 4639
[12.0] No way to remove floor only
First: Is this a bug or a missing feature? Can't make my mind up There is no way to remove the floor only as soon as something is on top off it with bots. At this point you can either mine it yourself, or you make a lot of removal commands with a deconstruction planner and still end up removing all ...
- Fri Jul 24, 2015 7:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Too long backer names
- Replies: 2
- Views: 1300
Re: [0.12.0] Too long backer names
It only happens verry rarely that those popup, tbh I find it fun to look for all the names and hope I got a long one
IF you guys limit them, only limit futere one's please. No? For me its nice (aldough it wouldnt be present in an AAA game, here it fits in nicely)
IF you guys limit them, only limit futere one's please. No? For me its nice (aldough it wouldnt be present in an AAA game, here it fits in nicely)
- Thu Jul 23, 2015 10:17 am
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 5247
Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Nice! My first bugreport and its solved very fast ^^
Happy to help!
Happy to help!
- Tue Jul 21, 2015 11:09 am
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 5247
Re: [12.0] UI scaling to 200% & unable to set it back to normal
In the afternoon I'll post a screenshot. But when you have a countdown, normaly the screen 'ok or not ok' is pretty small and in the middle of your screen, so, always clickable. Then, when you want to revert back, you notice you can't. Depends on the location of that confirmation message ofcourse. S...
- Mon Jul 20, 2015 9:56 am
- Forum: Gameplay Help
- Topic: Can I zoom mini-map? / direction to enemies?
- Replies: 5
- Views: 15026
Re: Can I zoom mini-map? / direction to enemies?
Thanks
And I think I'm wrong and didnt zoom the minimap. Don't know why I suddely tought that. Just looked strange all of a sudden. Probably because i just started a new map and used the old one 200+ hours...
And I think I'm wrong and didnt zoom the minimap. Don't know why I suddely tought that. Just looked strange all of a sudden. Probably because i just started a new map and used the old one 200+ hours...
- Mon Jul 20, 2015 9:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
- Replies: 12
- Views: 5442
Re: [0.12.0] Shift/Control clicking with Logistic trash slots
Also: Some items don't want to move to trash slots. (ex inserters)
- Mon Jul 20, 2015 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 5247
Re: [12.0] UI scaling to 200% & unable to set it back to normal
That wouldnt work, you can click accept (appears in the middle) but you cant revert. The done/ok/.. button is on the bottem. Scrolling would do it. Or automaticly scaling menu's so they fit in entirely. But the last would be only half a solution and get really ugly if you ever have a big menu.
- Mon Jul 20, 2015 9:30 am
- Forum: Resolved Problems and Bugs
- Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
- Replies: 9
- Views: 5247
[12.0][Twinsen]UI scaling to 200% & unable to set it back
Explenation in steno: Turn UIscaling to 200% See its bad Go back to settings Adjust slider to 100% -> Can't click ok -> Can't change it back from ingame What did I do: Go to desktop, rotate screen 90° Get back ingame -> now i can go low enough to click back (ui was to big) Other solution: Delete the...
- Sun Jul 19, 2015 8:16 pm
- Forum: Gameplay Help
- Topic: Can I zoom mini-map? / direction to enemies?
- Replies: 5
- Views: 15026
Re: Can I zoom mini-map? / direction to enemies?
I got the same question, but M just throws up the world map. So: M -> WOrld map -> zoom by scrolling, move by wasd Minimap (while walking, fighting, ...) -> center = player, zoom = ? I just accidentaly zoomed it out and i have no clue how I did it or how to reverse it. Or Am i doing something wrong?...
- Wed Jun 10, 2015 6:44 pm
- Forum: Translations
- Topic: [0.4.0] Dutch translation
- Replies: 32
- Views: 31431
Re: [0.4.0] Dutch translation
I have added a few translations. For behemot I would use gigantic. Can't come up with anything else sounding logical. And for medium I would use middelgroot. And I think I should not discuss translations here? Or can we? Or should we do it on that page?
- Sat May 16, 2015 5:58 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 59081
Re: Friday Facts #86 - Trees
You make a fair point, yet I don't think specifically Iron Ore should be used for the production of concrete. Unless... well, maybe Steel, but not for concrete floors... Even in floors you can put a lot of iron, saying as an engineering student in constructions :) Firstly it's Steel and you should ...
- Sat May 16, 2015 4:19 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 59081
Re: Friday Facts #86 - Trees
I don't like the idea of adding new things (ores, ...) for everything. It can be simplified if that means not having to deal with over 40 kinds or ores. That's one thing I don't like about minecraft mod packs. Exactly, adding lot of different ores with specific usage is something I also don't like....
- Sat May 02, 2015 9:41 am
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 43925
Re: Friday Facts #84 The wedding day preprations
Tbh I prefer large groups of enemys too. A few big ones looks kinda silly. (looks silly in my mind when thinking about it)
- Mon Apr 20, 2015 9:05 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 626228
Re: Accumulator / Solar panel ratio
For some reason this is my bookmark. Has anything changed yet to the ratio actually? Or not? And is the word 'actually' on its place in that sentence? Its a literal translation from Dutch...