Search found 143 matches

by Ojelle
Wed Jul 29, 2015 1:26 am
Forum: General discussion
Topic: Dunno about you, but I reckon I'm going to have oil problems
Replies: 8
Views: 11516

Re: Dunno about you, but I reckon I'm going to have oil problems

Now I indeed can see his, and thanks for yours. Couldnt see it either :)
by Ojelle
Sun Jul 26, 2015 4:44 pm
Forum: News
Topic: Friday Facts #96 - The fixing phase
Replies: 51
Views: 39454

Re: Friday Facts #96 - The fixing phase

Instead of every thirty minutes, make it also a setting :) (or keep the setting and just add min/max time between autosaves)
by Ojelle
Sat Jul 25, 2015 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
Replies: 12
Views: 5442

Re: [0.12.0] Shift/Control clicking with Logistic trash slots

Also: A way to toggle logistic slots would be handy. If you want to quickly load or move something manually, you have to drop everything in a steel chest, pick up the items you want to move while dodging all your robots (wich try to resuply you), repeat a few times till everything is loaded and then...
by Ojelle
Fri Jul 24, 2015 8:31 am
Forum: Balancing
Topic: Comparison of end game costs (pre and post 0.12)
Replies: 5
Views: 11993

Re: Comparison of end game costs (pre and post 0.12)

And don't forget. You only needed one rocket defence
As far as I understand, you will curse on how much rockets you launch in space before you finish the game...
by Ojelle
Fri Jul 24, 2015 8:00 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
Replies: 12
Views: 5442

Re: [0.12.0] Shift/Control clicking with Logistic trash slots

About the trash slots: The current version (if the shift clicking would work for all items) is nice too, its really easy to quickly remove one stack of iron when you only have two and only want one. On the other hand, when you, for a short amount of time, need 10 stacks, there won't be annoying bots...
by Ojelle
Fri Jul 24, 2015 7:56 am
Forum: Not a bug
Topic: [12.0] No way to remove floor only
Replies: 2
Views: 4639

[12.0] No way to remove floor only

First: Is this a bug or a missing feature? Can't make my mind up There is no way to remove the floor only as soon as something is on top off it with bots. At this point you can either mine it yourself, or you make a lot of removal commands with a deconstruction planner and still end up removing all ...
by Ojelle
Fri Jul 24, 2015 7:37 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Too long backer names
Replies: 2
Views: 1300

Re: [0.12.0] Too long backer names

It only happens verry rarely that those popup, tbh I find it fun to look for all the names and hope I got a long one :P
IF you guys limit them, only limit futere one's please. No? For me its nice (aldough it wouldnt be present in an AAA game, here it fits in nicely)
by Ojelle
Thu Jul 23, 2015 10:17 am
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 5247

Re: [12.0][Twinsen]UI scaling to 200% & unable to set it back

Nice! My first bugreport and its solved very fast ^^
Happy to help!
by Ojelle
Tue Jul 21, 2015 11:09 am
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 5247

Re: [12.0] UI scaling to 200% & unable to set it back to normal

In the afternoon I'll post a screenshot. But when you have a countdown, normaly the screen 'ok or not ok' is pretty small and in the middle of your screen, so, always clickable. Then, when you want to revert back, you notice you can't. Depends on the location of that confirmation message ofcourse. S...
by Ojelle
Mon Jul 20, 2015 9:56 am
Forum: Gameplay Help
Topic: Can I zoom mini-map? / direction to enemies?
Replies: 5
Views: 15026

Re: Can I zoom mini-map? / direction to enemies?

Thanks

And I think I'm wrong and didnt zoom the minimap. Don't know why I suddely tought that. Just looked strange all of a sudden. Probably because i just started a new map and used the old one 200+ hours...
by Ojelle
Mon Jul 20, 2015 9:54 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Shift/Control clicking with Logistic trash slots
Replies: 12
Views: 5442

Re: [0.12.0] Shift/Control clicking with Logistic trash slots

Also: Some items don't want to move to trash slots. (ex inserters)
by Ojelle
Mon Jul 20, 2015 9:52 am
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 5247

Re: [12.0] UI scaling to 200% & unable to set it back to normal

That wouldnt work, you can click accept (appears in the middle) but you cant revert. The done/ok/.. button is on the bottem. Scrolling would do it. Or automaticly scaling menu's so they fit in entirely. But the last would be only half a solution and get really ugly if you ever have a big menu.
by Ojelle
Mon Jul 20, 2015 9:30 am
Forum: Resolved Problems and Bugs
Topic: [12.0][Twinsen]UI scaling to 200% & unable to set it back
Replies: 9
Views: 5247

[12.0][Twinsen]UI scaling to 200% & unable to set it back

Explenation in steno: Turn UIscaling to 200% See its bad Go back to settings Adjust slider to 100% -> Can't click ok -> Can't change it back from ingame What did I do: Go to desktop, rotate screen 90° Get back ingame -> now i can go low enough to click back (ui was to big) Other solution: Delete the...
by Ojelle
Sun Jul 19, 2015 8:16 pm
Forum: Gameplay Help
Topic: Can I zoom mini-map? / direction to enemies?
Replies: 5
Views: 15026

Re: Can I zoom mini-map? / direction to enemies?

I got the same question, but M just throws up the world map. So: M -> WOrld map -> zoom by scrolling, move by wasd Minimap (while walking, fighting, ...) -> center = player, zoom = ? I just accidentaly zoomed it out and i have no clue how I did it or how to reverse it. Or Am i doing something wrong?...
by Ojelle
Wed Jun 10, 2015 6:44 pm
Forum: Translations
Topic: [0.4.0] Dutch translation
Replies: 32
Views: 31431

Re: [0.4.0] Dutch translation

I have added a few translations. For behemot I would use gigantic. Can't come up with anything else sounding logical. And for medium I would use middelgroot. And I think I should not discuss translations here? Or can we? Or should we do it on that page?
by Ojelle
Sat May 16, 2015 5:58 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 59081

Re: Friday Facts #86 - Trees

You make a fair point, yet I don't think specifically Iron Ore should be used for the production of concrete. Unless... well, maybe Steel, but not for concrete floors... Even in floors you can put a lot of iron, saying as an engineering student in constructions :) Firstly it's Steel and you should ...
by Ojelle
Sat May 16, 2015 4:19 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 59081

Re: Friday Facts #86 - Trees

I don't like the idea of adding new things (ores, ...) for everything. It can be simplified if that means not having to deal with over 40 kinds or ores. That's one thing I don't like about minecraft mod packs. Exactly, adding lot of different ores with specific usage is something I also don't like....
by Ojelle
Sat May 02, 2015 9:41 am
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 43925

Re: Friday Facts #84 The wedding day preprations

Tbh I prefer large groups of enemys too. A few big ones looks kinda silly. (looks silly in my mind when thinking about it)
by Ojelle
Mon Apr 20, 2015 9:05 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 626228

Re: Accumulator / Solar panel ratio

For some reason this is my bookmark. Has anything changed yet to the ratio actually? Or not? And is the word 'actually' on its place in that sentence? Its a literal translation from Dutch...

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