Search found 5 matches

by Gabrol
Thu Feb 28, 2019 2:39 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)
Replies: 7
Views: 5373

[wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)

I put icons into train stop names, but they look funky, rotating off axis, they look fine when the angle is set to 0

video:
by Gabrol
Thu Feb 28, 2019 2:27 am
Forum: Not a bug
Topic: [0.17.1]Can't ride the train when I push right RETURN key.
Replies: 4
Views: 1821

Re: [0.17.1]Can't ride the train when I push right RETURN key.

did you try to change the key binding?
by Gabrol
Thu Feb 28, 2019 2:25 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1][OSX] Controls setting KEYPAD ENTER changes to RETURN
Replies: 6
Views: 3907

Re: [0.17.1][OSX] Controls setting KEYPAD ENTER changes to RETURN

bert862 wrote: ↑Wed Feb 27, 2019 5:51 pm Echoed that the Keypad Enter key no longer works to enter vehicles on Windows 10 as well.
it actually works, but every time you restart factorio, the KEYPAD ENTER is changed to RETURN
by Gabrol
Fri Feb 01, 2019 8:10 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100374

Re: Friday Facts #280 - Visual Feedback is the king

Is it possible to add icons to train stop names?
by Gabrol
Fri Jan 25, 2019 5:59 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 85421

Re: Friday Facts #279 - Train GUI & Modern Spitter

Can we have conditions for train stops? Like "if Iron < 100, ignore Train Stop X" The progress bar for the wait conditions are kinda odd to me, maybe if was a thinner line under the condition box? πŸ€” What if you made the Spitter projectiles look like boiling acid? like steam coming out of t...

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