Search found 14 matches
- Tue Sep 17, 2019 1:32 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
If you broadcast it without making money from the broadcast, then you’re fine if I’m understanding the terms correctly. So as long as you’re not making money from the video, permission is given. I think - I may be wrong.
- Sat Sep 07, 2019 3:30 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (0.9.x)
I don’t know myself, the extra-long handcrafting times made finally getting the automation of inserters, belts, and the basic copper chassis so so, sweet.
- Fri Sep 06, 2019 12:45 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
Time zones exist, have a little patience. The mod won’t be going anywhere.
- Fri Aug 30, 2019 5:16 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
Will this mod have any loaders by default or do we need to bring those in with other mods? Well, Deadlock already has a mod that adds loaders - I’d assume you would just use that. No sense in duplicating features - I already disable the Krastorio loaders because of Deadlock’s ones fitting the belt ...
- Sun Aug 25, 2019 1:20 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
I keep telling myself that I can be patient for this mod, but you keep showing new screenshots that prove me wrong - the mod’s too good!
- Wed Aug 21, 2019 4:49 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
If someone uses the graphics without permission, then it very much is stealing - if someone used the same art style, then it’d be a homage.
- Sun Aug 18, 2019 10:25 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
Also, it’s a pretty big overhaul from what we’ve seen, if you want to play it on an existing save, you’re missing out on a pretty big chunk of the early bits - or not, because all the recipes will probably require a fair bit of infrastructure to set up so you’d probably need to redo almost everythin...
- Wed Aug 14, 2019 9:12 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
That makes sense to me actually - although I still think there should be some distinction between smaller casual streamers getting donations for $2 and larger streamers - but that’s just my take on it. On the topic of that though, is there anything in the Factorio TOS that prevents you from setting ...
- Wed Aug 14, 2019 4:02 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Industrial Revolution (WIP)
I’m in love with those graphics - although I’m internally screaming thinking about how hard it’s probably going to be to take those late-game machines. All the more incentive to automate everything to the max - the factory must grow! As a side note, if it’s alright could I get some clarification on ...
- Sat Aug 10, 2019 1:44 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
Well, Deadlock, on our server network, we don't like to use "big" mods that do a lot of game changing, but your artwork is so good... we'll definitely be taking a look at it, at the very least. I implore you to not change too much in the vanilla game, but rather to make this something tha...
- Wed Aug 07, 2019 9:59 am
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 17767
Re: Version 0.17.63
Why is there no mention to changes to fluid box connections in entities? There definitely was some change, since several mods broke due to it. https://forums.factorio.com/viewtopic.php?f=34&t=70603 ... ? should probably be listed in the changes area of this update. at the first post. many mods ...
- Wed Aug 07, 2019 2:16 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
I love large structures in mods, but sadly they're almost always only used once or twice, as monuments or things like rocket silos. The 7x7 drill looks amazing, and considering that it'll be used a lot in late-game mining outposts means that players will actually be able to see it in use! Hype for t...
- Wed Jul 24, 2019 8:51 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 398663
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
I found out about this Mod-In-Progress from Krastorio's 'Full Compatibility with Deadlock's Industrial Revolution' goal, and I have to say, if that works out, this mod combo will be *incredible*.
- Fri Jan 25, 2019 2:39 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1534626
Re: Development and Discussion
Where can we find more information on the update to Angel's Industries? This looks *very* interesting!