Search found 3 matches
- Sat Feb 14, 2015 1:39 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 48294
Re: Friday Facts #73 Minds versus bytes.
@ ssilk: My intention with a multilayered factorio is: you have a basic building and it changes shape and funtionality dependent on what kind of buildings you use as an extension. Therefore the original “feeling” is conserved and you get a new concept. It still needs resources and it is not intended ...
- Sat Feb 14, 2015 5:10 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 48294
Re: Friday Facts #73 Minds versus bytes.
Rather than building a ship, wouldn't it be more plausible to build a multilayered factory, which builds the ships? If you add an option that you can send special resources from the planet below upward to your station you can even incorporate the gameplay beforehand. The downside of this resource ...
- Thu Feb 12, 2015 12:12 am
- Forum: Ideas and Suggestions
- Topic: Option for tree density in the map generator
- Replies: 12
- Views: 11912
Option for tree density in the map generator
Hi,
as the title suggest i would vote for an option to choose how many trees spawn, when you create a new map. Personally I am locking a lot of the time for maps with a low tree density before I start playing. This action sometimes can take a long time. I haven't found any suggestion leading in ...
as the title suggest i would vote for an option to choose how many trees spawn, when you create a new map. Personally I am locking a lot of the time for maps with a low tree density before I start playing. This action sometimes can take a long time. I haven't found any suggestion leading in ...