Search found 6 matches

by TheOverwatcher
Sat Feb 09, 2019 4:38 am
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Re: Addressing Desync

Was able to resolve the desync issues and finish the mod.

https://mods.factorio.com/mod/TeamMod
by TheOverwatcher
Tue Jan 29, 2019 3:07 am
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Re: Addressing Desync

It should be noted here that I was attempting to do a random call during make_forces which was causing desync. I still however want to verify how I can prevent desync when saving and loading.
by TheOverwatcher
Tue Jan 29, 2019 2:03 am
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Re: Addressing Desync

Ended up replacing the calls down to just one. The desync still happens when the on_tick event occurs.

require("constants")
require("utility.event")
require("utility.map_helpers")
require("utility.math")
require("utility.position")
require("utility.table")
require("utility.tick_helper")
require ...
by TheOverwatcher
Sat Jan 26, 2019 4:31 pm
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Re: Addressing Desync

Any new game causes the issue. There are two scenarios of desync:

1. When using the old mod and loading a save. At this point I don't care about this since I can't get other players not to desync on 2.
2. After building from the ground up, finishing the intial configuration, and "starting the ...
by TheOverwatcher
Sat Jan 26, 2019 2:44 am
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Re: Addressing Desync

I have taken the few variables left outside event functions and defined them in functions. I also took the time reorganize the global variables. I was already aware of on_load and had removed it previously.

Having the recommended desync prevention has no effect on when other players are desync'd ...
by TheOverwatcher
Thu Jan 24, 2019 2:45 am
Forum: Modding help
Topic: Addressing Desync
Replies: 9
Views: 2841

Addressing Desync

I'm new to modding but familiar with coding practices. I have recently enjoyed a mod enough to give it an update. The problem my friends and I had when playing is the desync issues when trying to reload a save from the mod. The previous developer hasn't touched it in two years but left a note that ...

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