Search found 188 matches

by planetmaker
Tue Nov 05, 2024 10:30 am
Forum: Not a bug
Topic: Inserter in endless loop with temporary train stop
Replies: 2
Views: 343

Re: Inserter in endless loop with temporary train stop

Yeah, that sounds about right. Though if it decides to go from this station to the very same station: shouldn't that behave like remaining there if it covers no track? I agree, it's a very tricky corner case, and phrased like this, I'm not sure it needs a solution. It's been confusion for me though ...
by planetmaker
Mon Nov 04, 2024 10:30 am
Forum: Resolved Problems and Bugs
Topic: [2.0.14] Inserters won't load chest contents to wagons
Replies: 7
Views: 972

Re: [2.0.14] Inserters won't load chest contents to wagons

Maybe it's a similar issue as the one I experienced. In my case I had the impression the actual train orders for the station with the inserter issue might matter.

viewtopic.php?f=7&t=119689
by planetmaker
Mon Nov 04, 2024 7:13 am
Forum: Not a bug
Topic: Inserter in endless loop with temporary train stop
Replies: 2
Views: 343

Inserter in endless loop with temporary train stop

Sometimes the ore trains get stuck in the refuel station with an inserter glitch as the cause (the left one for refueling).

You can reach the attached savegame state from the savegame attached in this issue by simply deleting the temporary stop of the oil train from its order list and having the ...
by planetmaker
Mon Nov 04, 2024 6:53 am
Forum: Duplicates
Topic: Train stuck in refuel station after interrupt
Replies: 2
Views: 354

Train stuck in refuel station after interrupt

The oil train in the attached savegame has two order stations (drop and pickup) and one interrupt station for refuel. It seems frequently to stay stuck in the refuel station, completely fueled, waiting for something unknown.
by planetmaker
Mon Nov 04, 2024 6:43 am
Forum: Duplicates
Topic: Interrupt Temporary Station inserted AFTER the problematic station
Replies: 10
Views: 1086

Re: Interrupt Temporary Station inserted AFTER the problematic station

This seems to happen increasingly often in this savegame.

Though it might at times be two different issues:
- the temporary order is not removed and the train keeps waiting (maybe only after a load from savegame?)
- the inserter into the engine does not work. In the latest instance it helped to ...
by planetmaker
Fri Nov 01, 2024 2:45 pm
Forum: Duplicates
Topic: Interrupt Temporary Station inserted AFTER the problematic station
Replies: 10
Views: 1086

Re: Interrupt Temporary Station inserted AFTER the problematic station

I ran in the same (or very similar) issue. I have a train transporting iron from pickup to drop station with an interrupt to go to a refueling station. When iron ran low, I found it sitting refueled in the refueling station as ordered by the interrupt, seemingly waiting for something, but nothing I ...
by planetmaker
Fri Nov 01, 2024 1:40 am
Forum: Duplicates
Topic: Engine not refueled with inserter on station ordered to go via interrupt
Replies: 1
Views: 158

Engine not refueled with inserter on station ordered to go via interrupt

See the attached savegame. See train #2 (the one running on automatic schedule). It was going to the refuel station on its schedule for the first time. The engine near the station refueled, the other one doesn't and the inserters and the whole train seems to be stuck in a loop trying to refuel. The ...
by planetmaker
Thu Oct 31, 2024 9:05 pm
Forum: Releases
Topic: Version 2.0.13
Replies: 15
Views: 10023

Re: Version 2.0.13

I wanna say thank you and congratulations for the space age and 2.0 version. I loved the game ever since I started playing it in around version 0.15 or so - and have ever since. Now with 2.0 it got even more exciting with so much more to do - and a polished game being even more polished.

Quite ...
by planetmaker
Sun Feb 25, 2024 12:42 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78311

Re: Friday Facts #399 - Trash to Treasure

Now, that was an interesting read and indeed it promises to be some quite different kind of experience and challenge compared to the "usual" settings. I'm very much looking forward to this planet, an the expansion as a whole :)

Currently I'm un-rusting my factorio skills - and they cannot wait to ...
by planetmaker
Sun Mar 22, 2020 9:52 am
Forum: Won't fix.
Topic: [0.18.15] Can walk between chemical plant and tank
Replies: 5
Views: 2145

Re: [0.18.15] Can walk between chemical plant and tank

It's definitely not a show-stopper. It is however an inconsistency in behaviour that is not understandable
by planetmaker
Sat Mar 21, 2020 2:19 pm
Forum: Won't fix.
Topic: [0.18.15] Can walk between chemical plant and tank
Replies: 5
Views: 2145

[0.18.15] Can walk between chemical plant and tank

See the attached screenshot and savegame:

I can walk straight up and pass between the chemical plant and its attached storage tank. I cannot do the same between e.g. pipe or pump and tank
Bildschirmfoto von 2020-03-21 15-17-50.png
Bildschirmfoto von 2020-03-21 15-17-50.png (3.1 MiB) Viewed 2145 times
I don't expect to be able to walk over any fluid connection.
by planetmaker
Fri Mar 20, 2020 5:49 pm
Forum: Gameplay Help
Topic: How to optimize railsetup
Replies: 10
Views: 3605

How to optimize railsetup

Consider the setup as in the screenshot:

one train is waiting at the entrance to the station complex while there are accessible free stations. Is there a way to make it favour the non-occopied but open stations instead of waiting for an occupied one? The difference is the open, but un-occupied are ...
by planetmaker
Tue Mar 03, 2020 1:12 pm
Forum: Balancing
Topic: Tiered difficulty for nests
Replies: 21
Views: 9234

Re: Tiered difficulty for nests


I think nests might evolve to be more durable during the game. With defender capsules / personal laser turret I can destroy nests very rapidly just by running around them. One have to avoid getting into acid but with exoskeleton it is much easier.


That works well, until you run into a cliff or ...
by planetmaker
Sat Feb 29, 2020 1:44 pm
Forum: Not a bug
Topic: [0.18.9] Green train signal with train on both sides
Replies: 2
Views: 1573

[0.18.9] Green train signal with train on both sides

Consider the setup as in the screenshot and savegame.

There is a station which is occupied by a train with a signal immediately in front of the station and one immediately after the station.

Why is the signal in front of the station (thus where the train is standing on, gps -96,-48) also green ...
by planetmaker
Thu Feb 27, 2020 11:20 am
Forum: Gameplay Help
Topic: Construction bots not building (edit: they do, but only after a while)
Replies: 8
Views: 4035

Re: Construction bots not building (edit: they do, but only after a while)

I habe one network for a 900spm base and release more bots when none are available anymore. It's easy to get 8000 construction bots working - and it will increase more as I hit 0 available frequently when I claim new territory
by planetmaker
Tue Feb 25, 2020 12:59 pm
Forum: Pending
Topic: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps
Replies: 3
Views: 2024

Re: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps

I sometimes had the impression that a blueprint is only uploaded to the server-usable blueprints when I explicitly want to use it. And then it takes, of course, a small time to actually upload it (depending on size and connection)
by planetmaker
Mon Feb 24, 2020 5:08 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.6] Biter clumping together
Replies: 10
Views: 7260

Re: [0.18.6] Biter clumping together

Many many hours further into the game the biters did not move at all.
In the debug info it says under "Ticks left to wait: Inf" and "Ticks since avoidance: 9234034"... so that means they never plan to move and they avoided <whatever> nearly 2 real-life days ago?
by planetmaker
Mon Feb 24, 2020 12:53 pm
Forum: Not a bug
Topic: [0.18.8] Biters stop attacking
Replies: 2
Views: 1274

Re: [0.18.8] Biters stop attacking

I'm not necessarily convinced that "they just take time".

Looking at https://forums.factorio.com/viewtopic.php?f=7&t=81238 I continued the savegame just fine. "Mine" definitely should be or have been aggroed as they gathered as result of their nest being destroyed by artillery. Yet another 100 ...
by planetmaker
Fri Feb 21, 2020 9:49 am
Forum: Ideas and Requests For Mods
Topic: Double Inserter
Replies: 8
Views: 2882

Re: Double Inserter

So basically what the fast inserter does but with different graphics?
by planetmaker
Thu Feb 20, 2020 9:54 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 65
Views: 19014

Re: Lubricant: The only Flaw in the Fluid System.


But I still think this Lubricant issue is a recipes design problem.


On the contrary, I feel that it is a good feature, not a problem of the game / recipe design. It is one thing which needs different solutions than most other building / ressource problems in factorio. As variety adds to the ...

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