Search found 83 matches

by planetmaker
Fri Nov 08, 2019 3:51 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 191
Views: 14451

Re: Friday Facts #320 - Color correction

Very nice. I like vibrant colours when put to good use - especially now in the dark season :) I wonder about the change of map colours: there are some terrain differences which show in the old colours, and others which show in the new exclusively: Both colours A and B in the old mapping are mapped n...
by planetmaker
Mon Oct 28, 2019 7:36 am
Forum: Ideas and Suggestions
Topic: Make save game overwrites less dangerous
Replies: 43
Views: 4411

Re: Make save game overwrites less dangerous

I'd like to support a change in this direction. One savegame (exchange string) should not - by default - overwrite the savegames of another.
by planetmaker
Fri Oct 18, 2019 12:16 pm
Forum: Ideas and Suggestions
Topic: In game programming
Replies: 4
Views: 193

Re: In game programming

That does not fit the game. It would basically exposing the modding API for ingame use by the player. And we're not even talking UI problems here
by planetmaker
Wed Oct 09, 2019 6:44 pm
Forum: Technical Help
Topic: [0.17.60] Unable to join friends hosted game
Replies: 3
Views: 213

Re: [0.17.60] Unable to join friends hosted game

That sounds like general networking issues which might be a result of your routers you use to access your internet. You need to configure them to forward incoming traffic to your machine. That is usually disabled for security reasons and needs to be enabled for the specific ports and protocols used....
by planetmaker
Wed Oct 09, 2019 1:51 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 98
Views: 7249

Re: New Achievement Ideas

Buckle the belt - don't lay down a single belt blast to the past - use 10 nuclear bombs to kill biter nests mushroom season - have one nuclear reactor go critical due to biter attacks prime directive - don't kill a single biter nest (but biters are active and not peaceful) minimalist - build a rocke...
by planetmaker
Wed Oct 09, 2019 1:33 pm
Forum: General discussion
Topic: Where do you see the End Game
Replies: 15
Views: 1443

Re: Where do you see the End Game

Factorio is a great game but right now it doesn't seem to have a clear purpose besides, "Build a Rocket" and "How fast can you build a rocket" Once you setup a build it pretty much repeats with that same pattern. Well, no, not at all. Building a rocket is for me usually only an intermediate step to...
by planetmaker
Tue Oct 01, 2019 9:07 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 12487

Re: Friday Facts #314 - 0.17 stable

(...) Every time I think about getting bots and blueprints I am left wondering what game is there is left once you get automation. Its not like there is anything to figure out, every bit of production line is already figured out and the blueprint is already made and you can't improve upon it. (...)...
by planetmaker
Mon Sep 30, 2019 12:21 pm
Forum: Off topic
Topic: Feel Factorio grait again
Replies: 5
Views: 1629

Re: Feel Factorio grait again

Pose yourself restrictions on what you can use and what your goal is: * allow only use of yellow belts * disallow use of (logistic) bots completely / for doing other tasks than supplying you with material * deliver raw materials directly and don't allow intermediate processing unless it is consumed ...
by planetmaker
Mon Sep 30, 2019 12:17 pm
Forum: Gameplay Help
Topic: TRAIN CIRCUITS DISABLED STATION
Replies: 3
Views: 225

Re: TRAIN CIRCUITS DISABLED STATION

By default a circuit network controls station enable/disable. Did you leave that default additionally to reading train contents?
by planetmaker
Mon Sep 30, 2019 8:22 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.66] Biters Standing Around, Not Attacking (generally after being artilleried)
Replies: 8
Views: 877

Re: [Oxyd] [0.17.66] Biters Standing Around, Not Attacking (generally after being artilleried)

I see that, too. But distance to the wall does not seem to be the most important factor.
Mine are taking an extended nap a bit further away - until I need to move them due to extension of the base.
by planetmaker
Thu Sep 26, 2019 2:42 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 13
Views: 4061

Re: Make nightvision internal buffer bigger

A bit off-topic but while we are at it... it bugs me more that the size of the night vision module should be 1x1 instead of 2x2. It would fit with the belt immunity. And joined with one battery there need not be empty spaces considering 2x2 for the "big" units.
by planetmaker
Thu Sep 26, 2019 7:30 am
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 568

Re: 1.9k Space Science???

Numbers are averaged over the selected time period. So possibly the silos didn't output science the whole time.
by planetmaker
Wed Sep 25, 2019 11:33 am
Forum: Gameplay Help
Topic: Looking for tested blueprint location
Replies: 5
Views: 214

Re: Looking for tested blueprint location

that is a shame, it is very difficult for a noob to figure out what the best direction to go is So who shall decide on "the best"? Who decides who shall judge? What circumstance are to be considered and what is actually your scale to measure "best"? Is best * exact ratios, irrespective of how large...
by planetmaker
Tue Sep 24, 2019 11:36 am
Forum: General discussion
Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
Replies: 19
Views: 1981

Re: Do you think Wube would buy/hire Bobs mod dev(s)?

Would be nice if they incorporated Angel's or Bob's into an "Advanced" option you can just turn on in the game itself. There will always be even more mods that would come along and make things more advanced, but I bet even more users would flip on the advanced mode after they got bored of their van...
by planetmaker
Thu Sep 19, 2019 12:30 pm
Forum: Not a bug
Topic: Technology greyed out
Replies: 4
Views: 220

Re: Technology greyed out

That looks to me like you use some mods. I think a savegame to analyse will be most helpful.
by planetmaker
Thu Sep 19, 2019 9:22 am
Forum: Ideas and Suggestions
Topic: One Wire for control circuits, colours as channels
Replies: 12
Views: 399

Re: One Wire for control circuits, colours as channels

I like the idea quite a lot.

I've one practical question which is mostly an UI one: how do we assign / visualize the colours to the colour channels?
by planetmaker
Wed Sep 18, 2019 8:26 am
Forum: Gameplay Help
Topic: What's wrong with my oil setup
Replies: 12
Views: 699

Re: What's wrong with my oil setup

In order to elaborate on the two answers a bit more: a refinery must be able to produce *all three* products or it will stop working. If one of the products is jammed as tanks are completely full, then the refinery will not produce anything, even when the other two products are completely empty (e.g...
by planetmaker
Mon Sep 16, 2019 10:50 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18898

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Surely I'm missing something pretty obvious or a big part and the devil certainly is in the detail: Do the single pipe elements (including pumps, storage tanks, pipe-to-ground, straight pipe) have all a separate storage to indicate how much fluid they contain? If so, wouldn't a possible fix to the f...
by planetmaker
Mon Sep 16, 2019 9:03 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 604
Views: 164805

Re: [MOD 0.15] SmartTrains 2.0.5

Excuse my ignorance: what is the advantage of this mod over what I can do in vanilla? I read the description and this thread, but I'm somewhat puzzled: What I see, reading this thread and the feature list I see mostly one point: * order lists to which I can assign trains (as such: one set of orders ...
by planetmaker
Mon Sep 16, 2019 8:40 am
Forum: General discussion
Topic: [0.16] Belt LANE Mixing Balancer Question?
Replies: 10
Views: 745

Re: Belt Mixing LANE Balancer Question?

Well designed factories consume in perfect ratios and don't need balancers slapped everywhere. It's a question of how you measure "well-designed". While it's possible to raise "input must match output exactly" to the all-defining scale for a good factory design, it isis by a long shot not the only ...

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