Search found 188 matches
- Tue Nov 05, 2024 10:30 am
- Forum: Not a bug
- Topic: Inserter in endless loop with temporary train stop
- Replies: 2
- Views: 343
Re: Inserter in endless loop with temporary train stop
Yeah, that sounds about right. Though if it decides to go from this station to the very same station: shouldn't that behave like remaining there if it covers no track? I agree, it's a very tricky corner case, and phrased like this, I'm not sure it needs a solution. It's been confusion for me though ...
- Mon Nov 04, 2024 10:30 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.14] Inserters won't load chest contents to wagons
- Replies: 7
- Views: 972
Re: [2.0.14] Inserters won't load chest contents to wagons
Maybe it's a similar issue as the one I experienced. In my case I had the impression the actual train orders for the station with the inserter issue might matter.
viewtopic.php?f=7&t=119689
viewtopic.php?f=7&t=119689
- Mon Nov 04, 2024 7:13 am
- Forum: Not a bug
- Topic: Inserter in endless loop with temporary train stop
- Replies: 2
- Views: 343
Inserter in endless loop with temporary train stop
Sometimes the ore trains get stuck in the refuel station with an inserter glitch as the cause (the left one for refueling).
You can reach the attached savegame state from the savegame attached in this issue by simply deleting the temporary stop of the oil train from its order list and having the ...
You can reach the attached savegame state from the savegame attached in this issue by simply deleting the temporary stop of the oil train from its order list and having the ...
- Mon Nov 04, 2024 6:53 am
- Forum: Duplicates
- Topic: Train stuck in refuel station after interrupt
- Replies: 2
- Views: 354
Train stuck in refuel station after interrupt
The oil train in the attached savegame has two order stations (drop and pickup) and one interrupt station for refuel. It seems frequently to stay stuck in the refuel station, completely fueled, waiting for something unknown.
- Mon Nov 04, 2024 6:43 am
- Forum: Duplicates
- Topic: Interrupt Temporary Station inserted AFTER the problematic station
- Replies: 10
- Views: 1086
Re: Interrupt Temporary Station inserted AFTER the problematic station
This seems to happen increasingly often in this savegame.
Though it might at times be two different issues:
- the temporary order is not removed and the train keeps waiting (maybe only after a load from savegame?)
- the inserter into the engine does not work. In the latest instance it helped to ...
Though it might at times be two different issues:
- the temporary order is not removed and the train keeps waiting (maybe only after a load from savegame?)
- the inserter into the engine does not work. In the latest instance it helped to ...
- Fri Nov 01, 2024 2:45 pm
- Forum: Duplicates
- Topic: Interrupt Temporary Station inserted AFTER the problematic station
- Replies: 10
- Views: 1086
Re: Interrupt Temporary Station inserted AFTER the problematic station
I ran in the same (or very similar) issue. I have a train transporting iron from pickup to drop station with an interrupt to go to a refueling station. When iron ran low, I found it sitting refueled in the refueling station as ordered by the interrupt, seemingly waiting for something, but nothing I ...
- Fri Nov 01, 2024 1:40 am
- Forum: Duplicates
- Topic: Engine not refueled with inserter on station ordered to go via interrupt
- Replies: 1
- Views: 158
Engine not refueled with inserter on station ordered to go via interrupt
See the attached savegame. See train #2 (the one running on automatic schedule). It was going to the refuel station on its schedule for the first time. The engine near the station refueled, the other one doesn't and the inserters and the whole train seems to be stuck in a loop trying to refuel. The ...
- Thu Oct 31, 2024 9:05 pm
- Forum: Releases
- Topic: Version 2.0.13
- Replies: 15
- Views: 10023
Re: Version 2.0.13
I wanna say thank you and congratulations for the space age and 2.0 version. I loved the game ever since I started playing it in around version 0.15 or so - and have ever since. Now with 2.0 it got even more exciting with so much more to do - and a polished game being even more polished.
Quite ...
Quite ...
- Sun Feb 25, 2024 12:42 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 78311
Re: Friday Facts #399 - Trash to Treasure
Now, that was an interesting read and indeed it promises to be some quite different kind of experience and challenge compared to the "usual" settings. I'm very much looking forward to this planet, an the expansion as a whole :)
Currently I'm un-rusting my factorio skills - and they cannot wait to ...
Currently I'm un-rusting my factorio skills - and they cannot wait to ...
- Sun Mar 22, 2020 9:52 am
- Forum: Won't fix.
- Topic: [0.18.15] Can walk between chemical plant and tank
- Replies: 5
- Views: 2145
Re: [0.18.15] Can walk between chemical plant and tank
It's definitely not a show-stopper. It is however an inconsistency in behaviour that is not understandable
- Sat Mar 21, 2020 2:19 pm
- Forum: Won't fix.
- Topic: [0.18.15] Can walk between chemical plant and tank
- Replies: 5
- Views: 2145
[0.18.15] Can walk between chemical plant and tank
See the attached screenshot and savegame:
I can walk straight up and pass between the chemical plant and its attached storage tank. I cannot do the same between e.g. pipe or pump and tank I don't expect to be able to walk over any fluid connection.
I can walk straight up and pass between the chemical plant and its attached storage tank. I cannot do the same between e.g. pipe or pump and tank I don't expect to be able to walk over any fluid connection.
- Fri Mar 20, 2020 5:49 pm
- Forum: Gameplay Help
- Topic: How to optimize railsetup
- Replies: 10
- Views: 3605
How to optimize railsetup
Consider the setup as in the screenshot:
one train is waiting at the entrance to the station complex while there are accessible free stations. Is there a way to make it favour the non-occopied but open stations instead of waiting for an occupied one? The difference is the open, but un-occupied are ...
one train is waiting at the entrance to the station complex while there are accessible free stations. Is there a way to make it favour the non-occopied but open stations instead of waiting for an occupied one? The difference is the open, but un-occupied are ...
- Tue Mar 03, 2020 1:12 pm
- Forum: Balancing
- Topic: Tiered difficulty for nests
- Replies: 21
- Views: 9234
Re: Tiered difficulty for nests
I think nests might evolve to be more durable during the game. With defender capsules / personal laser turret I can destroy nests very rapidly just by running around them. One have to avoid getting into acid but with exoskeleton it is much easier.
That works well, until you run into a cliff or ...
- Sat Feb 29, 2020 1:44 pm
- Forum: Not a bug
- Topic: [0.18.9] Green train signal with train on both sides
- Replies: 2
- Views: 1573
[0.18.9] Green train signal with train on both sides
Consider the setup as in the screenshot and savegame.
There is a station which is occupied by a train with a signal immediately in front of the station and one immediately after the station.
Why is the signal in front of the station (thus where the train is standing on, gps -96,-48) also green ...
There is a station which is occupied by a train with a signal immediately in front of the station and one immediately after the station.
Why is the signal in front of the station (thus where the train is standing on, gps -96,-48) also green ...
- Thu Feb 27, 2020 11:20 am
- Forum: Gameplay Help
- Topic: Construction bots not building (edit: they do, but only after a while)
- Replies: 8
- Views: 4035
Re: Construction bots not building (edit: they do, but only after a while)
I habe one network for a 900spm base and release more bots when none are available anymore. It's easy to get 8000 construction bots working - and it will increase more as I hit 0 available frequently when I claim new territory
- Tue Feb 25, 2020 12:59 pm
- Forum: Pending
- Topic: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps
- Replies: 3
- Views: 2024
Re: [0.18.7] Blueprints with train's/wagon's do not get imported on MP maps
I sometimes had the impression that a blueprint is only uploaded to the server-usable blueprints when I explicitly want to use it. And then it takes, of course, a small time to actually upload it (depending on size and connection)
- Mon Feb 24, 2020 5:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 7260
Re: [0.18.6] Biter clumping together
Many many hours further into the game the biters did not move at all.
In the debug info it says under "Ticks left to wait: Inf" and "Ticks since avoidance: 9234034"... so that means they never plan to move and they avoided <whatever> nearly 2 real-life days ago?
In the debug info it says under "Ticks left to wait: Inf" and "Ticks since avoidance: 9234034"... so that means they never plan to move and they avoided <whatever> nearly 2 real-life days ago?
- Mon Feb 24, 2020 12:53 pm
- Forum: Not a bug
- Topic: [0.18.8] Biters stop attacking
- Replies: 2
- Views: 1274
Re: [0.18.8] Biters stop attacking
I'm not necessarily convinced that "they just take time".
Looking at https://forums.factorio.com/viewtopic.php?f=7&t=81238 I continued the savegame just fine. "Mine" definitely should be or have been aggroed as they gathered as result of their nest being destroyed by artillery. Yet another 100 ...
Looking at https://forums.factorio.com/viewtopic.php?f=7&t=81238 I continued the savegame just fine. "Mine" definitely should be or have been aggroed as they gathered as result of their nest being destroyed by artillery. Yet another 100 ...
- Fri Feb 21, 2020 9:49 am
- Forum: Ideas and Requests For Mods
- Topic: Double Inserter
- Replies: 8
- Views: 2882
Re: Double Inserter
So basically what the fast inserter does but with different graphics?
- Thu Feb 20, 2020 9:54 am
- Forum: Ideas and Suggestions
- Topic: Lubricant: The only Flaw in the Fluid System.
- Replies: 65
- Views: 19014
Re: Lubricant: The only Flaw in the Fluid System.
But I still think this Lubricant issue is a recipes design problem.
On the contrary, I feel that it is a good feature, not a problem of the game / recipe design. It is one thing which needs different solutions than most other building / ressource problems in factorio. As variety adds to the ...