Hello,
while switching between different 2.0 and a heavily modded 1.1 play-throughs, some of the mods got mixed up and resulted in a faulty synchronization. After that the specific versions of some mods got mixed up, resulting in a non-playable state. To fix this I went to discord, and Boskid told ...
Search found 13 matches
- Wed Feb 12, 2025 4:53 pm
- Forum: Ideas and Suggestions
- Topic: Tooltip for Force-Syncing Mods
- Replies: 1
- Views: 177
- Sat Nov 09, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 18280
Re: Friday Facts #436 - Lost in Translation
Love the "Hello" at the beginning of the post switching through different languages. "Grüßli Müsli" for the German one is hilarious
I was wondering whether I was the only one noticing that. Who put in "Grüßli Müsli" that has to be a native.
---
For the other stuff:
+1 for multi language ...
- Fri Oct 18, 2024 12:35 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 38546
Re: Friday Facts #433 - Liftoff Initiated
Exciting, but the background of the video is stuttering horribly. Painful to watch.
stutter.gif
Look at the spaceship (smooth) vs. the background.
I was noticing that too. Throughout the whole video. Fixed frame rate of 30FPS? Or even lower? The Trailer definetely seems less optimized that ...
- Fri Sep 27, 2024 1:35 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67857
Re: Friday Facts #430 - Drowning in Fluids
+1 for pipe visualizer
So is there still no vanilla way of using three pumps on one side of a fluid wagon? And now we're even more pump limited. Unloading fluid trains in a large to mega-base scale was always a struggle and is nearly impossible now.
I get that with quality upgrades technically ...
So is there still no vanilla way of using three pumps on one side of a fluid wagon? And now we're even more pump limited. Unloading fluid trains in a large to mega-base scale was always a struggle and is nearly impossible now.
I get that with quality upgrades technically ...
- Sat Aug 31, 2024 8:08 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 24967
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Defending coal-patches
For the question about the Defenses around the coal and none around the "new stuff" (is it tungsten from fff#387 ?), these are my ideas:
the new stuff seems to be more or less submerged in a lava lake, maybe its not possible to build walls there?
maybe the "biters" don ...
For the question about the Defenses around the coal and none around the "new stuff" (is it tungsten from fff#387 ?), these are my ideas:
the new stuff seems to be more or less submerged in a lava lake, maybe its not possible to build walls there?
maybe the "biters" don ...
- Fri Aug 09, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 17379
Re: Friday Facts #423 - Research info tooltip & Online players GUI
the player list and "view player remotely" might also use a "view player's remote view remotely" function
I was thinking the same thing. With improve remote view, how often does the character move on a planet? I was getting the feeling that more and more was done remotely, meaning the character ...
- Wed Apr 10, 2024 9:12 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 38666
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Seeing all the "Network #X" it is fairly obvious to ask, is it possible to change network names?
- Sat Dec 16, 2023 3:49 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 46579
Re: Friday Facts #389 - Train control improvements
(Written without reading all 6 pages before me...)
Thanks! Finally getting rid of mega-base (near) mandatory Train-refueling mods. After seeing the logistic groups I was wondering whether those were also possible for trains.
"I would be interested to know if other people encountered this problem ...
Thanks! Finally getting rid of mega-base (near) mandatory Train-refueling mods. After seeing the logistic groups I was wondering whether those were also possible for trains.
"I would be interested to know if other people encountered this problem ...
- Sat Jun 13, 2020 8:59 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 94095
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I quite like the new Beacon design. Yes it takes getting used to, but every change will.
The only thing i was wondering about, in the first design without the tower in it, one can clearly see "copper pipes" on the north and south side of the beacon. What about giving beacons the possibility to ...
The only thing i was wondering about, in the first design without the tower in it, one can clearly see "copper pipes" on the north and south side of the beacon. What about giving beacons the possibility to ...
- Fri Aug 02, 2019 1:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1829065
Re: Development and Discussion
Electric boilers are far less efficient than fuel boilers (Almost 40% less steam I believe), but if you require massive quantities of steam that even fuel burners can't provide then you might want to consider nuclear for that. Reactors help generate remarkable amounts of steam to handle over a ...
- Thu Aug 01, 2019 4:20 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1829065
Re: Development and Discussion
Hey to all,
first yay Github
Second is there any way to mass produce Steam? I want to use some recepies with steam in them and I Speedmodded all the factories and no amount of (electric or other) boilers can keep up with craftingspeeds beyond a few hundred... Is there a way to speedmod boilers as ...
first yay Github
Second is there any way to mass produce Steam? I want to use some recepies with steam in them and I Speedmodded all the factories and no amount of (electric or other) boilers can keep up with craftingspeeds beyond a few hundred... Is there a way to speedmod boilers as ...
- Thu Jul 04, 2019 11:27 am
- Forum: Technical Help
- Topic: [0.17.53] Savegame vanishes
- Replies: 0
- Views: 803
[0.17.53] Savegame vanishes
Hello to all,
yesterday and today I wanted to keep on playing on my local map, but the Savefile is an old one? So on Tuesday I played the game normally over steam with a litte older version (maybe 17.50), I closed the game and waited for Steam to Syncronize and save all the Stuff. So I was pretty ...
yesterday and today I wanted to keep on playing on my local map, but the Savefile is an old one? So on Tuesday I played the game normally over steam with a litte older version (maybe 17.50), I closed the game and waited for Steam to Syncronize and save all the Stuff. So I was pretty ...
- Sun Jan 20, 2019 10:47 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 81564
Re: Friday Facts #278 - The new quickbar
While reading through, I stumbled across
For me you should always pick the stack with smalles amount of sth, if you got [50, 50, 10] inserters, the stack with 10 should be cleared first, to not clogg inventory space.Clicking the shortcut, will grab the first available stack from the inventory