Search found 13 matches

by bmmtstb
Wed Feb 12, 2025 4:53 pm
Forum: Ideas and Suggestions
Topic: Tooltip for Force-Syncing Mods
Replies: 1
Views: 177

Tooltip for Force-Syncing Mods

Hello,

while switching between different 2.0 and a heavily modded 1.1 play-throughs, some of the mods got mixed up and resulted in a faulty synchronization. After that the specific versions of some mods got mixed up, resulting in a non-playable state. To fix this I went to discord, and Boskid told ...
by bmmtstb
Sat Nov 09, 2024 12:35 am
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 18280

Re: Friday Facts #436 - Lost in Translation


Love the "Hello" at the beginning of the post switching through different languages. "Grüßli Müsli" for the German one is hilarious


I was wondering whether I was the only one noticing that. Who put in "Grüßli Müsli" that has to be a native.


---

For the other stuff:

+1 for multi language ...
by bmmtstb
Fri Oct 18, 2024 12:35 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 38546

Re: Friday Facts #433 - Liftoff Initiated


Exciting, but the background of the video is stuttering horribly. Painful to watch.

stutter.gif

Look at the spaceship (smooth) vs. the background.


I was noticing that too. Throughout the whole video. Fixed frame rate of 30FPS? Or even lower? The Trailer definetely seems less optimized that ...
by bmmtstb
Fri Sep 27, 2024 1:35 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 67857

Re: Friday Facts #430 - Drowning in Fluids

+1 for pipe visualizer


So is there still no vanilla way of using three pumps on one side of a fluid wagon? And now we're even more pump limited. Unloading fluid trains in a large to mega-base scale was always a struggle and is nearly impossible now.

I get that with quality upgrades technically ...
by bmmtstb
Sat Aug 31, 2024 8:08 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 24967

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Defending coal-patches

For the question about the Defenses around the coal and none around the "new stuff" (is it tungsten from fff#387 ?), these are my ideas:

the new stuff seems to be more or less submerged in a lava lake, maybe its not possible to build walls there?
maybe the "biters" don ...
by bmmtstb
Fri Aug 09, 2024 1:12 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 17379

Re: Friday Facts #423 - Research info tooltip & Online players GUI


the player list and "view player remotely" might also use a "view player's remote view remotely" function


I was thinking the same thing. With improve remote view, how often does the character move on a planet? I was getting the feeling that more and more was done remotely, meaning the character ...
by bmmtstb
Wed Apr 10, 2024 9:12 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 38666

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Seeing all the "Network #X" it is fairly obvious to ask, is it possible to change network names?
by bmmtstb
Sat Dec 16, 2023 3:49 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 46579

Re: Friday Facts #389 - Train control improvements

(Written without reading all 6 pages before me...)

Thanks! Finally getting rid of mega-base (near) mandatory Train-refueling mods. After seeing the logistic groups I was wondering whether those were also possible for trains.

"I would be interested to know if other people encountered this problem ...
by bmmtstb
Sat Jun 13, 2020 8:59 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 94095

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I quite like the new Beacon design. Yes it takes getting used to, but every change will.
The only thing i was wondering about, in the first design without the tower in it, one can clearly see "copper pipes" on the north and south side of the beacon. What about giving beacons the possibility to ...
by bmmtstb
Fri Aug 02, 2019 1:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1829065

Re: Development and Discussion

Electric boilers are far less efficient than fuel boilers (Almost 40% less steam I believe), but if you require massive quantities of steam that even fuel burners can't provide then you might want to consider nuclear for that. Reactors help generate remarkable amounts of steam to handle over a ...
by bmmtstb
Thu Aug 01, 2019 4:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1829065

Re: Development and Discussion

Hey to all,

first yay Github

Second is there any way to mass produce Steam? I want to use some recepies with steam in them and I Speedmodded all the factories and no amount of (electric or other) boilers can keep up with craftingspeeds beyond a few hundred... Is there a way to speedmod boilers as ...
by bmmtstb
Thu Jul 04, 2019 11:27 am
Forum: Technical Help
Topic: [0.17.53] Savegame vanishes
Replies: 0
Views: 803

[0.17.53] Savegame vanishes

Hello to all,

yesterday and today I wanted to keep on playing on my local map, but the Savefile is an old one? So on Tuesday I played the game normally over steam with a litte older version (maybe 17.50), I closed the game and waited for Steam to Syncronize and save all the Stuff. So I was pretty ...
by bmmtstb
Sun Jan 20, 2019 10:47 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 81564

Re: Friday Facts #278 - The new quickbar

While reading through, I stumbled across
Clicking the shortcut, will grab the first available stack from the inventory
For me you should always pick the stack with smalles amount of sth, if you got [50, 50, 10] inserters, the stack with 10 should be cleared first, to not clogg inventory space.

Go to advanced search