Search found 33 matches

by Mathematician
Sun Dec 24, 2023 7:56 am
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14183

Re: Friday Facts #390 - Noise expressions 2.0

:o
Merry Christmas πŸŽ„
by Mathematician
Sun Oct 01, 2023 1:15 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 78549

Re: Friday Facts #378 - Trains on another level

As a spaghetti enjoyer and train enjoyer I'm pleased to see these news.
Do trains change color based on loaded cargo?
by Mathematician
Sat Sep 23, 2023 7:00 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50097

Re: Friday Facts #377 - New new rails

Amazing news!
I've suffered from those rail annoyances many times. It's nice to see them being addressed. New smooth curves look cool.
I, too, would like to see conditional station skipping and concrete pavement visible over railbed, please.
I can hear the hype train coming for me... πŸš‚
by Mathematician
Fri Aug 25, 2023 6:06 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70489

Re: Friday Facts #373 - Factorio: Space Age

This is a very good news indeed. I'm very happy to see Earendel on the team as SE is my choice when it comes to overhaul mods.
Some time ago Factorio has pushed beyond my nostalgia and claimed place of my favourite game and now I raise a glass for bright future of Factorio 2.0.
by Mathematician
Sat Oct 31, 2020 10:32 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79390

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Placing poles by dragging is what I needed in a long time. :thumb_up:
by Mathematician
Sat Aug 15, 2020 6:54 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 504085

Re: Simple Questions and Short Answers

What's the syntax for using virtual signals (colors and letters) in rich text? I see that '[virtual-signal=...]' is properly highlighted but I can't manage to get the rest correct.
by Mathematician
Sat Jun 27, 2020 8:02 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 294215

Re: Thank you (Make the dev-team happy today!)

Rocket on website. I thank.
by Mathematician
Tue May 12, 2020 2:05 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 20886

Re: Version 0.18.24

by Mathematician
Fri Jan 17, 2020 4:50 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 38465

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Gergely wrote: ↑
Fri Jan 17, 2020 4:32 pm
If we are talking about the main menu, you should make it's background [...] load a factory as a background
Yep! Put the image of the last save as background. How perfect smooth transition into game after hitting "continue" :arrow: button would it be...
by Mathematician
Thu Jul 25, 2019 11:21 am
Forum: Implemented Suggestions
Topic: More than 12 shortcuts
Replies: 9
Views: 4332

More than 12 shortcuts

TL;DR Allow for more than 12 shortcuts to be showed in the shortcut bar at a time. What? Currently there is hardcoded limit to how many shortcuts can appear in the shortcut bar. I propose to either reveal that value (for modders to change) or raise the limit (to, say: 24, or dependent on screen wid...
by Mathematician
Fri Jul 19, 2019 7:48 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 208907

Re: Friday Facts #304 - Small bugs; Big changes

I sign in to the team against the oil processing changes. An observation: 1. Advanced oil processing is locked behind chemical science packs. 2. Solid fuel is required to make chem. science packs. 3. With proposed changes heavy and light oil will be locked behind adv. oil processing. 4. That means p...
by Mathematician
Fri May 31, 2019 12:50 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51985

Re: Friday Facts #297 - New resource icons

Belts look fantastic with randomized resources!
by Mathematician
Fri May 03, 2019 11:37 am
Forum: Ideas and Suggestions
Topic: Colorful labs
Replies: 2
Views: 1582

Re: Colorful labs

I'm not sure if someone was inspired by this topic or get the idea independently, but here it is: Disco Sciecne.
Just leaving message here if someone happens to search the Ideas forum (not mods) for this.
by Mathematician
Sat Apr 27, 2019 2:09 pm
Forum: Not a bug
Topic: [0.17.34] Negative item count in logistic system
Replies: 2
Views: 820

[0.17.34] Negative item count in logistic system

When commissioned massive construction job my stone brick supply got depleted and I noticed weird 'flickering' of negative number showing up in logistics system summary. Do construction robots reserve items even before they get loaded into provider chest or something like that? It's not game-breakin...
by Mathematician
Tue Apr 23, 2019 10:30 am
Forum: Not a bug
Topic: [0.17.32] Copy tool skips non-seen chunks when copying from map view
Replies: 1
Views: 786

[0.17.32] Copy tool skips non-seen chunks when copying from map view

I used copy tool in my map view. Some of the chunks in copy area were not covered by any radar (nor visible by player). All the stuff inside non visible area did not get copied into clipboard. Expected copy tool to copy all buildings, even those not in visible area. In normal mode (not map view) it ...
by Mathematician
Sun Apr 14, 2019 3:51 pm
Forum: Gameplay Help
Topic: Shushi Belt?
Replies: 7
Views: 1963

Re: Shushi Belt?

Let's look at an example of science pack sushi belt I built recently. Zrzut ekranu (84).png What does it do? - It provides all science packs for the labs with every lab taking from a single belt. - It makes sure the belt is not overflown with single type of science pack, so there is space for each o...
by Mathematician
Sat Mar 02, 2019 10:53 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 15992

Re: [0.17.x] Save and Load Quickbar Layouts like blueprints

+1
I catch myself on reprogramming same quickbar layout every time.
For me it could be as well stored globally for my instalation.
by Mathematician
Thu Feb 28, 2019 3:26 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38212

Re: Friday Facts #237 - Rich & interactive text

thuro wrote: ↑
Thu Feb 28, 2019 4:46 am
So the spritepath changed I take it? I can get icons by ctrl clicking but typing doesn't work.
The syntax changed. By trial and error I ran onto the right one.
Simply type [item=solar-panel] etc.
by Mathematician
Wed Feb 27, 2019 8:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.1] Tight spot lvl5 unbeatable (recipes not updated)
Replies: 1
Views: 3040

[0.17.1] Tight spot lvl5 unbeatable (recipes not updated)

Solid fuel is now required to create chemical SP but no recipe for it is avaliable in level 5 of Tigh spot campaign.
Mining drill recipe hasn't been disabled.
20190227211307_1.jpg
20190227211307_1.jpg (605.82 KiB) Viewed 3040 times
by Mathematician
Wed Feb 27, 2019 11:48 am
Forum: Not a bug
Topic: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Replies: 7
Views: 2471

Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Clearly remember (first play) compilatron moved almost imidiately after I left the higlighted area but before that I spent some time waiting inside. I guess the trigger to move comp. is: TIME + PLAYER_MOVED. But the time counted from the start rather than from the point when player fulfills movement...

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