Search found 33 matches
- Sun Dec 24, 2023 7:56 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14183
Re: Friday Facts #390 - Noise expressions 2.0
Merry Christmas
- Sun Oct 01, 2023 1:15 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78549
Re: Friday Facts #378 - Trains on another level
As a spaghetti enjoyer and train enjoyer I'm pleased to see these news.
Do trains change color based on loaded cargo?
Do trains change color based on loaded cargo?
- Sat Sep 23, 2023 7:00 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50097
Re: Friday Facts #377 - New new rails
Amazing news!
I've suffered from those rail annoyances many times. It's nice to see them being addressed. New smooth curves look cool.
I, too, would like to see conditional station skipping and concrete pavement visible over railbed, please.
I can hear the hype train coming for me...
I've suffered from those rail annoyances many times. It's nice to see them being addressed. New smooth curves look cool.
I, too, would like to see conditional station skipping and concrete pavement visible over railbed, please.
I can hear the hype train coming for me...
- Fri Aug 25, 2023 6:06 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 70489
Re: Friday Facts #373 - Factorio: Space Age
This is a very good news indeed. I'm very happy to see Earendel on the team as SE is my choice when it comes to overhaul mods.
Some time ago Factorio has pushed beyond my nostalgia and claimed place of my favourite game and now I raise a glass for bright future of Factorio 2.0.
Some time ago Factorio has pushed beyond my nostalgia and claimed place of my favourite game and now I raise a glass for bright future of Factorio 2.0.
- Sat Oct 31, 2020 10:32 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79390
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Placing poles by dragging is what I needed in a long time. :thumb_up:
- Sat Aug 15, 2020 6:54 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 504085
Re: Simple Questions and Short Answers
What's the syntax for using virtual signals (colors and letters) in rich text? I see that '[virtual-signal=...]' is properly highlighted but I can't manage to get the rest correct.
- Sat Jun 27, 2020 8:02 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 294215
Re: Thank you (Make the dev-team happy today!)
Rocket on website. I thank.
- Tue May 12, 2020 2:05 pm
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 20886
- Fri Jan 17, 2020 4:50 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38465
- Thu Jul 25, 2019 11:21 am
- Forum: Implemented Suggestions
- Topic: More than 12 shortcuts
- Replies: 9
- Views: 4332
More than 12 shortcuts
TL;DR Allow for more than 12 shortcuts to be showed in the shortcut bar at a time. What? Currently there is hardcoded limit to how many shortcuts can appear in the shortcut bar. I propose to either reveal that value (for modders to change) or raise the limit (to, say: 24, or dependent on screen wid...
- Fri Jul 19, 2019 7:48 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208907
Re: Friday Facts #304 - Small bugs; Big changes
I sign in to the team against the oil processing changes. An observation: 1. Advanced oil processing is locked behind chemical science packs. 2. Solid fuel is required to make chem. science packs. 3. With proposed changes heavy and light oil will be locked behind adv. oil processing. 4. That means p...
- Fri May 31, 2019 12:50 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 51985
Re: Friday Facts #297 - New resource icons
Belts look fantastic with randomized resources!
- Fri May 03, 2019 11:37 am
- Forum: Ideas and Suggestions
- Topic: Colorful labs
- Replies: 2
- Views: 1582
Re: Colorful labs
I'm not sure if someone was inspired by this topic or get the idea independently, but here it is: Disco Sciecne.
Just leaving message here if someone happens to search the Ideas forum (not mods) for this.
Just leaving message here if someone happens to search the Ideas forum (not mods) for this.
- Sat Apr 27, 2019 2:09 pm
- Forum: Not a bug
- Topic: [0.17.34] Negative item count in logistic system
- Replies: 2
- Views: 820
[0.17.34] Negative item count in logistic system
When commissioned massive construction job my stone brick supply got depleted and I noticed weird 'flickering' of negative number showing up in logistics system summary. Do construction robots reserve items even before they get loaded into provider chest or something like that? It's not game-breakin...
- Tue Apr 23, 2019 10:30 am
- Forum: Not a bug
- Topic: [0.17.32] Copy tool skips non-seen chunks when copying from map view
- Replies: 1
- Views: 786
[0.17.32] Copy tool skips non-seen chunks when copying from map view
I used copy tool in my map view. Some of the chunks in copy area were not covered by any radar (nor visible by player). All the stuff inside non visible area did not get copied into clipboard. Expected copy tool to copy all buildings, even those not in visible area. In normal mode (not map view) it ...
- Sun Apr 14, 2019 3:51 pm
- Forum: Gameplay Help
- Topic: Shushi Belt?
- Replies: 7
- Views: 1963
Re: Shushi Belt?
Let's look at an example of science pack sushi belt I built recently. Zrzut ekranu (84).png What does it do? - It provides all science packs for the labs with every lab taking from a single belt. - It makes sure the belt is not overflown with single type of science pack, so there is space for each o...
- Sat Mar 02, 2019 10:53 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 53
- Views: 15992
Re: [0.17.x] Save and Load Quickbar Layouts like blueprints
+1
I catch myself on reprogramming same quickbar layout every time.
For me it could be as well stored globally for my instalation.
I catch myself on reprogramming same quickbar layout every time.
For me it could be as well stored globally for my instalation.
- Thu Feb 28, 2019 3:26 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 38212
- Wed Feb 27, 2019 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] Tight spot lvl5 unbeatable (recipes not updated)
- Replies: 1
- Views: 3040
[0.17.1] Tight spot lvl5 unbeatable (recipes not updated)
Solid fuel is now required to create chemical SP but no recipe for it is avaliable in level 5 of Tigh spot campaign.
Mining drill recipe hasn't been disabled.
Mining drill recipe hasn't been disabled.
- Wed Feb 27, 2019 11:48 am
- Forum: Not a bug
- Topic: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
- Replies: 7
- Views: 2471
Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Clearly remember (first play) compilatron moved almost imidiately after I left the higlighted area but before that I spent some time waiting inside. I guess the trigger to move comp. is: TIME + PLAYER_MOVED. But the time counted from the start rather than from the point when player fulfills movement...