Blueprint import/export should be a modded feature
I disagree that importing/exporting blueprints should be removed to vanilla game.
1) blueprints makes it easier for new players to understand game mechanics: People have different ways of learning by reading, visual and doing it yourself. For ...
Search found 4 matches
- Fri Aug 23, 2019 2:32 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 166098
- Thu Feb 21, 2019 11:28 am
- Forum: Gameplay Help
- Topic: Kills vs Losses
- Replies: 1
- Views: 1144
Kills vs Losses
What is exactly the difference between Kills and Losses in the kill tap?
I assumed that the different is: killed by player and killed by biters but I think there is a still a overlap as killcount player is the same on both and I think I killed myself more than by biters...
I assumed that the different is: killed by player and killed by biters but I think there is a still a overlap as killcount player is the same on both and I think I killed myself more than by biters...

- Wed Jan 16, 2019 10:55 am
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 19693
Re: Black Market Challenge (0.16)
Is there a possibility to make the scenario compatible with mods that add ores, like Angle/Bob? 

- Tue Jan 15, 2019 10:39 pm
- Forum: Maps and Scenarios
- Topic: Black Market Challenge (0.16)
- Replies: 18
- Views: 19693
Re: Black Market Challenge (0.16)
You need to unzip it, a scenario should be a folderbabypizza wrote: Sun Jan 13, 2019 2:55 am Do you just copy and paste the .rar into the senarios folder you do you make a folder and put it in there?
