Search found 51 matches

by RickJS
Mon Jan 17, 2022 4:36 am
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 214

Re: crash while on menu

Thanks!
by RickJS
Fri Jan 14, 2022 8:09 pm
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 214

Re: crash while on menu

I had forgotten that.

new crash, this time it took down Windows, which then apparently looped trying to gather data; I had to power-cycle it.
by RickJS
Fri Jan 14, 2022 12:51 am
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 214

Re: crash while on menu

Also, it ran Factorio Space Exploration, sometimes for weeks without stopping, with no crashes.
by RickJS
Fri Jan 14, 2022 12:50 am
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 214

Re: crash while on menu

PSU meaning power supply? It's an gaming laptop, an MSI GE75 Raider 95E. I am not aware of ever having Direct3D crashes. I.m not sure where the control you are referring to is: in Factorio settings, or in Windows? To clarify, I was adding, removing, and updating mods in the mod management screens, I...
by RickJS
Thu Jan 13, 2022 3:13 am
Forum: 1 / 0 magic
Topic: crash while on menu
Replies: 7
Views: 214

crash while on menu

I had hit escape to freeze the game was considering & loading mods & disabling mods, went away and came back to a crash message asking me to post the log. I was running a fairly new Nullius game.
by RickJS
Sat Aug 15, 2020 5:14 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 179094

Re: [0.17+] Space Exploration WIP

It also failed in delivering vulcanite blocks.

Also, delivering low density structures from orbit to Nauvis surface failed.
by RickJS
Sat Aug 15, 2020 6:54 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 179094

Re: [0.17+] Space Exploration WIP

The payload is 10 water barrels.
by RickJS
Sat Aug 15, 2020 6:34 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 179094

Re: [0.17+] Space Exploration WIP

The delivery cannon doesn't seem to deliver. I'm running Factorio 1.0.0, Space Exploration 0.3.109. The cannon visibly fires, its count of products delivered increments, but nothing shows up on the space station in Nauvis orbit (according to the uplink view). The cannon's target is Nauvis orbit, and...
by RickJS
Wed Aug 05, 2020 7:56 pm
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

Re: [0.18.36] black screen, then unresponsive

I had to go to OpenGL to get it to run at all. After applying various updates to drivers and Windows, the intermittent crashes stopped.
by RickJS
Tue Jul 28, 2020 7:35 am
Forum: Not a bug
Topic: [0.18.36] poisonous fish
Replies: 4
Views: 506

Re: [0.18.36] poisonous fish

contents of mod-list.json (although not all are loaded): { "mods": [ { "name": "base", "enabled": true }, { "name": "AAI-CraftTab", "enabled": false }, { "name": "aai-industry", "enabled": true }, { &...
by RickJS
Tue Jul 28, 2020 7:08 am
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

Re: [0.18.36] black screen, then unresponsive

OK, got it.
by RickJS
Tue Jul 28, 2020 2:23 am
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

Re: [0.18.36] black screen, then unresponsive

I finally caught the crash while I was at the keyboard. The only things in the system log at the time of the crash are warnings, not errors: DistributedCOM EventID 10016: The application-specific permission settings do not grant Local Activation permission for the COM Server application with CLSID {...
by RickJS
Mon Jul 27, 2020 7:25 pm
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

Re: [0.18.36] black screen, then unresponsive

I will do that, the next time it happens while I am at the keyboard. I presume you mean the system log? I do have a message, but I'm not sure it at the right time, since game crashed while I was away overnight: The server Microsoft.SkypeApp_15.61.100.0_x86__kzf8qxf38zg5c!App.AppXtwmqn4em5r5dpafgj4t4...
by RickJS
Mon Jul 27, 2020 2:27 am
Forum: Not a bug
Topic: [0.18.36] poisonous fish
Replies: 4
Views: 506

Re: [0.18.36] poisonous fish

The screen also flashes red.
by RickJS
Mon Jul 27, 2020 2:24 am
Forum: Not a bug
Topic: [0.18.36] poisonous fish
Replies: 4
Views: 506

[0.18.36] poisonous fish

Clicking on my character when there is a fish on the mouse pointer results in a small reduction in health, not an increase.
by RickJS
Sun Jul 26, 2020 6:54 pm
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

Re: [0.18.36] black screen, then unresponsive

This happens repeatedly. Sometimes while a saved game is loading. Sometimes the game will run for an hour or two. I haven't noticed any particular action that triggers it. Frequently I am not doing anything in-game when it happens.
by RickJS
Sun Jul 26, 2020 5:30 am
Forum: Technical Help
Topic: [0.18.36] black screen, then unresponsive
Replies: 8
Views: 993

[0.18.36] black screen, then unresponsive

The screen goes black for two seconds. Then the game comes back, except it is unresponsive to user input, except the mouse pointer moves. factorio-current.log: https://pastebin.com/vFXVX6hx 2 files: { "mods": [ { "name": "base", "enabled": true }, { "name...
by RickJS
Sat Dec 21, 2019 7:01 pm
Forum: Ideas and Suggestions
Topic: boiling pure water
Replies: 1
Views: 380

boiling pure water

Can you eliminate the fluid mismatch between pure water and boilers? I'm going to have a huge excess from making heavy water (Bob's MCI mod). I've read in the forums about using boilers to get rid of excess liquids, but I get a fluid mismatch when trying to do that with pure water.

Thanks!
by RickJS
Sat Dec 21, 2019 6:53 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 103317

Re: [0.17.x] Bob's Mods: General Discussion

I suggest we get the ability to boil pure water in boilers. I'm going to have a huge excess from making heavy water.

Thanks!
by RickJS
Fri Dec 20, 2019 11:17 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 266
Views: 79747

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

How do I calculate in Helmod the number of Science lab buildings required for my 100/sec science packs? I've had no luck doing it, everything I try makes it add the recipe for crafting a science lab, not quite what I want :roll: You must select a technology, for sample "Worker robot speed"...

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