Search found 8 matches

by Enderdraak
Fri Sep 13, 2019 11:00 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17094

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

What about creating a "Dirty Fluid", that is, anything mixed together would create a dirty pulp, factories would use this pulp without producing anything and emit smog instead? That way if one mixes fluid, it gets naturally cleaned after a while. Because, honestly, trying to prevent fluid mixing is...
by Enderdraak
Fri Sep 13, 2019 1:06 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17094

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

ThreePounds wrote:
Fri Sep 13, 2019 1:05 pm
That's exactly what I did.
now I see it, maybe a bit more works better??
by Enderdraak
Fri Sep 13, 2019 1:04 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17094

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy. I like your idea so I just made a quick mockup to test it out. Here's 45° with...
by Enderdraak
Fri Aug 30, 2019 10:54 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11974

Re: Friday Facts #310 - Glowing Heat pipes

WoW, I think it now will be a matter of time before someone makes a factorio mod that makes factorio like that.....

I am not sure if I should than be proud or disappointed when that happends.
by Enderdraak
Fri Aug 16, 2019 9:54 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 5998

Re: Friday Facts #308 - Not stable quite yet

Suggestion: Add higher tier "Boskid repair pack" with greater capacity and possibly faster repair speed. I would vote for a "Boskid tower", It automaticly repair nearby entities, half the speed of a normal repair pack, effects do not stack. It is a 6*4 building with a 50° range of 20 tiles. It need...
by Enderdraak
Sun Jul 14, 2019 11:46 am
Forum: Ideas and Suggestions
Topic: Deaths
Replies: 2
Views: 149

Deaths

So I am not playing on the cluster servers, and found that if you are not familliar with a factory and than die by train. You can never find you body back. My fix for this is simple, have the death message clickable and work like the marker; A bit flashy and move you to the map screen to that locati...
by Enderdraak
Thu Jun 27, 2019 12:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7322

Re: Friday Facts #300 - Special edition

hey, sinds you are now talking about the 1.0 version that you want to reach before FFF-400 (AFAIK the next nice round number). I hope that you will make a clusterio world, and server for the 1.0 version. I hope you have heard of that term. I really want to see what you can make of that concept. I al...
by Enderdraak
Fri Jun 21, 2019 5:12 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 7322

Re: Friday Facts #300 - Special edition

I see that you have a lot of women on the team.

1..... and 2 I do not want to research into. I am at blue.

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