Search found 25 matches
- Fri Oct 30, 2020 5:29 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
love the changes. will placing/force-placing blueprints change the rotation of existing belts etc., or does it work only with manual ghost placing? also: 1.1? If i'm not mistaken that means having to change the Factorio version in settings of all mods. Are there any actual backwards-incompatible mo...
- Fri Oct 30, 2020 12:17 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has. Yea it's hard to understa...
- Fri Oct 30, 2020 9:22 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere? Spideyboi can still step between the rails: Also when all those rails are curved? I don't know what kind of intersections you will be making but I think it will be okay https://forums.factorio....
- Fri Oct 30, 2020 9:10 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also when all those rails are curved?Klonan wrote: ↑Fri Oct 30, 2020 9:04 amSpideyboi can still step between the rails:Enderdraak wrote: ↑Fri Oct 30, 2020 9:02 amI like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also I think I read somewhere that:
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
- Fri Oct 30, 2020 9:02 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 27137
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Sun Oct 11, 2020 12:26 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27924
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Something I would like to see with the read function of tips and tricks. 1. Player stored, so cross maps you know what you have looked at. 2. with that player stored also do it for senareo's and modded ones. 3. and option, "Notify me when a new trick appears" When you join a mp world with an extra t...
- Fri Oct 09, 2020 12:29 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27924
Re: Friday Facts #361 - Train stop limit, Tips and tricks
An idea for an interactive tip, a calculator for the solar- accu ratio on the current surface (would help with for example space exploration) And a calculator for how many machines you need or the amount of items you get (to not need a calculator or excel sheet if one wants) And with both, show the ...
- Mon Aug 10, 2020 2:16 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 8973
Re: Friday Facts #358 - Alien decoratives & Polluted water
Solar panels could posseble not affect UPS that much. at the polution check (every so often) look if solar panels are >0 and if they are do solar * smog and than you have a number of effective working solar panels, add the original value to the power graph and the new one to the behind the curtain f...
- Fri Jul 31, 2020 2:39 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 8973
Re: Friday Facts #358 - Alien decoratives & Polluted water
I am sad that the party can not come trough. I hope that you instead will setup a server that all players can join and that the aim is that we launch the first rocket of 1.0 on a map only played in 1.0 with all who are willing to play with. I hope that if you go trough on this idea you can get a ser...
- Fri Jul 10, 2020 10:34 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 6041
Re: Friday Facts #355 - High resolution updates
the mines look great, but sinds they explode would it not make more sence to have some scorched earth and the parts at the edges of that burn mark?
- Tue Jul 07, 2020 4:25 pm
- Forum: Minor issues
- Topic: Map resoures not counting newly discoverd chunks
- Replies: 1
- Views: 206
Map resoures not counting newly discoverd chunks
So I found a very small bug If you discover a part of a patch of ore and you hover over it in the map you see the number of the amount you have discovered. But if you discover the rest of it and have not hovered over an other patch it still displays the amount it was previously what can make for som...
- Mon Jun 29, 2020 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: Player Logistic's 'set amount' sliders not moving as expected.
- Replies: 2
- Views: 743
Re: Player Logistic's 'set amount' sliders not moving as expected.
I have found a way to do it as well 1) pick a slot, now do every thing with said slot. 2) pick a filter, slide the right slider all the way to the left DO NOT TOUCH THE RIGHT ONE. 3) click the confirm button. 4) Now remove that filter and select it again. 5) pick an item for a filter. Now it can be ...
- Tue Mar 03, 2020 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction Planner / Red & Green Wires
- Replies: 6
- Views: 793
Re: Deconstruction Planner / Red & Green Wires
+1
that makes 6 right now
that makes 6 right now
- Thu Oct 17, 2019 2:19 pm
- Forum: Minor issues
- Topic: [0.17.38] Train station mini tutorial - old/wrong picture in tutorial text
- Replies: 2
- Views: 371
Re: [0.17.38] Train station mini tutorial - old/wrong picture in tutorial text
I came across this aswell, this is still a thing in [0.17.71]
- Thu Oct 17, 2019 2:05 pm
- Forum: Minor issues
- Topic: [0.17.71] Train tutorial does not let me fuel.
- Replies: 1
- Views: 300
[0.17.71] Train tutorial does not let me fuel.
I started the train tutorial, wondering what was in it. After placing the loco the tutorial asked me to fuel it. I tried ctrl clicking the coal into it. It did not work than I tried to open the train to shift click into it. BUT...... the tab would not allow me to open it. It stated: "Locomotive does...
- Fri Sep 13, 2019 11:00 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 25850
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
What about creating a "Dirty Fluid", that is, anything mixed together would create a dirty pulp, factories would use this pulp without producing anything and emit smog instead? That way if one mixes fluid, it gets naturally cleaned after a while. Because, honestly, trying to prevent fluid mixing is...
- Fri Sep 13, 2019 1:06 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 25850
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
now I see it, maybe a bit more works better??
- Fri Sep 13, 2019 1:04 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 25850
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy. I like your idea so I just made a quick mockup to test it out. Here's 45° with...