Search found 16 matches

by Enderdraak
Mon Aug 10, 2020 2:16 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7421

Re: Friday Facts #358 - Alien decoratives & Polluted water

Solar panels could posseble not affect UPS that much. at the polution check (every so often) look if solar panels are >0 and if they are do solar * smog and than you have a number of effective working solar panels, add the original value to the power graph and the new one to the behind the curtain f...
by Enderdraak
Fri Jul 31, 2020 2:39 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7421

Re: Friday Facts #358 - Alien decoratives & Polluted water

I am sad that the party can not come trough. I hope that you instead will setup a server that all players can join and that the aim is that we launch the first rocket of 1.0 on a map only played in 1.0 with all who are willing to play with. I hope that if you go trough on this idea you can get a ser...
by Enderdraak
Fri Jul 10, 2020 10:34 am
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 5169

Re: Friday Facts #355 - High resolution updates

the mines look great, but sinds they explode would it not make more sence to have some scorched earth and the parts at the edges of that burn mark?
by Enderdraak
Tue Jul 07, 2020 4:25 pm
Forum: Minor issues
Topic: Map resoures not counting newly discoverd chunks
Replies: 1
Views: 156

Map resoures not counting newly discoverd chunks

So I found a very small bug If you discover a part of a patch of ore and you hover over it in the map you see the number of the amount you have discovered. But if you discover the rest of it and have not hovered over an other patch it still displays the amount it was previously what can make for som...
by Enderdraak
Mon Jun 29, 2020 3:52 pm
Forum: Resolved Problems and Bugs
Topic: Player Logistic's 'set amount' sliders not moving as expected.
Replies: 2
Views: 582

Re: Player Logistic's 'set amount' sliders not moving as expected.

I have found a way to do it as well 1) pick a slot, now do every thing with said slot. 2) pick a filter, slide the right slider all the way to the left DO NOT TOUCH THE RIGHT ONE. 3) click the confirm button. 4) Now remove that filter and select it again. 5) pick an item for a filter. Now it can be ...
by Enderdraak
Tue Mar 03, 2020 9:53 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Planner / Red & Green Wires
Replies: 6
Views: 684

Re: Deconstruction Planner / Red & Green Wires

+1

that makes 6 right now
by Enderdraak
Thu Oct 17, 2019 2:19 pm
Forum: Minor issues
Topic: [0.17.38] Train station mini tutorial - old/wrong picture in tutorial text
Replies: 2
Views: 307

Re: [0.17.38] Train station mini tutorial - old/wrong picture in tutorial text

I came across this aswell, this is still a thing in [0.17.71]
by Enderdraak
Thu Oct 17, 2019 2:05 pm
Forum: Minor issues
Topic: [0.17.71] Train tutorial does not let me fuel.
Replies: 1
Views: 257

[0.17.71] Train tutorial does not let me fuel.

I started the train tutorial, wondering what was in it. After placing the loco the tutorial asked me to fuel it. I tried ctrl clicking the coal into it. It did not work than I tried to open the train to shift click into it. BUT...... the tab would not allow me to open it. It stated: "Locomotive does...
by Enderdraak
Fri Sep 13, 2019 11:00 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 23836

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

What about creating a "Dirty Fluid", that is, anything mixed together would create a dirty pulp, factories would use this pulp without producing anything and emit smog instead? That way if one mixes fluid, it gets naturally cleaned after a while. Because, honestly, trying to prevent fluid mixing is...
by Enderdraak
Fri Sep 13, 2019 1:06 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 23836

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

ThreePounds wrote:
Fri Sep 13, 2019 1:05 pm
That's exactly what I did.
now I see it, maybe a bit more works better??
by Enderdraak
Fri Sep 13, 2019 1:04 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 23836

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I'm more concerned about the "perfectly grid aligned" aspect of the pattern. Looks like 4 mini-tiles per tile, perfectly parralell to normal tiles. Maybe it'd help to turn the grid 45°? or make the lines a bit more wavy. I like your idea so I just made a quick mockup to test it out. Here's 45° with...
by Enderdraak
Fri Aug 30, 2019 10:54 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 17039

Re: Friday Facts #310 - Glowing Heat pipes

WoW, I think it now will be a matter of time before someone makes a factorio mod that makes factorio like that.....

I am not sure if I should than be proud or disappointed when that happends.
by Enderdraak
Fri Aug 16, 2019 9:54 pm
Forum: News
Topic: Friday Facts #308 - Not stable quite yet
Replies: 29
Views: 7606

Re: Friday Facts #308 - Not stable quite yet

Suggestion: Add higher tier "Boskid repair pack" with greater capacity and possibly faster repair speed. I would vote for a "Boskid tower", It automaticly repair nearby entities, half the speed of a normal repair pack, effects do not stack. It is a 6*4 building with a 50° range of 20 tiles. It need...
by Enderdraak
Sun Jul 14, 2019 11:46 am
Forum: Ideas and Suggestions
Topic: I'd like to be able to see my corpse on the map.
Replies: 49
Views: 6525

Deaths

So I am not playing on the cluster servers, and found that if you are not familliar with a factory and than die by train. You can never find you body back. My fix for this is simple, have the death message clickable and work like the marker; A bit flashy and move you to the map screen to that locati...
by Enderdraak
Thu Jun 27, 2019 12:53 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 9747

Re: Friday Facts #300 - Special edition

hey, sinds you are now talking about the 1.0 version that you want to reach before FFF-400 (AFAIK the next nice round number). I hope that you will make a clusterio world, and server for the 1.0 version. I hope you have heard of that term. I really want to see what you can make of that concept. I al...
by Enderdraak
Fri Jun 21, 2019 5:12 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 9747

Re: Friday Facts #300 - Special edition

I see that you have a lot of women on the team.

1..... and 2 I do not want to research into. I am at blue.

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