TL;DR
Add font so that dyslexic and dyscalculia people (and others) have an easier time reading all the text in the game.
What?
A way or method to more easily change the font that the game uses everywhere.
Specifically a per player option to change the fonts.
Here is OpenDyslexic in the main ...
Search found 36 matches
- Fri Nov 22, 2024 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Add a font for dyslexic and dyscalculia people.
- Replies: 0
- Views: 168
- Sat Oct 26, 2024 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against
- Replies: 2
- Views: 1581
[Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against
Long explanation on how/what: https://forums.factorio.com/viewtopic.php?p=604656#p604656
As it was asked to link it, so I will skip over most of the explanation and expectations.
Here is my friend trying to walk between a tank and some pipes, and failing.
10-26-2024, 21-48-38.png
Here is my ...
As it was asked to link it, so I will skip over most of the explanation and expectations.
Here is my friend trying to walk between a tank and some pipes, and failing.
10-26-2024, 21-48-38.png
Here is my ...
- Fri Oct 25, 2024 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
- Replies: 3
- Views: 2290
[Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
When playing though the tutorial I noticed that in the fourth level (fix the rail base). I could not craft radars. After looking in the tech tree I also noticed that they where not researchable. While they where in the previous mission and are also findable as remnants.
10-25-2024, 16-38-15.png ...
10-25-2024, 16-38-15.png ...
- Thu Oct 24, 2024 5:49 pm
- Forum: Technical Help
- Topic: [2.0.7] Crash on start, macos 10.14.6
- Replies: 2
- Views: 387
Re: [2.0.7] Crash on start, macos 10.14.6
My friend has the identical crash; here his log file:
0.001 2024-10-24 19:41:48; Factorio 2.0.10 (build 79578, mac-x64, steam, space-age)
0.001 Operating system: macOS 10.14.6
0.000 Initializing Steam API.
0.001 Program arguments: "/Users/username/Library/Application Support/Steam/steamapps ...
0.001 2024-10-24 19:41:48; Factorio 2.0.10 (build 79578, mac-x64, steam, space-age)
0.001 Operating system: macOS 10.14.6
0.000 Initializing Steam API.
0.001 Program arguments: "/Users/username/Library/Application Support/Steam/steamapps ...
- Sat Oct 05, 2024 11:00 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 53
- Views: 13718
Re: [1.1.87] Crash in AMD graphics driver (MR)
10-06-2024, 00-53-09.png
A screen shot of my current settings. As I think I got this crash as well.
As well as the normal Factorio dump As I could not reproduce the crash.
A few things I remember from playing:
* I played for a long while (2 to 3 hours)
* it became midnight
* it crashed when I ...
A screen shot of my current settings. As I think I got this crash as well.
As well as the normal Factorio dump As I could not reproduce the crash.
A few things I remember from playing:
* I played for a long while (2 to 3 hours)
* it became midnight
* it crashed when I ...
- Fri Mar 01, 2024 1:18 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 20813
Re: Friday Facts #400 - Chart search and Pins
We could consider to add more to the search, like the locations of logistic chests containing some item, but we decided to not go down this rabbit hole for now.
Of course, there might be some good ideas of other things we could make searchable, you can let us know!
My first instinct was to ...
Of course, there might be some good ideas of other things we could make searchable, you can let us know!
My first instinct was to ...
- Tue Dec 06, 2022 10:31 am
- Forum: Ideas and Suggestions
- Topic: Achievement pins after completion
- Replies: 0
- Views: 926
Achievement pins after completion
TL;DR
After you have completed an achievement and start a new world, allow for (easy) tracking of the same achievement.
What
A way to track all the achievements per map as well. Maybe even track the achievement progress of other players in the map.
Why?
I have (almost) completed all the ...
After you have completed an achievement and start a new world, allow for (easy) tracking of the same achievement.
What
A way to track all the achievements per map as well. Maybe even track the achievement progress of other players in the map.
Why?
I have (almost) completed all the ...
- Sat Oct 22, 2022 11:34 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 105450
Re: Small documentation improvement requests
So for some reason I was lookin in the recipe documentation. Ans specifically to what values of ingredients and results you need to have.
So what I found:
No sub page for https://wiki.factorio.com/Prototype/Recipe#normal or https://wiki.factorio.com/Prototype/Recipe#expensive exists.
While https ...
So what I found:
No sub page for https://wiki.factorio.com/Prototype/Recipe#normal or https://wiki.factorio.com/Prototype/Recipe#expensive exists.
While https ...
- Tue Oct 18, 2022 2:51 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 105450
Re: Small documentation improvement requests
In https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.merge_forces it states that all entities get transfered. This does not exclude all other things. Like techs, bonuses or script info. And where the latter can be easily figured out that it will not happen within the merge itself ...
- Mon Mar 22, 2021 12:01 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 198467
Re: Friday Facts #365 - Future plans
Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do ...
- Mon Mar 22, 2021 10:23 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 198467
Re: Friday Facts #365 - Future plans
Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that.
- Fri Oct 30, 2020 5:29 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
love the changes.
will placing/force-placing blueprints change the rotation of existing belts etc., or does it work only with manual ghost placing?
also: 1.1?
If i'm not mistaken that means having to change the Factorio version in settings of all mods. Are there any actual backwards-incompatible ...
- Fri Oct 30, 2020 12:17 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has.
Yea it's hard to ...
- Fri Oct 30, 2020 9:22 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
Spideyboi can still step between the rails:
Also when all those rails are curved?
I don't know what kind of intersections you will be making but I think it will be okay
https ...
- Fri Oct 30, 2020 9:10 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
yes that indeed deserves a big thanksKalixt wrote: Fri Oct 30, 2020 9:10 am Apart from ghosts, there is one tweak to building by dragging for poles.
Thanks !!!
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also when all those rails are curved?Klonan wrote: Fri Oct 30, 2020 9:04 amSpideyboi can still step between the rails:Enderdraak wrote: Fri Oct 30, 2020 9:02 am I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Fri Oct 30, 2020 9:07 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Also I think I read somewhere that:
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
A, chat becomes scroleble in some way.
B, chat and console would be split.
Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
- Fri Oct 30, 2020 9:02 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 89929
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
- Sun Oct 11, 2020 12:26 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 96077
Re: Friday Facts #361 - Train stop limit, Tips and tricks
Something I would like to see with the read function of tips and tricks.
1. Player stored, so cross maps you know what you have looked at.
2. with that player stored also do it for senareo's and modded ones.
3. and option, "Notify me when a new trick appears"
When you join a mp world with an extra ...
1. Player stored, so cross maps you know what you have looked at.
2. with that player stored also do it for senareo's and modded ones.
3. and option, "Notify me when a new trick appears"
When you join a mp world with an extra ...
- Fri Oct 09, 2020 12:29 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 96077
Re: Friday Facts #361 - Train stop limit, Tips and tricks
An idea for an interactive tip, a calculator for the solar- accu ratio on the current surface (would help with for example space exploration)
And a calculator for how many machines you need or the amount of items you get (to not need a calculator or excel sheet if one wants)
And with both, show ...
And a calculator for how many machines you need or the amount of items you get (to not need a calculator or excel sheet if one wants)
And with both, show ...