Search found 36 matches

by Enderdraak
Fri Nov 22, 2024 5:03 pm
Forum: Ideas and Suggestions
Topic: Add a font for dyslexic and dyscalculia people.
Replies: 0
Views: 168

Add a font for dyslexic and dyscalculia people.

TL;DR
Add font so that dyslexic and dyscalculia people (and others) have an easier time reading all the text in the game.


What?
A way or method to more easily change the font that the game uses everywhere.
Specifically a per player option to change the fonts.
Here is OpenDyslexic in the main ...
by Enderdraak
Sat Oct 26, 2024 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against
Replies: 2
Views: 1581

[Rseding91] [2.0.11] walking diagonally does not line up your collision box with entities you collide against

Long explanation on how/what: https://forums.factorio.com/viewtopic.php?p=604656#p604656

As it was asked to link it, so I will skip over most of the explanation and expectations.

Here is my friend trying to walk between a tank and some pipes, and failing.
10-26-2024, 21-48-38.png

Here is my ...
by Enderdraak
Fri Oct 25, 2024 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs
Replies: 3
Views: 2290

[Klonan] [2.0.10] 4th tutorial level has no access to radars and repair packs

When playing though the tutorial I noticed that in the fourth level (fix the rail base). I could not craft radars. After looking in the tech tree I also noticed that they where not researchable. While they where in the previous mission and are also findable as remnants.

10-25-2024, 16-38-15.png ...
by Enderdraak
Thu Oct 24, 2024 5:49 pm
Forum: Technical Help
Topic: [2.0.7] Crash on start, macos 10.14.6
Replies: 2
Views: 387

Re: [2.0.7] Crash on start, macos 10.14.6

My friend has the identical crash; here his log file:


0.001 2024-10-24 19:41:48; Factorio 2.0.10 (build 79578, mac-x64, steam, space-age)
0.001 Operating system: macOS 10.14.6
0.000 Initializing Steam API.
0.001 Program arguments: "/Users/username/Library/Application Support/Steam/steamapps ...
by Enderdraak
Sat Oct 05, 2024 11:00 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 53
Views: 13718

Re: [1.1.87] Crash in AMD graphics driver (MR)

10-06-2024, 00-53-09.png
A screen shot of my current settings. As I think I got this crash as well.

As well as the normal Factorio dump As I could not reproduce the crash.

A few things I remember from playing:
* I played for a long while (2 to 3 hours)
* it became midnight
* it crashed when I ...
by Enderdraak
Fri Mar 01, 2024 1:18 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 20813

Re: Friday Facts #400 - Chart search and Pins

We could consider to add more to the search, like the locations of logistic chests containing some item, but we decided to not go down this rabbit hole for now.

Of course, there might be some good ideas of other things we could make searchable, you can let us know!

My first instinct was to ...
by Enderdraak
Tue Dec 06, 2022 10:31 am
Forum: Ideas and Suggestions
Topic: Achievement pins after completion
Replies: 0
Views: 926

Achievement pins after completion

TL;DR
After you have completed an achievement and start a new world, allow for (easy) tracking of the same achievement.

What
A way to track all the achievements per map as well. Maybe even track the achievement progress of other players in the map.

Why?
I have (almost) completed all the ...
by Enderdraak
Sat Oct 22, 2022 11:34 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 105450

Re: Small documentation improvement requests

So for some reason I was lookin in the recipe documentation. Ans specifically to what values of ingredients and results you need to have.
So what I found:
No sub page for https://wiki.factorio.com/Prototype/Recipe#normal or https://wiki.factorio.com/Prototype/Recipe#expensive exists.
While https ...
by Enderdraak
Tue Oct 18, 2022 2:51 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 105450

Re: Small documentation improvement requests

In https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.merge_forces it states that all entities get transfered. This does not exclude all other things. Like techs, bonuses or script info. And where the latter can be easily figured out that it will not happen within the merge itself ...
by Enderdraak
Mon Mar 22, 2021 12:01 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 198467

Re: Friday Facts #365 - Future plans



Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do ...
by Enderdraak
Mon Mar 22, 2021 10:23 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 198467

Re: Friday Facts #365 - Future plans

Not sure if it is said already, but in one FFF (forgot what one) you mentioned allowing a mod to only use the game engine and not even the base game.
Might be an idea to work a bit more on that? or make a mod like that as the factorio devs to show what it can do and/or explain how one can do that.
by Enderdraak
Fri Oct 30, 2020 5:29 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button


love the changes.
will placing/force-placing blueprints change the rotation of existing belts etc., or does it work only with manual ghost placing?

also: 1.1?
If i'm not mistaken that means having to change the Factorio version in settings of all mods. Are there any actual backwards-incompatible ...
by Enderdraak
Fri Oct 30, 2020 12:17 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button




Would you also fix 3rd of my long term pain. Add Description for a combinator. Due to complexity of some creations, it is great to prevent re-invent wheel feel and allow write notes what is what, what it is doing/idea/guide. Basiicaly same descrition box as blueeprint has.


Yea it's hard to ...
by Enderdraak
Fri Oct 30, 2020 9:22 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button





I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?


Spideyboi can still step between the rails:


Also when all those rails are curved?


I don't know what kind of intersections you will be making but I think it will be okay

https ...
by Enderdraak
Fri Oct 30, 2020 9:10 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Kalixt wrote: Fri Oct 30, 2020 9:10 am Apart from ghosts, there is one tweak to building by dragging for poles.

Thanks !!!
yes that indeed deserves a big thanks :D
by Enderdraak
Fri Oct 30, 2020 9:07 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Klonan wrote: Fri Oct 30, 2020 9:04 am
Enderdraak wrote: Fri Oct 30, 2020 9:02 am I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
Spideyboi can still step between the rails:
Also when all those rails are curved?
by Enderdraak
Fri Oct 30, 2020 9:07 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Also I think I read somewhere that:
A, chat becomes scroleble in some way.
B, chat and console would be split.

Are there any plans like that still left? Cuz something like LTN (Errors & warnings only) still tend to swap the chat to some unuseblilty degree.
by Enderdraak
Fri Oct 30, 2020 9:02 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 89929

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere?
by Enderdraak
Sun Oct 11, 2020 12:26 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 96077

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Something I would like to see with the read function of tips and tricks.

1. Player stored, so cross maps you know what you have looked at.
2. with that player stored also do it for senareo's and modded ones.
3. and option, "Notify me when a new trick appears"
When you join a mp world with an extra ...
by Enderdraak
Fri Oct 09, 2020 12:29 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 96077

Re: Friday Facts #361 - Train stop limit, Tips and tricks

An idea for an interactive tip, a calculator for the solar- accu ratio on the current surface (would help with for example space exploration)

And a calculator for how many machines you need or the amount of items you get (to not need a calculator or excel sheet if one wants)

And with both, show ...

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