Search found 12 matches

by Rysz
Fri Feb 16, 2024 12:19 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 22794

Re: Friday Facts #398 - Fulgora

I had the amazing coincidence that I just was playing The Artilleryman and the Fighting Machine from War of the Worlds had playing. It was the perfect backdrop music to reading and watching about this mysterious new planet. It almost seemed to be perfectly timed to the length of the videos and build...
by Rysz
Mon Oct 02, 2023 12:50 pm
Forum: Combinator Creations
Topic: Nullius by-product trains
Replies: 7
Views: 2378

Re: Nullius by-product trains

I was toying with the same problem. Eventually I decided to use LTN (Which so far in 5500 hours of play I never really wanted or needed, my own train circuitry-design worked ok) Best part of using LTN is that the train knows what it wants to load. So I can set up a station to load and unload several...
by Rysz
Mon Sep 25, 2023 11:06 am
Forum: Logistic Train Network
Topic: Train requested from Depot of Different network
Replies: 2
Views: 392

Re: Train requested from Depot of Different network

Solved it.
Must be a bug having eaten the wire between the LTN combinator and the station...
by Rysz
Sat Sep 23, 2023 4:38 pm
Forum: Logistic Train Network
Topic: Train requested from Depot of Different network
Replies: 2
Views: 392

Re: Train requested from Depot of Different network

The odd thing is. Trains at the other wrong depots do not get a job. Only the depot with network 2. But networks 3 and 4 work as expected; they don't get the jobs
by Rysz
Sat Sep 23, 2023 3:35 pm
Forum: Logistic Train Network
Topic: Train requested from Depot of Different network
Replies: 2
Views: 392

Train requested from Depot of Different network

Preface: This is my first attempt at working with LTN, and I have gone directly to the deep end (Already done a lot of station "magic" with my own circuitry). Also, I have been a developer and I know my way around binary networks. Still, I do have an odd problem where I either don't unders...
by Rysz
Wed Feb 17, 2021 3:07 pm
Forum: General discussion
Topic: Alt-F4 #23 - Beltravaganza
Replies: 7
Views: 3291

Re: Alt-F4 #23 - Beltravaganza

I had developed a similar concept of belt logistics for a central mall in a Pyanodon-game. One central mall where I can easily shop for many (100 or something) different items that are produced in all different areas of my large factory. I have set up required amounts per item, and if any item in th...
by Rysz
Wed Jan 23, 2019 12:56 pm
Forum: Balancing
Topic: Enemies on Very Low, Very Small, Very Poor…
Replies: 25
Views: 10238

Re: Enemies on Very Low, Very Small, Very Poor…

Great news, can't wait for the relevant FFF and more importantly: the 0.17 release!
by Rysz
Tue Jan 22, 2019 1:27 pm
Forum: Balancing
Topic: Enemies on Very Low, Very Small, Very Poor…
Replies: 25
Views: 10238

Re: Enemies on Very Low, Very Small, Very Poor…

I agree with the point made in this topic. I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the effec...
by Rysz
Tue Jan 22, 2019 1:05 pm
Forum: Not a bug
Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
Replies: 5
Views: 2493

Re: [0.16.51]Removing power cable from power poles also removes circuit cables

one simlpe question - you know that you can remove all power and or circuit cables using the SHIFT-click on powerpoles? firtst click removes all powercable - second shift click removes all circuit cables I think that's what happens. Because there are no powercables (whether because of the first cli...
by Rysz
Thu Jan 17, 2019 8:29 am
Forum: Combinator Creations
Topic: Building Backpressure with Combinators
Replies: 9
Views: 11991

Re: Building Backpressure with Combinators

I have been toying with back pressure lately, combined with a centralized mall with decentralized production. By now I have a system where products from all over the factory are brought to the mall, and from there also delivered to parts of the factory that require those (semi)-products as input. I ...
by Rysz
Mon Jan 14, 2019 10:46 am
Forum: Not a bug
Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
Replies: 5
Views: 2493

Re: [0.16.51]Removing power cable from power poles also removes circuit cables

It seems I should correct one "condition", sorry about that. This only happens when there are no actual power cable on that particular pole Sorry, I had quite a dense forest of poles and a hugh labyrinth of circuit wires and it's not always easy to see whether a pole indeed has a (unneeded...
by Rysz
Mon Jan 14, 2019 9:40 am
Forum: Not a bug
Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
Replies: 5
Views: 2493

[0.16.51]Removing power cable from power poles also removes circuit cables

I hope this has not already been reported, I have tried to search for it. I also hope it's a bug and not an intended feature. When I have a electric pole connected both with power cable and circuit wires, when I use the copper cable to remove the power cables, it also removes the circuit wires. This...

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