I did buy the base game on Steam way way back.
Can I buy the expansion through the Factorio-website and do I then get a key which I can use on Steam to add the DLC to my Steam-version of the base game?
Search found 13 matches
- Tue Sep 24, 2024 2:38 pm
- Forum: General discussion
- Topic: How much more the devs get if I buy through the website?
- Replies: 28
- Views: 5126
- Fri Feb 16, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 42000
Re: Friday Facts #398 - Fulgora
I had the amazing coincidence that I just was playing The Artilleryman and the Fighting Machine from War of the Worlds had playing.
It was the perfect backdrop music to reading and watching about this mysterious new planet. It almost seemed to be perfectly timed to the length of the videos and ...
It was the perfect backdrop music to reading and watching about this mysterious new planet. It almost seemed to be perfectly timed to the length of the videos and ...
- Mon Oct 02, 2023 12:50 pm
- Forum: Combinator Creations
- Topic: Nullius by-product trains
- Replies: 7
- Views: 4074
Re: Nullius by-product trains
I was toying with the same problem.
Eventually I decided to use LTN (Which so far in 5500 hours of play I never really wanted or needed, my own train circuitry-design worked ok)
Best part of using LTN is that the train knows what it wants to load. So I can set up a station to load and unload several ...
Eventually I decided to use LTN (Which so far in 5500 hours of play I never really wanted or needed, my own train circuitry-design worked ok)
Best part of using LTN is that the train knows what it wants to load. So I can set up a station to load and unload several ...
- Mon Sep 25, 2023 11:06 am
- Forum: Logistic Train Network
- Topic: Train requested from Depot of Different network
- Replies: 2
- Views: 851
Re: Train requested from Depot of Different network
Solved it.
Must be a bug having eaten the wire between the LTN combinator and the station...
Must be a bug having eaten the wire between the LTN combinator and the station...
- Sat Sep 23, 2023 4:38 pm
- Forum: Logistic Train Network
- Topic: Train requested from Depot of Different network
- Replies: 2
- Views: 851
Re: Train requested from Depot of Different network
The odd thing is. Trains at the other wrong depots do not get a job. Only the depot with network 2. But networks 3 and 4 work as expected; they don't get the jobs
- Sat Sep 23, 2023 3:35 pm
- Forum: Logistic Train Network
- Topic: Train requested from Depot of Different network
- Replies: 2
- Views: 851
Train requested from Depot of Different network
Preface: This is my first attempt at working with LTN, and I have gone directly to the deep end (Already done a lot of station "magic" with my own circuitry). Also, I have been a developer and I know my way around binary networks.
Still, I do have an odd problem where I either don't understand how ...
Still, I do have an odd problem where I either don't understand how ...
- Wed Feb 17, 2021 3:07 pm
- Forum: General discussion
- Topic: Alt-F4 #23 - Beltravaganza
- Replies: 7
- Views: 4365
Re: Alt-F4 #23 - Beltravaganza
I had developed a similar concept of belt logistics for a central mall in a Pyanodon-game.
One central mall where I can easily shop for many (100 or something) different items that are produced in all different areas of my large factory.
I have set up required amounts per item, and if any item in ...
One central mall where I can easily shop for many (100 or something) different items that are produced in all different areas of my large factory.
I have set up required amounts per item, and if any item in ...
- Wed Jan 23, 2019 12:56 pm
- Forum: Balancing
- Topic: Enemies on Very Low, Very Small, Very Poor…
- Replies: 25
- Views: 12416
Re: Enemies on Very Low, Very Small, Very Poor…
Great news, can't wait for the relevant FFF and more importantly: the 0.17 release!
- Tue Jan 22, 2019 1:27 pm
- Forum: Balancing
- Topic: Enemies on Very Low, Very Small, Very Poor…
- Replies: 25
- Views: 12416
Re: Enemies on Very Low, Very Small, Very Poor…
I agree with the point made in this topic.
I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the ...
I tried to create a game with many, small-sized ore patches, (thus effectively ruling out RSO), but I was overwhelmed by the hugh blobs of red, and decided I had to go back to RSO and use it with smaller clusters (although that does still not give the ...
- Tue Jan 22, 2019 1:05 pm
- Forum: Not a bug
- Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
- Replies: 5
- Views: 3334
Re: [0.16.51]Removing power cable from power poles also removes circuit cables
one simlpe question - you know that you can remove all power and or circuit cables using the SHIFT-click on powerpoles?
firtst click removes all powercable - second shift click removes all circuit cables
I think that's what happens.
Because there are no powercables (whether because of the first ...
- Thu Jan 17, 2019 8:29 am
- Forum: Combinator Creations
- Topic: Building Backpressure with Combinators
- Replies: 9
- Views: 13495
Re: Building Backpressure with Combinators
I have been toying with back pressure lately, combined with a centralized mall with decentralized production.
By now I have a system where products from all over the factory are brought to the mall, and from there also delivered to parts of the factory that require those (semi)-products as input.
I ...
By now I have a system where products from all over the factory are brought to the mall, and from there also delivered to parts of the factory that require those (semi)-products as input.
I ...
- Mon Jan 14, 2019 10:46 am
- Forum: Not a bug
- Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
- Replies: 5
- Views: 3334
Re: [0.16.51]Removing power cable from power poles also removes circuit cables
It seems I should correct one "condition", sorry about that.
This only happens when there are no actual power cable on that particular pole
Sorry, I had quite a dense forest of poles and a hugh labyrinth of circuit wires and it's not always easy to see whether a pole indeed has a (unneeded and only ...
This only happens when there are no actual power cable on that particular pole
Sorry, I had quite a dense forest of poles and a hugh labyrinth of circuit wires and it's not always easy to see whether a pole indeed has a (unneeded and only ...
- Mon Jan 14, 2019 9:40 am
- Forum: Not a bug
- Topic: [0.16.51]Removing power cable from power poles also removes circuit cables
- Replies: 5
- Views: 3334
[0.16.51]Removing power cable from power poles also removes circuit cables
I hope this has not already been reported, I have tried to search for it. I also hope it's a bug and not an intended feature.
When I have a electric pole connected both with power cable and circuit wires, when I use the copper cable to remove the power cables, it also removes the circuit wires ...
When I have a electric pole connected both with power cable and circuit wires, when I use the copper cable to remove the power cables, it also removes the circuit wires ...