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- Mon Jan 14, 2019 3:39 am
- Forum: Gameplay Help
- Topic: Self reseting memory cell
- Replies: 13
- Views: 8614
Re: Self reseting memory cell
I use a memory cell wit arithmetic combinater set to "item + 0 -> item"
The easiest solution is to upgrade to a decider combinator memory cell.
item < 80 β item (input count)
You get the double negative because each combinator adds a 1 tick delay, so the 2nd decider takes 2 ticks to realize the ...