Search found 7 matches

by Perlin
Sun Nov 24, 2019 1:22 pm
Forum: Modding discussion
Topic: Nil purpose for recipe/technology difficulties?
Replies: 1
Views: 1115

Nil purpose for recipe/technology difficulties?

Hello,

If I'm correct (from what i read on the Wiki), if I set "nil" on the normal difficulty, the recipe will use the properties of the expensive difficulty. What is the purpose of doing that? From what I understand, these two definitions are the same :

{
type = "recipe",
name = "iron-gear ...
by Perlin
Wed Nov 06, 2019 4:15 pm
Forum: Modding help
Topic: Generate an export of data.raw?
Replies: 5
Views: 1542

Generate an export of data.raw?

Hello,

Is there a way to generate an export of the content of data.raw ?

I would like to generate the same type of output than this one : https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw

I just need to do it with my mod activated, so I have also access to the data of ...
by Perlin
Wed Jan 30, 2019 4:00 pm
Forum: Modding help
Topic: Radius visualisation picture on assembling machine ?
Replies: 2
Views: 1242

Radius visualisation picture on assembling machine ?

Hello,

Is there a way to display a radius visualisation picture around an assembling machine, the same way mining drills does?

My mod has an assembling machine doing scripted stuff in it's radius, and I would like to display the radius before the entity is placed, or when the entity is clicked ...
by Perlin
Wed Jan 30, 2019 11:19 am
Forum: Implemented mod requests
Topic: [Solved] Filter entities : add shortcut for single tile area
Replies: 2
Views: 1161

[Solved] Filter entities : add shortcut for single tile area

Hello,

Just a little suggestion, it is not possible to use find_entities_filtered with an area of one tile, for example:

game.surfaces[1].find_entities_filtered{
area = {{-17.5,-5.5}, {-17.5,-5.5}}
}

gives me this error: " An area of zero size is not supported. Either don't define area to ...
by Perlin
Sun Jan 13, 2019 9:33 pm
Forum: Modding help
Topic: Is tile placeable at position
Replies: 3
Views: 1702

Re: Is tile placeable at position

Yes but how can I test this programmatically ? How can I do something like :

if allowed_to_build(concreteTile, position) then ...

Because I need to test if I'm allowed to build Concrete on a specific tile (E.g. true for ground, false for water) before I do a surface.set_tiles() .

On the game we ...
by Perlin
Sun Jan 13, 2019 5:42 am
Forum: Modding help
Topic: Is tile placeable at position
Replies: 3
Views: 1702

Is tile placeable at position

Hello,

I want to place Concrete automatically, but only on placable tiles. There is a "can_place_entity" function in documentation, but I would like to achieve the same thing for tiles. For example I want to prevent my code to auto-build on water tiles.

I can do :
if surface.get_tile(position ...

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