Search found 6 matches
- Fri Nov 24, 2023 4:30 pm
- Forum: Technical Help
- Topic: [1.1.94] Game mode not activating when full screen in MacOS Sonoma
- Replies: 0
- Views: 584
[1.1.94] Game mode not activating when full screen in MacOS Sonoma
For context: Game Mode on macOS Sonoma prioritizes the performance of games for smoother, more consistent frame rates and improved in-game responsiveness. The OS uses the LSApplicationCategoryType to determine whether an app is a game. Game mode activates when a game is full screen, and is the front...
- Sat Dec 10, 2022 9:23 am
- Forum: Technical Help
- Topic: Downloading standalone version times out even on gigabit connection
- Replies: 0
- Views: 570
Downloading standalone version times out even on gigabit connection
I've been trying to download the 1.1.74 client and the transfer is averaging 300 kB/s, which means that it takes over an hour to download. The CDN server is tyo.cdn77.com (Tokyo) and is configured to have a 60min timeout, so my download stops at 80% and I can't resume it (the link expires). I have a...
- Sat Apr 30, 2022 1:28 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Fish evacuating active chunk around spidertron
- Replies: 3
- Views: 5661
[1.1.57] Fish evacuating active chunk around spidertron
Steps to reproduce:
1. Move spidertron outside of radar range, but next to water
2. Wait for a few hours
3. Fish will eventually "swim" to chunk borders from active chunks into inactive chunks and then get stuck
4. No more fish around spidertron
- Sat Nov 28, 2020 2:53 am
- Forum: Minor issues
- Topic: [1.1.1] Map view scanline effect causing distracting moire patterns on belts (full and empty)
- Replies: 0
- Views: 918
[1.1.1] Map view scanline effect causing distracting moire patterns on belts (full and empty)
See the (cropped) screen recordings for examples on a full ore belt and an empty yellow belt. scanline-2020-11-28_10.43.17.mp4 scanline-2020-11-28_10.46.55.mp4 I'm running the game at 1920x1080 with all the default graphics settings. I wish there was an option to toggle off the effect in the UI inst...
- Mon Aug 10, 2020 8:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.45] Blueprint building by moving doesn't work in map
- Replies: 1
- Views: 1113
Re: [0.18.45] Pressing movement keys while placing blueprints from map view doesn't keep placing blueprint
Adding on to this, if you move your mouse *after* stopping movement (while holding down the mouse button), the blueprint will be placed in the current location.
- Fri Mar 01, 2019 1:08 am
- Forum: Balancing
- Topic: 0.17 Intro mission feedback
- Replies: 1
- Views: 1482
Re: 0.17 Intro mission feedback
The current mechanic for spawning biters in the tutorial is not based on the same pollution mechanics as in freeplay. Instead, it's scaled based on the research progress and production as a percentage of pollution. This is detailed in the dev post here: https://forums.factorio.com/viewtopic.php?p=40...