Search found 2 matches

by jdarko
Fri Jan 11, 2019 10:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 31430

Re: [MOD 0.12.x] Lua Combinator 0.0.1

Simple 7 segment display using lamps to visualize numbers (in this case a simple counter) JEMhndm3Fo.gif if state.interval == nil or state.interval >= 2 then local mainentity = output.entity local disp = {} disp[0] = {segments = {"A","B","C","D","E",...
by jdarko
Fri Jan 11, 2019 10:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 31430

Re: [MOD 0.12.x] Lua Combinator 0.0.1

Hi, the latest version of factorio doesn't support the set_circuit_condition method on entities. So the output command crashs. To fix that put the modified "output.lua" file into the mod zip and overwrite it: require("new_class") output = {} local output_mt = new_class(output) fu...

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