Search found 170 matches
- Mon May 06, 2019 12:52 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
The amount of stone you generate from ores couldn't possibly cover the stone gravel and sand needs in the long run. Just put it in warehouses until then. Filtration media alone may cover it
- Mon May 06, 2019 12:41 pm
- Forum: PyMods
- Topic: BSODs, the potato finally gives in
- Replies: 5
- Views: 2351
Re: BSODs, the potato finally gives in
Maybe someone should volunteer to produce all the sprites at a lower bit depth and give to Pyanodon. Someone did this for ta miners and saved 80%
- Wed May 01, 2019 6:09 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 277894
Re: Stations & other LTN based designs
Unless you're doing some serious magic with sending partially loaded wagons (why?) just enable the pumps that are associated with the fluid that the train wants. Don't bother messing with how much is already on the train, and the pumps don't need to know how much is available. That is, connect the ...
- Wed May 01, 2019 1:19 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 483425
Re: pY Raw Ores Discussion
All those RSO big pyro rocks should be turned down, but not small phosphate and not salt rock
- Tue Apr 30, 2019 8:49 pm
- Forum: PyMods
- Topic: PyRO Chains Analysis
- Replies: 74
- Views: 25365
Re: PyRO Chains Analysis
Updated with hotair recipes, plus duralumin and steel. One thing that jumps out is that hotair-steel may be bugged, it's giving 5x the pyRO value
- Mon Apr 29, 2019 6:51 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
I have two more suggestions for improved recipes. engine-unit-02 saves only a bit of aluminum, it uses more everything else. It would need a buff to be usable. And secondly, it would be nice to have rubber-belt recipes for fast transport belt and express transport belt, the same as the yellow transp...
- Mon Apr 29, 2019 5:29 pm
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 55792
Re: Show Me Your...
mxpal irl
- Sun Apr 28, 2019 10:54 pm
- Forum: PyMods
- Topic: What should we do next?
- Replies: 29
- Views: 9139
Re: What should we do next?
Did the China bloc just vote AL?
- Sun Apr 28, 2019 6:52 pm
- Forum: PyMods
- Topic: What should we do next?
- Replies: 29
- Views: 9139
Re: What should we do next?
But imagine a fluid wagon that holds more fluid (and probably costs 100x as much to build)
Vote industry upgrades!
Vote industry upgrades!
- Fri Apr 26, 2019 4:16 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
Thanks!
- Fri Apr 26, 2019 1:23 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
Big thanks to orzelek and akseley for the PyPH RSO update. I've been playing with it a bunch, and there are a few issues that I've fixed. Mainly the tar and sulfur amounts were through the roof. I've taken akseley's config and modified it. Some of the values also came from kingarthur, mainly the oil...
- Thu Apr 25, 2019 3:10 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 266598
- Wed Apr 24, 2019 6:27 pm
- Forum: PyMods
- Topic: How to void fuel ?
- Replies: 9
- Views: 3690
Re: How to void fuel ?
Try this console command
Code: Select all
/c game.player.force.reset_technology_effects()
- Wed Apr 24, 2019 3:05 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
Might want to sync w/ king arthur he's been working on the same thing
- Wed Apr 24, 2019 1:52 pm
- Forum: PyMods
- Topic: Community Map
- Replies: 17
- Views: 5182
Re: Community Map
I'm going to restart the community 24/7 map for all pymods + PyPH (as soon as we can get a config released into RSO). All are welcome! Get ready to produce a lot of small-parts-01
- Wed Apr 24, 2019 3:51 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 277894
Re: Stations & other LTN based designs
I don't see a lot of multi fluid provider action anywhere so I'll post this. Is there any better way to do this? Does this even make sense? I know this is modded but just asking about the principal. https://i.imgur.com/x2RtZw2.png The pumps are set to "Everything < 0" and the decider combi...
- Thu Apr 18, 2019 5:35 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212364
Re: pY Petroleum Handling
Just add oxygen. What are the three new gasses there
- Thu Apr 18, 2019 2:19 pm
- Forum: Not a bug
- Topic: [0.17.31] Public server list displays old information
- Replies: 4
- Views: 1542
Re: [0.17.31] Public server list displays old information
I don't see this anymore either :shrug:
- Wed Apr 17, 2019 5:02 pm
- Forum: PyMods
- Topic: How to void fuel ?
- Replies: 9
- Views: 3690
Re: How to void fuel ?
That's a nice reply, reapersms. It would be a shame if someone were to make it obsolute almost immediately.
- Tue Apr 16, 2019 11:44 pm
- Forum: Not a bug
- Topic: [0.17.31] Public server list displays old information
- Replies: 4
- Views: 1542
[0.17.31] Public server list displays old information
Server log: 1.843 Script @__stdlib__/stdlib/data/data.lua:44: Recipe recipe/bi-wooden-fence does not exist. [stack traceback:->__pycoalprocessing__/prototypes/updates/recipe-updates.lua:22:] 1.844 Script @__stdlib__/stdlib/data/data.lua:44: Recipe recipe/wood does not exist. [stack traceback:->__pyc...