The last 10 patches sucked, time for a downgrade!NoPantsMcDance wrote:Updated to 0.12.24
Search found 38 matches
- Sun May 29, 2016 5:09 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.34|US] MP Dedicated Server
- Thu May 19, 2016 7:04 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.33|US] MP Dedicated Server
If the online # of players isn't working I suggest you change the 0 to Unknown. So it doesn't discourage people from connecting, thinking it's empty. This. I had thought the server abandoned until one day I just connected to it to see. That and for some reason this forum stopped sending me notifica...
- Sun Mar 20, 2016 7:18 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.27|US] MP Dedicated Server
Server went down for restart and never came back...
- Fri Mar 18, 2016 5:30 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.26|US] MP Dedicated Server
I would have joined over the last couple days, but I can't avoid the desync error anymore. Roy can correct me if I'm wrong, but I believe he is having the same issues. I got rolling desyncs so I got tetryon to remove the moduleinserter mod which had been throwing lots of errors and it seems to have...
- Fri Mar 11, 2016 11:48 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.26|US] MP Dedicated Server
Uranium power could probably be easily added to the current map. It will spawn 2 types of ore. The production chain is fairly long and complex.
- Sun Feb 28, 2016 4:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 121000
Re: [MOD 0.12.24] HardCrafting 0.2.7
I have a recipe suggestion of creating sulfur dust from sulfur using the pulverizer, makes sense to me and would help solve some balance issues.
As well, something needs to be done with the insane amounts of dirt.
As well, something needs to be done with the insane amounts of dirt.
- Wed Feb 24, 2016 9:39 pm
- Forum: Multiplayer
- Topic: Looking for people to play MP
- Replies: 7
- Views: 2540
Re: Looking for people to play MP
It is also expected that you are WILLING to be subjected to criticism, Harsh or not thereof. Read - I [Edited by Koub] : No personal attacks please will order you around like a bunch of peons at my command. You don't want people to play with, you want slaves you can order around. We didn't have a p...
- Wed Feb 24, 2016 12:58 am
- Forum: Multiplayer
- Topic: Looking for people to play MP
- Replies: 7
- Views: 2540
Re: Looking for people to play MP
The busiest public servers here have 2-4 players playing them usually and research is always shared (unless you are on different factions, which would make the server PVP). Not seeing your point.
- Wed Feb 24, 2016 12:55 am
- Forum: Multiplayer
- Topic: Multiplayer and Steam
- Replies: 4
- Views: 4098
Re: Multiplayer and Steam
This makes me happy.Klonan wrote:
Not with the steam release, but with update 0.13 it will become a lot easier to play MP
- Wed Feb 24, 2016 12:54 am
- Forum: Multiplayer
- Topic: Looking for people to play MP
- Replies: 7
- Views: 2540
Re: Looking for people to play MP
Why not join a public server?
- Tue Feb 23, 2016 4:33 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
It would seem that there is a bug in the coding for homeworld in which there has to be at least one player in the server or it crashes.NoPantsMcDance wrote:Removed homeworld. Here is the log if anyone wants to send it to the right people. http://www.sugaming.us/downloads/homeworldcrash
- Tue Feb 23, 2016 4:53 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
Okay, I got it all together. First off, map settings and download: Capture.JPG https://www.dropbox.com/s/jyp5ovye307b54k/NA_server_map.zip?dl=0 Secondly, the modpack: https://www.dropbox.com/s/dal5vr9012ect9f/mods.zip?dl=0 Mods Contained: air-filtering_0.3.2 Aircraft_1.0.3 autofill_1.3.11 BigBob_0.1...
- Tue Feb 23, 2016 1:50 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
Something to keep in mind, marathon mod only changed the default recipies, so all Bob stuff was still normal costs. I think there's a Bobathon Mod to make everything scale as high as marathon mod normally makes it scale. Not on my computer right now but I'm pretty sure we were using the bobathon mod.
- Mon Feb 22, 2016 10:56 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok) Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network. -- Smoov Why not limit the m...
- Mon Feb 22, 2016 10:15 pm
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
It's been fun but since we have currently launched 32 satelites we are in need of end game or a reset. Let me offer some suggestions for expanded functionality for the new map: End game: Satelite uplink station (https://forums.factorio.com/forum/viewtopic.php?f=97&t=19883) Orbital Ion Cannon (ht...
- Sun Feb 21, 2016 1:39 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
The save it loaded is probably over an hour old though.
EDIT: I think its about 3-4 hours actually.
EDIT: I think its about 3-4 hours actually.
- Sun Feb 21, 2016 1:38 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
Working now, thanks!NoPantsMcDance wrote:Give it a go now. Restarted the wrong server on accident.
- Sun Feb 21, 2016 1:25 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
Re: [Mods|0.12.22|US] MP Dedicated Server
@Terra it's weird looking into the autofill mod it seem like it should support bob's mods stuff require "loader" loader.addItemArray "settings/vanilla-items" loader.addSets "settings/vanilla-sets" loader.addSets "settings/bob-sets" loader.addSets "settin...
- Sun Feb 21, 2016 1:24 am
- Forum: Multiplayer
- Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
- Replies: 434
- Views: 149367
- Sun Feb 21, 2016 12:19 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Paver
- Replies: 6
- Views: 7483
Re: [Idea] Paver
Yeah, I would imagine you might even be able to repurpose the farl mod to use a car fairly easily (assuming you knew what you were doing).