Search found 38 matches

by Terra_Incognito
Sun May 29, 2016 5:09 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.34|US] MP Dedicated Server

NoPantsMcDance wrote:Updated to 0.12.24
The last 10 patches sucked, time for a downgrade!
by Terra_Incognito
Thu May 19, 2016 7:04 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.33|US] MP Dedicated Server

If the online # of players isn't working I suggest you change the 0 to Unknown. So it doesn't discourage people from connecting, thinking it's empty. This. I had thought the server abandoned until one day I just connected to it to see. That and for some reason this forum stopped sending me notifica...
by Terra_Incognito
Sun Mar 20, 2016 7:18 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.27|US] MP Dedicated Server

Server went down for restart and never came back...
by Terra_Incognito
Fri Mar 18, 2016 5:30 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.26|US] MP Dedicated Server

I would have joined over the last couple days, but I can't avoid the desync error anymore. Roy can correct me if I'm wrong, but I believe he is having the same issues. I got rolling desyncs so I got tetryon to remove the moduleinserter mod which had been throwing lots of errors and it seems to have...
by Terra_Incognito
Fri Mar 11, 2016 11:48 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.26|US] MP Dedicated Server

Uranium power could probably be easily added to the current map. It will spawn 2 types of ore. The production chain is fairly long and complex.
by Terra_Incognito
Sun Feb 28, 2016 4:49 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 121000

Re: [MOD 0.12.24] HardCrafting 0.2.7

I have a recipe suggestion of creating sulfur dust from sulfur using the pulverizer, makes sense to me and would help solve some balance issues.

As well, something needs to be done with the insane amounts of dirt.
by Terra_Incognito
Wed Feb 24, 2016 9:39 pm
Forum: Multiplayer
Topic: Looking for people to play MP
Replies: 7
Views: 2540

Re: Looking for people to play MP

It is also expected that you are WILLING to be subjected to criticism, Harsh or not thereof. Read - I [Edited by Koub] : No personal attacks please will order you around like a bunch of peons at my command. You don't want people to play with, you want slaves you can order around. We didn't have a p...
by Terra_Incognito
Wed Feb 24, 2016 12:58 am
Forum: Multiplayer
Topic: Looking for people to play MP
Replies: 7
Views: 2540

Re: Looking for people to play MP

The busiest public servers here have 2-4 players playing them usually and research is always shared (unless you are on different factions, which would make the server PVP). Not seeing your point.
by Terra_Incognito
Wed Feb 24, 2016 12:55 am
Forum: Multiplayer
Topic: Multiplayer and Steam
Replies: 4
Views: 4098

Re: Multiplayer and Steam

Klonan wrote:
Not with the steam release, but with update 0.13 it will become a lot easier to play MP
This makes me happy.
by Terra_Incognito
Wed Feb 24, 2016 12:54 am
Forum: Multiplayer
Topic: Looking for people to play MP
Replies: 7
Views: 2540

Re: Looking for people to play MP

Why not join a public server?
by Terra_Incognito
Tue Feb 23, 2016 4:33 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

NoPantsMcDance wrote:Removed homeworld. Here is the log if anyone wants to send it to the right people. http://www.sugaming.us/downloads/homeworldcrash
It would seem that there is a bug in the coding for homeworld in which there has to be at least one player in the server or it crashes.
by Terra_Incognito
Tue Feb 23, 2016 4:53 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

Okay, I got it all together. First off, map settings and download: Capture.JPG https://www.dropbox.com/s/jyp5ovye307b54k/NA_server_map.zip?dl=0 Secondly, the modpack: https://www.dropbox.com/s/dal5vr9012ect9f/mods.zip?dl=0 Mods Contained: air-filtering_0.3.2 Aircraft_1.0.3 autofill_1.3.11 BigBob_0.1...
by Terra_Incognito
Tue Feb 23, 2016 1:50 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

Something to keep in mind, marathon mod only changed the default recipies, so all Bob stuff was still normal costs. I think there's a Bobathon Mod to make everything scale as high as marathon mod normally makes it scale. Not on my computer right now but I'm pretty sure we were using the bobathon mod.
by Terra_Incognito
Mon Feb 22, 2016 10:56 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok) Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network. -- Smoov Why not limit the m...
by Terra_Incognito
Mon Feb 22, 2016 10:15 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

It's been fun but since we have currently launched 32 satelites we are in need of end game or a reset. Let me offer some suggestions for expanded functionality for the new map: End game: Satelite uplink station (https://forums.factorio.com/forum/viewtopic.php?f=97&t=19883) Orbital Ion Cannon (ht...
by Terra_Incognito
Sun Feb 21, 2016 1:39 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

The save it loaded is probably over an hour old though.

EDIT: I think its about 3-4 hours actually.
by Terra_Incognito
Sun Feb 21, 2016 1:38 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

NoPantsMcDance wrote:Give it a go now. Restarted the wrong server on accident.
Working now, thanks!
by Terra_Incognito
Sun Feb 21, 2016 1:25 am
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 149367

Re: [Mods|0.12.22|US] MP Dedicated Server

@Terra it's weird looking into the autofill mod it seem like it should support bob's mods stuff require "loader" loader.addItemArray "settings/vanilla-items" loader.addSets "settings/vanilla-sets" loader.addSets "settings/bob-sets" loader.addSets "settin...
by Terra_Incognito
Sun Feb 21, 2016 12:19 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Paver
Replies: 6
Views: 7483

Re: [Idea] Paver

Yeah, I would imagine you might even be able to repurpose the farl mod to use a car fairly easily (assuming you knew what you were doing).

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