Search found 64 matches

by _Attila_
Fri Jun 12, 2020 3:30 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 194
Views: 13140

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Thank you for listening to us and redesigning the beacon - much better now. The old one is very cool though, so I hope you will find a good use for it somewhere. Some sort of alien tech maybe. I second a setting for how ALT displays the beacon. We already have such settings for other entities. Shoul...
by _Attila_
Sun May 24, 2020 10:12 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11284

Re: Friday Facts #348 - The final GUI update

I would trade all of the art and sound changes for functionality polishing. Blueprint book library and a creation date displayed on the save game loading screen at the very least and sort on that date would be nice. Every time I want to start playing with a major mod, I resist because I already have...
by _Attila_
Sat May 23, 2020 1:31 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 11284

Re: Friday Facts #348 - The final GUI update

I'm really disappointed that you are pushing the blueprint library improvements till later. This was the most important change in my opinion. This was the thing that needed the most improvement, and after waiting for years for this, you are still pushing it out. Really disappointed. This was my mos...
by _Attila_
Sat May 02, 2020 9:02 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 13891

Re: Version 0.18.22

Hello, I'd like to say we mess this up, and we are sorry we caused this problem. In the future we need to be more careful about removal of legacy code, that in our minds has been deprecated for so long "most mods wouldn't use it anymore." We should have made better job deleting the code in 0.18.0 (...
by _Attila_
Fri May 01, 2020 1:31 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 13891

Re: Version 0.18.22

The thing is that there was no reason to make mods with obsolete keywords that did nothing for years not to load at all. It would have been enough to display a warning on load that the mod is using some outdated code. One could live with the warnings, but breaking a mod that one relies on is a drast...
by _Attila_
Mon Apr 20, 2020 1:35 pm
Forum: Mods
Topic: [MOD 0.18] Sandboxed LuaCombinator
Replies: 1
Views: 431

Re: [MOD 0.18] Sandboxed LuaCombinator

The mod Sandboxed LuaCombinator (0.4.1) caused a non-recoverable error. Please report this error to the mod author. Error while running event SandboxedLuaCombinator::on_gui_opened (ID 83) __SandboxedLuaCombinator__/script/gui.lua:90: attempt to index field '?' (a nil value) stack traceback: __Sandbo...
by _Attila_
Tue Apr 14, 2020 8:23 pm
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 146
Views: 50576

Re: [0.17]AutoTrash 4.1.5

AutoTrash 5.1.1 & Factorio .18.18

Export AT request presets to BP, edit BP title, Save Blueprint, Clear all presets in AT, Import BP -> all requests are turned into trash requests.
Importing BP without the edit and save works as intended.
by _Attila_
Sat Mar 28, 2020 11:10 am
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 11697

Re: Friday Facts #340 - Deep desyncs

More NEW official content please, not just bugfixes for mods... We're done with new features. What's left is bug fixes, GUI work, high resolution sprites and icons. It was mentioned some time ago that we'll have the ability to put BP books into BP books. Is that not going to be implemented now?
by _Attila_
Fri Mar 20, 2020 3:54 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 21038

Re: Friday Facts #339 - Beacon HR + Redesign process

The new beacon is overpowering the surroundings. It says "look at me, I am new and shiny", but it takes away from what I really want to see, my factory and the machines in it.

As others have said, it should be far less conspicuous.
by _Attila_
Wed Feb 26, 2020 4:10 pm
Forum: Bug Reports
Topic: [0.17.79+] Text-box no longer scrolls on "\n"
Replies: 0
Views: 141

[0.17.79+] Text-box no longer scrolls on "\n"

A multi-line text box used to automatically scroll when a "\n" was written to the last line back in 0.17.43 It no longer does so. Can we get this functionality back please. read_only = true word_wrap = true While I am at it...control characters cannot be entered in a text box, so CR cannot be entere...
by _Attila_
Sun Feb 02, 2020 6:45 pm
Forum: Ideas and Suggestions
Topic: Sort on file Creation Date in Load menu
Replies: 2
Views: 119

Sort on file Creation Date in Load menu

I find it highly annoying that I can't sort saved files on creation date. If you start a game and make multiple saves THEN load some other save like a design setup, then to find what was the last save in the game you were playing becomes a chore. You have to click on every save to find the one with ...
by _Attila_
Fri Jan 17, 2020 5:45 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 10948

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Since you are working around the save files menu, it would be very useful to have the save files sorted on creation date. I tend to save in files Temp[n] and rotate through them. If the last save is an autosave, I have to hunt and find the file with the longest play time to find the one before the a...
by _Attila_
Fri Dec 20, 2019 6:03 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 6920

Re: Friday Facts #326 - Particle emitter & Data cache

Well, now the bugs certainly die a spectacular death. <g>
by _Attila_
Thu Dec 19, 2019 8:25 pm
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 12
Views: 841

Re: Client Slow Download Speeds

I am getting normal speeds with whatever the default settings are. I just updated one of my installs from 17.69 to 17.79. All is well at the moment, but it was very slow for days when I first posted.
by _Attila_
Fri Nov 15, 2019 4:32 pm
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 6355

Re: Version 0.17.77

I am getting very slow d/l as of late: < 300 KBps - takes over an hour to get the zip. I have a 100Mbps connection and get < 100ms ping to factorio.com.
Any ideas? Used to be able to d/l in a few minutes.
by _Attila_
Fri Nov 15, 2019 3:57 am
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 12
Views: 841

Re: Client Slow Download Speeds

I want to bump this as it is being ignored and it is very annoying.

It used to take me a minute or two to D/L an update or a full version. Now it takes 1.5 hours.
by _Attila_
Sat Nov 09, 2019 10:00 pm
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 12
Views: 841

Re: Client Slow Download Speeds

I am getting this too today. < 300 kBps
by _Attila_
Mon Sep 16, 2019 11:42 am
Forum: General discussion
Topic: Fluid mixing saga - a sarkastic comedy - Act 23
Replies: 7
Views: 1072

Re: Fluid mixing saga - a sarkastic comedy - Act 23

As all good satire, there is much truth to this. I recognize the WAI treatment for sure.
Good job. :lol:
by _Attila_
Wed Aug 07, 2019 7:07 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 67585

Re: Friday Facts #305 - The Oil Changes

I agree, it is time to move on and give actual feedback on the new way of doing things.
But I am going to wait for the dust to settle and some actual new UI features (blueprint rework or something) before I start a new game.

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