Search found 52 matches

by _Attila_
Fri Jan 17, 2020 5:45 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 92
Views: 7312

Re: Friday Facts #330 - Main menu and File Share Shenanigans

Since you are working around the save files menu, it would be very useful to have the save files sorted on creation date. I tend to save in files Temp[n] and rotate through them. If the last save is an autosave, I have to hunt and find the file with the longest play time to find the one before the a...
by _Attila_
Fri Dec 20, 2019 6:03 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 5491

Re: Friday Facts #326 - Particle emitter & Data cache

Well, now the bugs certainly die a spectacular death. <g>
by _Attila_
Thu Dec 19, 2019 8:25 pm
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 9
Views: 389

Re: Client Slow Download Speeds

I am getting normal speeds with whatever the default settings are. I just updated one of my installs from 17.69 to 17.79. All is well at the moment, but it was very slow for days when I first posted.
by _Attila_
Fri Nov 15, 2019 4:32 pm
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 5215

Re: Version 0.17.77

I am getting very slow d/l as of late: < 300 KBps - takes over an hour to get the zip. I have a 100Mbps connection and get < 100ms ping to factorio.com.
Any ideas? Used to be able to d/l in a few minutes.
by _Attila_
Fri Nov 15, 2019 3:57 am
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 9
Views: 389

Re: Client Slow Download Speeds

I want to bump this as it is being ignored and it is very annoying.

It used to take me a minute or two to D/L an update or a full version. Now it takes 1.5 hours.
by _Attila_
Sat Nov 09, 2019 10:00 pm
Forum: Technical Help
Topic: Client Slow Download Speeds
Replies: 9
Views: 389

Re: Client Slow Download Speeds

I am getting this too today. < 300 kBps
by _Attila_
Mon Sep 16, 2019 11:42 am
Forum: General discussion
Topic: Fluid mixing saga - a sarkastic comedy - Act 23
Replies: 7
Views: 881

Re: Fluid mixing saga - a sarkastic comedy - Act 23

As all good satire, there is much truth to this. I recognize the WAI treatment for sure.
Good job. :lol:
by _Attila_
Wed Aug 07, 2019 7:07 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56248

Re: Friday Facts #305 - The Oil Changes

I agree, it is time to move on and give actual feedback on the new way of doing things.
But I am going to wait for the dust to settle and some actual new UI features (blueprint rework or something) before I start a new game.
by _Attila_
Tue Jul 30, 2019 5:42 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56248

Re: Friday Facts #305 - The Oil Changes

Nothing against V from most of us. He had a tough job and perhaps the rest of the devs could have chimed in to show their pov rather than just leave him to do it all alone. Also, I wish the blueprint book changes were in the game already, to better manage all these changes and the ones that are stil...
by _Attila_
Tue Jul 30, 2019 4:25 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 33257

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. If you are for pre ..60 oil, you should d/l the mod just to show your support by upping the d/l count. This may paint a better picture than 30 pag...
by _Attila_
Tue Jul 30, 2019 2:34 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56248

Re: Friday Facts #305 - The Oil Changes

After reading most of the posts on this topic, I keep coming back to the question - who came up with the current system, why and what is his/her opinion about any of the changes proposed. I am still in the camp that the current system works just fine. Add better feedback and/or tutorial on how to se...
by _Attila_
Tue Jul 30, 2019 1:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila][0.17.59] Placing train shows power zones
Replies: 12
Views: 979

Re: [0.17.59] Placing train shows power zones

Why should an entity that does not require electricity highlight the electrical grid?
Don't be lazy, fix it. :)
by _Attila_
Sun Jul 28, 2019 2:29 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56248

Re: Friday Facts #305 - The Oil Changes

A number of posts have pointed out that the issue with people quitting around oil/blue science is due to the sudden ramp-up in difficulty. I fully agree with this. I also want to say that I restarted a base each time I got to a point where I would have had to dismantle part of it, because I had a be...
by _Attila_
Mon Jul 22, 2019 11:20 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

One of the things that comes out from all these posts is that the proposed oil change is "not Factorian" for many people. The devs added features over the years and people liked them. More complexity was added - and that was good. Then something changed. The pendulum started to swing the other way: ...
by _Attila_
Mon Jul 22, 2019 1:34 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

I don't know how many new players will continue to play beyond oil after these changes, but I know that there will be many people who will have lots of their videos, blueprints, tutorials and mods made obsolete. It is my understanding that old saves will not migrate well, so many people will be pla...
by _Attila_
Sun Jul 21, 2019 3:36 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

Well, it appears that all these pages of opinions were pointless and any more will be too. The decision seems to have been made and that will be that. I'm sorry that I dare to post counter arguments or my general impressions, but please convince me otherwise about those points if you believe I miss...
by _Attila_
Sun Jul 21, 2019 2:09 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

Well, it appears that all these pages of opinions were pointless and any more will be too. The decision seems to have been made and that will be that.
by _Attila_
Sat Jul 20, 2019 12:59 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

Make basic only output heavy oil, and make cracking available with basic oil processing! This makes access to plastic require cracking plants allowing players to familiarize themselves with the recipes used to balanced advanced oil processing before they are required to prevent complete blockages. ...
by _Attila_
Fri Jul 19, 2019 9:10 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47360

Re: Friday Facts #304 - Small bugs; Big changes

I think the best way to solve the stopped refinery problem is to introduce a research step for Cracking that needs only red and green science. Keep everything else exactly as it is now. No need to move robots back, no change to flamethrowers. Newbies will see that their refineries stopped and they w...
by _Attila_
Wed Jul 17, 2019 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Mods using Require in migration scripts
Replies: 4
Views: 676

[Rseding91] Mods using Require in migration scripts

I have a test environment in which I test downloaded mods before I use them in games. Adding a mod while loading a save file, I get "Require can't be used outside of control.lua parsing." I see this error with a number of mods, so I assume this was allowed at some point. Is this a bug introduced in ...

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