Search found 49 matches
- Wed Feb 24, 2021 4:33 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 31
- Views: 1787
Farming!!
big expansion pack suggestion: Farming (or bioproduction of some sort). Due to randomly(weather?) or seasonally changing production and consumption ratios, the factory must be designed with bulk storage in mind, shutting down power in seasons where it is a waste to keep it active somewhere, and syst...
- Wed Feb 24, 2021 1:12 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 205
- Views: 27845
big DLC theme suggestion: farming.
big DLC suggestion: Farming (or bioproduction of some sort). Due to randomly or seasonally changing ratios, the factory must be designed with bulk storage in mind, shutting down power or other expensive input in seasons where it is a waste to keep it active, and systems monitoring animals for change...
- Sun Feb 14, 2021 8:29 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 205
- Views: 27845
Re: Friday Facts #365 - Future plans
The kind you fight with violence, or the kind Dilbert's comics are about?Bikerchain wrote: ↑Thu Feb 11, 2021 12:22 amBosses would be amazing to add to keep players interested and invested into the game.

- Sun Feb 07, 2021 4:53 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 205
- Views: 27845
Re: Friday Facts #365 - Future plans
Wishlist: -Earendel on team, check. -Factorio in space, probably check. -A oneway power line. To help power only priorities during limited power. Doable currently via completely separate power networks that share steam in an annoying manner using flow control pipes(are these a mod? I can't even imag...
- Sat Sep 19, 2020 2:13 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 207
- Views: 35191
Re: Friday Facts #360 - 1.0 is here!
Did I miss the memo, or will there be no post-launch FF? Even for just a few times more??
I feel 20 percent of my factorio addiction was reading the FF, they were so well crafted...
I feel 20 percent of my factorio addiction was reading the FF, they were so well crafted...
- Tue Aug 11, 2020 8:59 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 64509
Re: Friday Facts #359 - Crash site: The beginning
Original lore minded, I have VERY BAD feelings lore wise with the ship that crashed looking like such a one-man-one-use-only ship look. Shouldn't the guy with such wizardly engineering skills come from a civilization of some kind??? I have GOOD feelings when ignoring the official story, that this is...
- Sat Jun 13, 2020 12:58 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 21366
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
PLEASE make the original red tower available for mods, in all its glory. The one-new-building modders are often stopped by not having a non-basegame building to use in their first mode with their code, and having a placeholder can be spectacularly useful. P.S.: there is probably a hundred other disc...
- Mon Feb 17, 2020 2:20 am
- Forum: Ideas and Requests For Mods
- Topic: Decoration remover
- Replies: 4
- Views: 523
Decoration remover
I'd want the dectorio-style decoration remover (as a crafted tool or not, with a research requirement or not)... ...but none of the other recipes in dectorio. They're beyond VERY cluttery when trying to search some recipes for non-decoratives, I'd like to have a "bulk decoration removing option...
- Wed Sep 25, 2019 12:23 am
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 10158
Re: Factorio version 0.17 - Now stable
TODO: new game trailer. You still have the old trailer code around, so you can do it with the new graphics and add/improve some stuff? Notably I want to see COLORED pollution clouds
- Mon Jul 22, 2019 3:39 pm
- Forum: Ideas and Requests For Mods
- Topic: decoration removing consumable or tool
- Replies: 8
- Views: 706
Re: decoration removing consumable or tool
Decoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now. It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them. Oh, no. I'm going to be getting that...
- Wed Jul 03, 2019 6:48 pm
- Forum: Ideas and Requests For Mods
- Topic: decoration removing consumable or tool
- Replies: 8
- Views: 706
Re: decoration removing consumable or tool
It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them.slippycheeze wrote: ↑Tue Jul 02, 2019 2:26 amDecoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now.
- Wed Jul 03, 2019 6:42 pm
- Forum: Ideas and Requests For Mods
- Topic: decoration removing consumable or tool
- Replies: 8
- Views: 706
Re: decoration removing consumable or tool
This is super-super-super tedious to clean large areas with manually to avoid having bushes in the middle of my factory.FuryoftheStars wrote: ↑Mon Jul 01, 2019 12:26 amMaybe give this a try and see if it’s to your liking?
https://mods.factorio.com/mod/Realistic ... ionCleanup
There are others, too, that do this with just concrete.
- Sun Jun 30, 2019 10:45 pm
- Forum: Ideas and Requests For Mods
- Topic: decoration removing consumable or tool
- Replies: 8
- Views: 706
decoration removing consumable or tool
Simply put, we need a bomb (think defoliant) or robot type that only does decoration removal. It should be massively cheap and easy to use on large areas, yet not actually remove ALL decoration from ALL of the game; afterall how can I feel satisfied if there isn't some greenery to kill or sand to sw...
- Mon Jun 03, 2019 8:13 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 22052
Re: Friday Facts #297 - New resource icons
I also think SOME people can't stand the randomized ores and I know 2 who will scream bloody murder if they don't have a checkbox to turn the randomness off. Having to resort to a mod for something that is so VISCERALLY VERY WRONG will not do for either of the 2 people I talked to. I'm pretty sure i...
- Mon Jun 03, 2019 8:06 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 22052
Re: Friday Facts #297 - New resource icons
seems like the next step to help the devs is to make a color lamp / numbers display type base that crunches all the numbers and displays them in a simple array. Every inserter in every situation you can imagine can be automagically tested for rebellion against engineering... ...and test a few extrem...
- Sun Jun 02, 2019 11:01 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 22052
Re: Friday Facts #297 - New resource icons
P.S.: new launch deserves new merch. The "now or never" for fridge magnets, backpacks, and hammers is soon!! Wouldn't pickaxes make more sense than hammers? How about toolbelts? Yes, toolbelts, but MOST people have a hammer while SOME people have toolbelts. But we should have both. And ra...
- Fri May 31, 2019 3:40 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 22052
Re: Friday Facts #297 - New resource icons
Thank you so much for shifting randomness away from inserter behavior and recycling it where it belongs (raw ore look) so it's not wasted!! I was able to shrink one of my blueprints by half with the inserter reliability not-a-bug fix, but I still suspect there will be more inserter-assymetric-madnes...
- Mon May 27, 2019 6:49 am
- Forum: Questions, reviews and ratings
- Topic: new game. go AngelBob, or space exploration?
- Replies: 4
- Views: 1740
new game. go AngelBob, or space exploration?
I'm starting a new game when the new version of factorio is out, to get all the fixed bugs and megabase-friendly fluid improvements that help my video card not melt. Question is: Angel-Bob, or space exploration? Which one should I play? P.S.: I've played angel-bob before. This is about whether space...
- Mon May 27, 2019 6:44 am
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 12384
Re: Friday Facts #296 - All kinds of bugs
Can we have a bugs left count in every FFF until the new version, please? Also a list of things that need be done after the bugs are thought to be fixed. Like a new trailer with the new HD graphics and new biters and the various colors of chemical plant smoke or something. Nothing with a date tho, b...
- Fri May 24, 2019 6:27 am
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 16143
Re: Friday Facts #295 - New design for the chemical plant
I regret to say that Factorio seems to have the first thing I don’t like. I'm saying about this decision to make separate images for each rotation. I don't know, maybe it is used already for other buildings in game, but I never noticed it. While in this case I was starring at that picture in blog p...