Search found 41 matches

by catma
Wed Sep 25, 2019 12:23 am
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 31
Views: 4611

Re: Factorio version 0.17 - Now stable

TODO: new game trailer. You still have the old trailer code around, so you can do it with the new graphics and add/improve some stuff? Notably I want to see COLORED pollution clouds
by catma
Mon Jul 22, 2019 3:39 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 305

Re: decoration removing consumable or tool

Decoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now. It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them. Oh, no. I'm going to be getting that wrong for...
by catma
Wed Jul 03, 2019 6:48 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 305

Re: decoration removing consumable or tool

slippycheeze wrote:
Tue Jul 02, 2019 2:26 am
Decoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now.
It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them.
by catma
Wed Jul 03, 2019 6:42 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 305

Re: decoration removing consumable or tool

FuryoftheStars wrote:
Mon Jul 01, 2019 12:26 am
Maybe give this a try and see if it’s to your liking?

https://mods.factorio.com/mod/Realistic ... ionCleanup

There are others, too, that do this with just concrete.
This is super-super-super tedious to clean large areas with manually to avoid having bushes in the middle of my factory.
by catma
Sun Jun 30, 2019 10:45 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 305

decoration removing consumable or tool

Simply put, we need a bomb (think defoliant) or robot type that only does decoration removal. It should be massively cheap and easy to use on large areas, yet not actually remove ALL decoration from ALL of the game; afterall how can I feel satisfied if there isn't some greenery to kill or sand to sw...
by catma
Mon Jun 03, 2019 8:13 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16035

Re: Friday Facts #297 - New resource icons

I also think SOME people can't stand the randomized ores and I know 2 who will scream bloody murder if they don't have a checkbox to turn the randomness off. Having to resort to a mod for something that is so VISCERALLY VERY WRONG will not do for either of the 2 people I talked to. I'm pretty sure i...
by catma
Mon Jun 03, 2019 8:06 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16035

Re: Friday Facts #297 - New resource icons

seems like the next step to help the devs is to make a color lamp / numbers display type base that crunches all the numbers and displays them in a simple array. Every inserter in every situation you can imagine can be automagically tested for rebellion against engineering... ...and test a few extrem...
by catma
Sun Jun 02, 2019 11:01 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16035

Re: Friday Facts #297 - New resource icons

P.S.: new launch deserves new merch. The "now or never" for fridge magnets, backpacks, and hammers is soon!! Wouldn't pickaxes make more sense than hammers? How about toolbelts? Yes, toolbelts, but MOST people have a hammer while SOME people have toolbelts. But we should have both. And ratchets for...
by catma
Fri May 31, 2019 3:40 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 16035

Re: Friday Facts #297 - New resource icons

Thank you so much for shifting randomness away from inserter behavior and recycling it where it belongs (raw ore look) so it's not wasted!! I was able to shrink one of my blueprints by half with the inserter reliability not-a-bug fix, but I still suspect there will be more inserter-assymetric-madnes...
by catma
Mon May 27, 2019 6:49 am
Forum: Questions, reviews and ratings
Topic: new game. go AngelBob, or space exploration?
Replies: 4
Views: 655

new game. go AngelBob, or space exploration?

I'm starting a new game when the new version of factorio is out, to get all the fixed bugs and megabase-friendly fluid improvements that help my video card not melt. Question is: Angel-Bob, or space exploration? Which one should I play? P.S.: I've played angel-bob before. This is about whether space...
by catma
Mon May 27, 2019 6:44 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8518

Re: Friday Facts #296 - All kinds of bugs

Can we have a bugs left count in every FFF until the new version, please? Also a list of things that need be done after the bugs are thought to be fixed. Like a new trailer with the new HD graphics and new biters and the various colors of chemical plant smoke or something. Nothing with a date tho, b...
by catma
Fri May 24, 2019 6:27 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

I regret to say that Factorio seems to have the first thing I don’t like. I'm saying about this decision to make separate images for each rotation. I don't know, maybe it is used already for other buildings in game, but I never noticed it. While in this case I was starring at that picture in blog p...
by catma
Wed May 22, 2019 7:32 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

It would be more interesting, also more works to do, that the "liquid" color matches the different material fed in. It would be far more interesting if biters took on the chemical color, and had a color-specific bonus as a result. Anyone want to see / not see rainbow biters? BUILD ACCORDINGLY, lol.
by catma
Mon May 20, 2019 10:57 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

It looks very unnatural to me that they did that good for steam engines but that bad for chemical plants in the game. It may also offend some people actually working in a chemical plant. Factorio steam engine's only exhaust is leftover steam, which is water. Because the boiler that does the actual ...
by catma
Mon May 20, 2019 6:51 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

So, many people here like the smoke. But it looks too bad. Modern chemical plants shouldn't be this bad when it is operating normally. I know all it does is to make the pollution alerting, but it looks more like an industrial accident. I would expect explosions follows or the smoke spread to much b...
by catma
Sun May 19, 2019 2:31 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

OK, new idea. With 1.0 you'll probably want to re-do the trailer with all the new HD graphics..... and with the "pollution annoys biters" bit, you totally want the pollution to look several kinds of toxic!!! I wish I knew how to start a poll, because I want to know how many people think the old poll...
by catma
Sun May 19, 2019 12:41 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

Just looking at the new chem plant gave me sympathetic lung cancer. :lol: I like the idea of knowing what your factory is building without keeping alt-mode permanently on. I wouldn't do a joke about cancer, but I can appreciate it when someone else does. But here is the politically correct version:...
by catma
Sat May 18, 2019 6:22 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

So does this new chem plant have its own remants as well? It looks freaking great. ^_^ I TOTALLY desire an "oil tanker spill disaster" size of colored smoke emitted when one of these die. Preferably with a "pollution one time bonus" for the leaking of the intermediate-reactions-in-progress chemical...
by catma
Sat May 18, 2019 12:00 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 11692

Re: Friday Facts #295 - New design for the chemical plant

BEFORE: we'd have generic smoke and some math that removed trees when we were not looking, and had to read the occasional forum post about it to remember pollution exists at all if it wasn't for the biters....... but it didn't click as "OMG I'm killing the forest" as it should. AFTER: OMG the color ...
by catma
Sun May 12, 2019 7:37 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 289
Views: 58559

Re: [0.17+] Space Exploration WIP

Does this mod have a (work in progress for sure...) wiki? I am looking for a list of what planet cores can contain.

I'm imagining it's not just coal, iron, copper but can be oil, wood, fish? Will it by design not allow ores from other mods?

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