Search found 51 matches

by catma
Sun Aug 27, 2023 5:36 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66596

Re: Friday Facts #373 - Factorio: Space Age

Here it is! (beep boop) https://factorio.com/blog/post/fff-373 Definitively needs that animated GIF done as a video instead, if you can't somehow debug it. The GIF didn't work on any of my 3 screens, on any of my internet provider, across 3 OSes and 8 browsers. even after refresh and long wait times.
by catma
Wed Jan 05, 2022 7:47 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 67460

Re: Friday Facts #366 - The only way to go fast, is to go well!

Maybe it is time to post that a FFF is being written, but that it will be only published with the game.

...just to let people know factorio team is active, and that a snapshot of mid-mod-dev hell is taken to laugh and marvel at later, after the big mod publishes...
by catma
Wed Feb 24, 2021 4:33 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 44
Views: 15120

Farming!!

big expansion pack suggestion: Farming (or bioproduction of some sort). Due to randomly(weather?) or seasonally changing production and consumption ratios, the factory must be designed with bulk storage in mind, shutting down power in seasons where it is a waste to keep it active somewhere, and syst...
by catma
Wed Feb 24, 2021 1:12 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163427

big DLC theme suggestion: farming.

big DLC suggestion: Farming (or bioproduction of some sort). Due to randomly or seasonally changing ratios, the factory must be designed with bulk storage in mind, shutting down power or other expensive input in seasons where it is a waste to keep it active, and systems monitoring animals for change...
by catma
Sun Feb 14, 2021 8:29 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163427

Re: Friday Facts #365 - Future plans

Bikerchain wrote: ↑
Thu Feb 11, 2021 12:22 am
Bosses would be amazing to add to keep players interested and invested into the game.
The kind you fight with violence, or the kind Dilbert's comics are about? :D
by catma
Sun Feb 07, 2021 4:53 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 163427

Re: Friday Facts #365 - Future plans

Wishlist: -Earendel on team, check. -Factorio in space, probably check. -A oneway power line. To help power only priorities during limited power. Doable currently via completely separate power networks that share steam in an annoying manner using flow control pipes(are these a mod? I can't even imag...
by catma
Sat Sep 19, 2020 2:13 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102790

Re: Friday Facts #360 - 1.0 is here!

Did I miss the memo, or will there be no post-launch FF? Even for just a few times more??

I feel 20 percent of my factorio addiction was reading the FF, they were so well crafted...
by catma
Tue Aug 11, 2020 8:59 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 104230

Re: Friday Facts #359 - Crash site: The beginning

Original lore minded, I have VERY BAD feelings lore wise with the ship that crashed looking like such a one-man-one-use-only ship look. Shouldn't the guy with such wizardly engineering skills come from a civilization of some kind??? I have GOOD feelings when ignoring the official story, that this is...
by catma
Sat Jun 13, 2020 12:58 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71954

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

PLEASE make the original red tower available for mods, in all its glory. The one-new-building modders are often stopped by not having a non-basegame building to use in their first mode with their code, and having a placeholder can be spectacularly useful. P.S.: there is probably a hundred other disc...
by catma
Mon Feb 17, 2020 2:20 am
Forum: Ideas and Requests For Mods
Topic: Decoration remover
Replies: 4
Views: 2076

Decoration remover

I'd want the dectorio-style decoration remover (as a crafted tool or not, with a research requirement or not)... ...but none of the other recipes in dectorio. They're beyond VERY cluttery when trying to search some recipes for non-decoratives, I'd like to have a "bulk decoration removing option...
by catma
Wed Sep 25, 2019 12:23 am
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 18711

Re: Factorio version 0.17 - Now stable

TODO: new game trailer. You still have the old trailer code around, so you can do it with the new graphics and add/improve some stuff? Notably I want to see COLORED pollution clouds
by catma
Mon Jul 22, 2019 3:39 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 2705

Re: decoration removing consumable or tool

Decoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now. It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them. Oh, no. I'm going to be getting that...
by catma
Wed Jul 03, 2019 6:48 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 2705

Re: decoration removing consumable or tool

slippycheeze wrote: ↑
Tue Jul 02, 2019 2:26 am
Decoratio also offers the lawnmower planner, to deconstruct them as you would. I believe it can filter to specific decorations, but can't check right now.
It's "Dectorio" and it is awesome for many reasons; going to try if the landmower is one of them.
by catma
Wed Jul 03, 2019 6:42 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 2705

Re: decoration removing consumable or tool

FuryoftheStars wrote: ↑
Mon Jul 01, 2019 12:26 am
Maybe give this a try and see if it’s to your liking?

https://mods.factorio.com/mod/Realistic ... ionCleanup

There are others, too, that do this with just concrete.
This is super-super-super tedious to clean large areas with manually to avoid having bushes in the middle of my factory.
by catma
Sun Jun 30, 2019 10:45 pm
Forum: Ideas and Requests For Mods
Topic: decoration removing consumable or tool
Replies: 8
Views: 2705

decoration removing consumable or tool

Simply put, we need a bomb (think defoliant) or robot type that only does decoration removal. It should be massively cheap and easy to use on large areas, yet not actually remove ALL decoration from ALL of the game; afterall how can I feel satisfied if there isn't some greenery to kill or sand to sw...
by catma
Mon Jun 03, 2019 8:13 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51047

Re: Friday Facts #297 - New resource icons

I also think SOME people can't stand the randomized ores and I know 2 who will scream bloody murder if they don't have a checkbox to turn the randomness off. Having to resort to a mod for something that is so VISCERALLY VERY WRONG will not do for either of the 2 people I talked to. I'm pretty sure i...
by catma
Mon Jun 03, 2019 8:06 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51047

Re: Friday Facts #297 - New resource icons

seems like the next step to help the devs is to make a color lamp / numbers display type base that crunches all the numbers and displays them in a simple array. Every inserter in every situation you can imagine can be automagically tested for rebellion against engineering... ...and test a few extrem...
by catma
Sun Jun 02, 2019 11:01 am
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51047

Re: Friday Facts #297 - New resource icons

P.S.: new launch deserves new merch. The "now or never" for fridge magnets, backpacks, and hammers is soon!! Wouldn't pickaxes make more sense than hammers? How about toolbelts? Yes, toolbelts, but MOST people have a hammer while SOME people have toolbelts. But we should have both. And ra...
by catma
Fri May 31, 2019 3:40 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51047

Re: Friday Facts #297 - New resource icons

Thank you so much for shifting randomness away from inserter behavior and recycling it where it belongs (raw ore look) so it's not wasted!! I was able to shrink one of my blueprints by half with the inserter reliability not-a-bug fix, but I still suspect there will be more inserter-assymetric-madnes...
by catma
Mon May 27, 2019 6:49 am
Forum: Questions, reviews and ratings
Topic: new game. go AngelBob, or space exploration?
Replies: 4
Views: 3677

new game. go AngelBob, or space exploration?

I'm starting a new game when the new version of factorio is out, to get all the fixed bugs and megabase-friendly fluid improvements that help my video card not melt. Question is: Angel-Bob, or space exploration? Which one should I play? P.S.: I've played angel-bob before. This is about whether space...

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